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Enhanced User Interface v1.30l

Hi

Thanks for this mod I love this interface.

I have a bug with the last version (1.28d).
I've made screenshot so you can see what it the bug. Sometime it work great & sometime I have this error message. I never have this problem before on 1.28c version.
I have Civilization V Complete Edition on Steam & I play on PC with Windows 10.
I play with mods but when I try without mods the problem is still here.
I play in French but when I set the game in English I have the same error

If you want more informations tell me.

Thanks

It seem the problem is fixed in the 1.28e version.
 
Hi, I'm using EUI v 1.28e and am wondering why I cannot hover over tiles and see whatever improvements that are currently on them as well as what type of tile it is. Is this a bug?

I currently have no other mods installed as I am playing singleplayer.
 
Hi, I'm using EUI v 1.28e and am wondering why I cannot hover over tiles and see whatever improvements that are currently on them as well as what type of tile it is. Is this a bug?

I currently have no other mods installed as I am playing singleplayer.

I noticed that after installing this mod it takes LONGER to hover over a tile before the extra info shows up. Perhaps you didnt wait long enough?
 
@Cmdrcool

Thanks for the help man. Yea it does show up after about 3 seconds of hovering. Is there any way to make this a bit faster or is just 'lag' as it loads in all the information from the game.
 
Hello, first great addon to the game!

However I'm really color sensitive and want to ask how I could disable the color of the hex squares when I'm in the city screen - the green if worked etc.
 
Hi! As said before, thank you so much for this amazing mod, using it again now after a long break from Civ5.

One question:
Is it possible to customize EUI with noobish modding skills?
For example, I'd like to have the diplo icons on the left side, so they don't overlap with the event icons (while disabling unit and city icons).

Haven't found anything through search, sorry if it has been asked before.
 
Hey guys! I'm new to the forum and after watching some videos on Youtube, I found this addon!
Now, let's explain my little problem:
It seems I don't have the "Make peace with.." in the diplomatic screen with others Civs, the option right above "declare war to..."
do you guys think is because I have some conflict mods?
Thank you for your help!
 
I'm not sure if it's intended, but whenever I click on anything in my tech tree, it auto closes it, regardless of shift clicking or regular clicking.

Is there an option I need to change to stop this? It's kinda annoying.

Welcome to the forums :)

From the feature list:

TechTree: if enabled in game menu - options - interface options, automatically closes after tech selection if accessed with tech selection notification icon

Note that opening by clicking on research icon in top panel is not affected by this feature.
 
One question:
Is it possible to customize EUI with noobish modding skills?

Yes!:)
For example, I'd like to have the diplo icons on the left side, so they don't overlap with the event icons (while disabling unit and city icons).

But not this. It's effectively part of the notifications, and would require major surgery. Even if it could be done, it would become much more difficult to take on new features and bug fixes from later releases. My advice, forget it.
 
What do people use the unit panel for? Or, perhaps, what is its intended purpose?

It seems like it might somehow be a workaround to the problem of auto cycle unit dragging you all over the map, since the units are sorted by distance. But that would only apply if only units needing an action where shown.

I thought I might be able to use it to check on, say, each of my workers, but because the list gets resorted each time you select one, this doesn't really work; You can't just click the next entry in the list.

So, what am I missing?
 
I'm pretty sure that before the latest version when in the diplomacy screen you could hover over the relationship (Neutral, Guarded, etc.) and get all of the relationship modifers, but now it doesn't and you have to go to the right of the screen and find the person you're talking to. Is that intentional?

Same for me :(
 
Same for me :(

Have you tried updating? I had the problem using version 1.28c, updated to 1.28e and it's fine.

EDIT: Sorry ignore that, it was the CP mod giving me the info. Just played vanilla with EUI and the data is not there any more :(
 
What do people use the unit panel for? Or, perhaps, what is its intended purpose?

It seems like it might somehow be a workaround to the problem of auto cycle unit dragging you all over the map, since the units are sorted by distance. But that would only apply if only units needing an action where shown.

I thought I might be able to use it to check on, say, each of my workers, but because the list gets resorted each time you select one, this doesn't really work; You can't just click the next entry in the list.

So, what am I missing?

Never figured it out so I just turn it off. It can become a massive distraction when you have a lot of units. I think a lot of people do this as I seen plenty of requests to move the news updates from the RHS (where there isn't enough space for the diplo and news lists) to the LHS, where there's plenty of space when the unit list is turned off.
 
What do people use the unit panel for? Or, perhaps, what is its intended purpose?

It seems like it might somehow be a workaround to the problem of auto cycle unit dragging you all over the map, since the units are sorted by distance. But that would only apply if only units needing an action where shown.

I thought I might be able to use it to check on, say, each of my workers, but because the list gets resorted each time you select one, this doesn't really work; You can't just click the next entry in the list.

So, what am I missing?

I usually set some ships to auto-explorer. When it's time to upgrade them, rather than combing the map to find them, it's easier to click on them on the unit panel. It took me a while to realize you can click on the 3-arrow icon at the bottom of the list and determine which units you want to show up.

If you're like me and put ranged units in your cities as garrisons, you could, theoretically, just check off ranged units so it would make them easier to click on and upgrade.
 
I've run into a very serious problem-
I'm using the most STABLE version of EUI and the BETA version of Community Patch (and others below).
When I start the game the entire unit panel will not come up- even if i click on a unit. This prevents me from even starting the game.

Mod List:
Spoiler :

Community Patch (BETA)
Community Balance Patch
CSD for CBP
Civ IV Diplomatic Features
More Luxuries
Community Balance Patch - Compatibility Files (EUI)
Barbarian Immersion Enhancements
Advancing Worker
Ethnic Units
Faster Aircraft Animations
Historical Religons Complete
Improved Air Recon
Ingame Editor
Internation Utopia Project
JFD's Cities in Development
JFD's Cultural Diversity
JFD's Rise to Power
Leadership Reformation (This Mod)
Music Changer
Pillage Perfect
Quick Turns
Events and Decisions
Trading Posts Turn into Towns
 
I've run into a very serious problem-
I'm using the most STABLE version of EUI and the BETA version of Community Patch (and others below).
When I start the game the entire unit panel will not come up- even if i click on a unit. This prevents me from even starting the game.

Mod List:
Spoiler :

Community Patch (BETA)
Community Balance Patch
CSD for CBP
Civ IV Diplomatic Features
More Luxuries
Community Balance Patch - Compatibility Files (EUI)
Barbarian Immersion Enhancements
Advancing Worker
Ethnic Units
Faster Aircraft Animations
Historical Religons Complete
Improved Air Recon
Ingame Editor
Internation Utopia Project
JFD's Cities in Development
JFD's Cultural Diversity
JFD's Rise to Power
Leadership Reformation (This Mod)
Music Changer
Pillage Perfect
Quick Turns
Events and Decisions
Trading Posts Turn into Towns

Leadership Reformation replaces the UnitPanel - there's a fix on the workshop page

I'm not sure that Trading Posts Turn into Towns will work well with CID...
 
Thanks for the help. Shame TP into Towns won't work well with CiD.
 
Really? I need to catch up on modding
I should work on my mod next to update it with these awesome mods.
But- this isn't about EUI at all... sorry about that!
 
I'm having a problem where the city screen doesn't show the correct cost for units and buildings and also doesn't let me buy things with gold or faith. The cost of things also changes every turn by what looks like random. They increase and decrease.

The UI mod is the only mod I'm using and I have all the DLC that come with the Complete Edition. The game has been updated through Steam.

This is what the city screen looks like http://i.imgur.com/fUPO3B7.jpg

I tried makes another save which didn't fix it. Older version of the UI works fine but I don't know which it is since I've had it for a while.

Any help is appreciated :)
 
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