Turkish Delight
EoC 430
It's a nice tidy little island we have here.
Start another settler out of Uskudar to settle spot on hill to NW of Uskudar.
Once that is done we will have filled the isle.
Fiddle with citizen assignments, put the scientist back to work in the fields at Iznik, bump science spending to finish Currency in two (-10gpt), raise lux tax to keep everybody content and gainfully employed. The incense will come in handy but we are a long way from having it on sale in Istanbul.
Check in with the neighbors to see what's what and if anybody has learned republic or monarchy yet.
Ragnar would empty his treasury to learn how to read (100g).
Spain is ignorant and poor.
If possible Theodora is yet more ignorant and poorer. The brave Byzantines don't even have Map Making yet.
Hannibal is the most ignorant and poorest of this sorry lot.
Elizabeth of England would spend 53g to learn literature.
Wee WIllie is closest in science having everything we know except bottom tier techs. He hasn't even learned how to meditate yet.
Overall, the Seafaring Ottomans are a little off-course as our land based troop exceed our navy by 5:1 and we haven't started the Great Lighthouse or the Colussus. Colussus owned by the Dutch in Amsterdam and the Great Light being built by the Dutch (Amsterdam) and English (Canterbury).
Looks like the Scandinavians are the best target for our first war as they are close, lack iron at the moment and have access to ivory and horses.
Istanbul finishes settler starts library.
Byzantines finish the Oracle.
T1 410BC
Curragh continues north up Byzantine coast and spots a new color border.
SS Incense reaches the coast.
Shift worker irrigating the desert to lumberjacking at Izmit.
Curragh explore English coast.
Shift coastal cities to harbors. Instead of building swords in Erdrine we should be building galleys as we can upgrade warriors to swords.
Diplomatic news:
T2 390BC
Warrior whacks barb camp in NE. Defeats barb warrior reveals another.
Dispatch newly upgraded sword from Bursa to help out.
Curraghs continue exploring east and west.
SS Incense sails up coast towards landing site.
Build an embassy with Spain to monitor develoments in the Anglo-Castilian war.
We learn Currency and enter the Middle Ages and learn Engineering.
Start research on Montotheism at max (90%) -14gpt in 25 turns with 10% lux tax
People are displeased and Bursa and Iznik riot, hire taxmen to pay for cleanup. The rest of the population celebrates our achievements and builds a veranda on the palace.
Byzantines start the Great Wall in Constantinople.
T3 370BC
Raise lux tax to pacify the restless.
Found Kafa on SW coast start harbor
SS incense unloads on Incense coast, revelaing three incense and a barb camp on the northern tip.
Green border turns out be Carthage.
Western curragh renamed SS West Wind which turns south to evade barb galley.
Decide it's time to strip the English and Scandinavians of their treasuries for Literature.
Spanish come calling seeking our assistance against England. Not a chance.
T4 350BC
SS West Wind flees barb galley.
Eastern curragh turns south.
Swordsman approaches barb camp in NE as settlers treks to NE and S coastal sites.
Found Incense, start harbor. SS Incense starts long voyage home.
West Wind sinks barb galley
T5 330BC
Sword hits barb camp, kills warrior and reveals Circassian horseman.
Open an embassy in Constantinople. Byzantines haven't met the Dutch so no reason to sell Mysticism on to Willie.
SS Incense witnesses a Dutch warrior slain by Burgundian barbarian.
T6 310BC
Found Salonika on south coast.
Swordsman kills Circassian horseman reveals another.
Scandanavia lands a warrior next to Iznik
T7 290BC
Sword wipes out Circassian camp.
Ragnar the Ruffian declares war and start the Great Lighthouse.
Ragnar's lone warrior dies attacking Iznik.
The people celebrate their war happiness by building a terrace for the palace
T8 270BC
Sailing and working the land.
T9 250BC
Found Mugla in far NE
There is room for another fishing village on point SE of there.
T10 230BC
SS Incense Sailing homeward
SS West Wind finds another island north of England
SS East Wind sailing south along Byzantium.
Sell Mysticism, Writing and Polytheism to various nations and boost treasury to >500g.
Spain builds the Pyramids, Vikings start ToA. Portugese finish the Great Lighthouse.
T11 210
Sailing and working
T12 190
Sailing and working
T13 170BC
Sailing and working
Start FP in Iznik
Sell Lizzie a RoP for 34g
T14 150BC
Sailing and working
T15 130BC
SS Ragnar's Regret sets sail from Uskudar with two swords aboard looking for targetsd of opportunity.
SS Incense and and a sister galley are deployed in strait.
East Wind and West Wind continue to explore. West Wind is sailing the coasts of an apparently uninhabited island north of England and East Wind is sailing south along Byzantium in hopes of finding a crossing into the fog in the middle of the map, The uninhabited island has horses and iron visible on its west coast.
We remain the scientific leader with Monotheism due in 8 @-20gpt. No research has been expended on either Monarchy or Republic as I figure one or the other can be traded for and we still need to build markets to take full advantage of either. If we can capture the SW Scandanavian town with the elephants, then markets become worthwhile, we haven't really needed them for either cash flow or contentment. Lux is at 10% to prevent riots in Istanbul. There is 420g in the Treasury and as soon as everybody else has some cash we can rebuild quickly by selling AA technology. Given our position I have been emphasizing harbors and libraries. The FP is building in Iznik due in 22. Istanbul, Erdrine and Bursa are producing troops for the war with Ragnar. Workers are ganging in the north and heading south to clear the jungles at Iznik, then the marshes between Iznik and the south coast. There is one settlement spot remaining in the far NE. A warrior from Mugla is headed toward Istanbul for MP duty.
The Fortunate Isle
The Cities
Roster:
EarlOfChester
Butz
SensOfWthr
Bede-Sunbathing
CivGeneral -Up