I've had this temporary solution for a long while.. so might as well share it with you and/or anyone else interested;
Two small custom DDS files and easy quick edits of the "NotificationPanel.XML" file are necessary..
EDITS;
(( The whole "
RED+
Green" lines must be added exactly as they are & at their corresponding locations. But, without the CFC coloring instructions! ))
_________________________
First -- near Line #1552;
<!-- LeaderButtonInstance -->
<Instance Name="LeaderButtonInstance" >
<Button ID="Button" Anchor="R,T" Size="64,64" Offset="-4,0" Texture="64x64FrameButtons.dds" >
<Image ID="RibbonUnderlay_Major" Anchor="R,T" Size="292,64" Offset="-4,0" Texture="Underlay_Major.dds" />
<!-- Leader Icon -->
<Image ID="LeaderPortrait" Anchor="C,C" Size="64.64" Texture="LeaderPortraits512.dds" />
Second -- Near Line #1602;
<Instance Name="CityStateInstance" >
<Button ID="Button" Anchor="R,T" Size="32,32" Texture="32x32CityWorker.dds" >
<Image ID="RibbonUnderlay_Minor" Anchor="R,T" Size="236,32" Offset="-4,0" Texture="Underlay_Minor.dds" />
<!-- Minor Icon -->
______________________________________
The attached Zip has two different sets of "Underlays". Personally, i prefer those that add divider lines (Up for Majors or down for Minors) which have to be renamed like the
Lime text above. Whatever you decide to use must be copied in the
UI_bc1/Art folder.
This is how it generally looks like when activated...
Enjoy.. until BC1 finds some extra time to work on a different way *OR* simply pickup my stuff for integration. (You have formal permission, btw!)