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Enhanced User Interface v1.30m

I wasn't quite sure where to ask about this, but figured the closest thing would be here, since it's a UI issue.

Since a recent Civ5 reinstall, I have not had any resource icons above bonus/luxury/strategic resources anymore with EUI. Is there an option I'm missing somewhere? I don't get any errors in my logs (except for some that have always been there in the database.log, even before this reinstall when it was still working) that would indicate that something is broken.
 

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I wasn't quite sure where to ask about this, but figured the closest thing would be here, since it's a UI issue.

Since a recent Civ5 reinstall, I have not had any resource icons above bonus/luxury/strategic resources anymore with EUI. Is there an option I'm missing somewhere? I don't get any errors in my logs (except for some that have always been there in the database.log, even before this reinstall when it was still working) that would indicate that something is broken.

Well, since they are off by default and you did a reinstall, is it possible you forgot you need to turn them on. It's an option from one of the buttons near the minimap.
 
Well, since they are off by default and you did a reinstall, is it possible you forgot you need to turn them on. It's an option from one of the buttons near the minimap.

Oh god, thanks, I completely forgot there were options down there! Fixed it, obviously.
 
Is there a reason I don't see what tiles are being worked when I mouse over a city like I did in 1.27? This is what I'm referring to:
https://www.youtube.com/watch?v=JkLGh052EQ0&t=5m47s

That doesn't happen to me in 1.28c. I do see what tiles are being worked when I enter the city-screen, but not on mouseover when I'm on the main map.

The latest CP beta broke this - are you using it?
 
I'm having a big problem with EUI. For some reason it's very bugged in my game. Building tooltips don't work at all and just show an error code. The city name boxes on the main map sometimes "freeze" and stop updating, meaning that they just always show the same build status (like, always 4 turns left to complete a worker, even though I'm already building something else), city size and food box. Worst of all is when the city name and box just disappear entirely. When this happens I don't even get the cross hairs to shoot at a unit if the city can shoot. I've attached a screenshot of this, which also shows that this city bug doesn't affect all cities at once, only one at a time. All these bugs persist through reloading the game as well as restarting it, deleting the cache, etc etc.



Thing is, I don't even want to use EUI anymore, with or without bugs. Technically I'm not even playing with the mod because I just start the game normally but still get EUI! At this point I've tried verifying the game cache (twice even), deleted all mods, and then when that didn't work, I reinstalled Civ5 entirely. And EUI still persists! How can I get rid of it?
 
EUI is not in ur mod folder but it is installed as a DLC.
You'll find it in your SteamApps\ directory and common\Sid Meier's Civilization V\Assets\DLC\UI_bc1 <- folder to delete.

Cheers
 
Hey all,

I was wondering if someone can clairfy this for me. Thanks!

I have a question for which I've looked everywhere for the answer, but can't seem to find it, even though I'm sure I wasn't looking in the right places.

I've recently started playing with the Community Balance Patch and the modified EUI that comes with it. However, there are times where I don't want to play with the CBP, but I'm still stuck with the modified CBPEUI. My question: Is there a way for me to play with the normal EUI when I'm playing the game with no mods, and with the modified EUI only when I'm playing with the CBP?

I hope I phrased that correctly.

Thanks!
 
@oz

I don't believe you can achieve this inside the game. You can "uninstall" eui by deleting the ui_bc1 folder (full path a couple of posts above, n.b. renaming no good) and reinstall it when you want to use it. To facilitate this, I have a shortcut to the DLC folder and the eui zip file on my desktop.

After either install or uninstall, restarting civ will definitely pick up the change. It might be enough to load or start a game, but I'm not sure.
 
Thank you!! I'll try it out!

@oz

I don't believe you can achieve this inside the game. You can "uninstall" eui by deleting the ui_bc1 folder (full path a couple of posts above, n.b. renaming no good) and reinstall it when you want to use it. To facilitate this, I have a shortcut to the DLC folder and the eui zip file on my desktop.

After either install or uninstall, restarting civ will definitely pick up the change. It might be enough to load or start a game, but I'm not sure.
 
Expansions/DLC:
Civ and Scenario Pack - Mongols, Genghis Khan
Conquest of the New World Deluxe Scenario
Gods and Kings
Brace New World
Scrambled Continents Map Pack
Scrambled Nations Map Pack

Running on Ubuntu 15.10 with wine 1.9.3

I've just reinstalled civ 5 and this mod but I'm having trouble with accessing the social policies panel. I can't access it by clicking in the top panel, I can't even access it by clicking on the popup when I've accumulated enough culture to get a new social policy.

Working on enabling debugging for Lua.log file...
 
Great mod, I've been using it all the times for my games. However, I found a nasty crash.

Game version 1.0.3.279, PC
Brave New World, all DLC, no mods

When using LeaderHead (it's folder is inside EUI) the game crashes under the following conditions:

1: Another civ conquered a city-state before you met that city-state
2: Then, after warring against that civ, he gives you that city-state in a peace deal
3: Game crashes as soon as you click accept

Attached is my lua.log and my test file I used to reproduce it (set up using Ingame Editor mod, but you don't need that mod to load the file and play it)

To reproduce, load the save, talk to Suleiman, and negotiate a peace deal where he gives you Cahokia in return for all your gold. The game crashes as soon as you accept the deal. With LeaderHead removed from the folder, you can accept the deal and the game won't crash.

Hope this helps!
 

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I get this error when running CulDiv + Soundtrack + EUI

Spoiler :
[32242.968] Runtime Error: Assets\DLC\UI_bc1\GameSetup\SelectCivilization.lua :382: attempt to call field 'JFD_CultureTypes_StartingBonuses' (a nil value)
[32243.796] Runtime Error: Assets\DLC\UI_bc1\GameSetup\SelectCivilization.lua :382: attempt to call field 'JFD_CultureTypes_StartingBonuses' (a nil value)
 
Fairly happy with the overall UI, but running into a few issues. Not sure if it's a bug, a configuration error or something on my side, but these are the things that bother me:

- Default score screen is overlapped by the big circles for the Civs as you discover them. Am I supposed to disable to default score screen (possible?) and just use the info the mod provides?

- Civ buttons, notifications and city states are all listed sequentially on the right side in that order. Meaning that every turn I have to click away a lot of useless notifications in order to view the CS again. Is it possible to have the CS information in a fixed spot? Makes it easier as well to track changes in alliance, quests, etc.

- The large blue beaker button 'select new research project' will sometimes show up and never go away for the rest of the game, restricting the space on the right side even more (see prev. point)

These are the main points. Running Civ5 through Steam, so whatever the latest version is, Im probably running it :) Also running at a standard resolution of 1920x1080

EDIT: Another interesting bug I forgot about: In my last game on King I was wardecced for not having any military. After making a few units I could easily repel the attackers and I clicked one of his cities to bring up the diplo screen to make peace. However, I got a weird version of the build / purchase screen, as if it was my city, with no options shown (as if I had built everything available). The only thing showing though was the current production: A cargo ship with 3 turns remaining. This bug allowed me to view what the enemy was building exactly in his city :) At least, that is what I assume. I wasn't building any cargo ships at the time so no idea where that data had to come from.
 
EDIT: Another interesting bug I forgot about: In my last game on King I was wardecced for not having any military. After making a few units I could easily repel the attackers and I clicked one of his cities to bring up the diplo screen to make peace. However, I got a weird version of the build / purchase screen, as if it was my city, with no options shown (as if I had built everything available). The only thing showing though was the current production: A cargo ship with 3 turns remaining. This bug allowed me to view what the enemy was building exactly in his city :) At least, that is what I assume. I wasn't building any cargo ships at the time so no idea where that data had to come from.

Hello

I think it's because you have a spy in the enemy city.
 
I'm not sure if it's intended, but whenever I click on anything in my tech tree, it auto closes it, regardless of shift clicking or regular clicking.

Is there an option I need to change to stop this? It's kinda annoying.
 
Hi

Thanks for this mod I love this interface.

I have a bug with the last version (1.28d).
I've made screenshot so you can see what it the bug. Sometime it work great & sometime I have this error message. I never have this problem before on 1.28c version.
I have Civilization V Complete Edition on Steam & I play on PC with Windows 10.
I play with mods but when I try without mods the problem is still here.
I play in French but when I set the game in English I have the same error

If you want more informations tell me.

Thanks
 

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I'm pretty sure that before the latest version when in the diplomacy screen you could hover over the relationship (Neutral, Guarded, etc.) and get all of the relationship modifers, but now it doesn't and you have to go to the right of the screen and find the person you're talking to. Is that intentional?
 
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