1-1325
England will pay way over market for Magnetism because it will let her build MenOWar but she doesn't have the iron needed or will pay the same for ToG. Sell her ToG instead as she now won't have the cash to research Magnetism anytime soon. She has nothing left to pay for lux or iron so I think the deal worked. Take the money and turn up the research on Steam Power due in 5@100% with 14g net income
When the saltpeter deal expires let it!
Cancel the Dyes deal with Portugal as we don't need the happiness and Henry doesn't need it either. Hire some clowns Hank!!!
Sell Theory of Gravity to Spain for another 40g+35gpt, that is about half market but at least Liz won't get the money.
Change coastal city builds to Frigates.
Start the investment of Amsterdam.
Spend some cash upgrading obsoletes.
As expected English start NewtonU in Nottingham.
1-1330
Dutch abandon the mountain at Amsterdam. Sieze it with Army and Sipahi.
Kill some Swissies and an MDI south of Incense and capture a couple of slaves.
Lose track of a Swiss longbow landed at Middleburg and lose the town

:shakehead:
Start workers at home for rail building.
Spanish start NewtonU. in Barcelona
Carthaginians start Shakespeares Theatre.
Dutch expend MDI's against Sipahis at Delft.
2-1335
Kill a SwissMerc outside Delft and Murad II is born
Assault at Amsterdam runs aout of gas against Swiss Mercs after dealing some damage but the army is hurting and a Sipahi is lost.
English start Shakepspeares Theatre.
Byzantines start Shakespeares Theatre.
Carthaginians start NewtonU.
Dutch longbow kills Sipahi outside Amsterdam.
3-1340
Retake Middleburg.
Reorganize the Amsterdam assault force.
Arrange workers on both islands for optimum rail building starting at Bergen amd Izmit.
Hannibal seeks to extort Incense. Suggest he peddle his threats elsewhere. Then sign him up against the Dutch for Incense and he pays us 8gpt for the privilege.
4-1345
Sign Elizabeth to a Trade Embargo and an alliance against the Dutch for 14gpt.against the Dutch.
Sign Henry to an Alliance against the Dutch for WInes.
Get Theodora aginst the Dutch for Wines and Ivory
Add Isabella to the pile for Ivory
5-1350
Assault on Amsterdam is seriously stalled.
Dutch are determined to retake Delft. They are sending more units north than they have in Amsterdam it feels like.
6-1355
Repositioning and healing the injured. The determined Dutch attacks at Eindhoven wipes out the Sipahi army. We do finally consolidate the two tiles leading north.
7-1360
It takes an MDI army and three crippled Sipahis but AMsterdam finally falls into our hands. The inability to get cannon into the mountains really hurt the seige effort there. There was just no place to put them that wasn't exposed to counterattack.
Willie is completely without strategic resources so I think we have seen the last of the Swissies and MDI's. Longbows and spears are all he can build.
Portugese come calling wanting Protection and Passage. Nope, not right now.
Theodora's dromns belch fire all over Eindhoven.
8-1365
Consoildating hold on Amsterdam and investing Utrecht
Byzantines flame the defense out of Eindhoven.
9-1370
Destroy Dutch counter at Amsterdam and get another leader.
Pillage ground at Utrecht. Land assault troops.
Take Eindhoven.
10-1375
Reinforce Eidnhoven.
Bombard Utrecht, wound defenders. Lose an attacking Sipahi but cripple SwissMerc. Garrison is hurting but attackers are out of horses.
Destroy Dutch counter at Amsterdam. All I'm seeing now are SwissMercs and Longbows.
Utrecht is yours Sesn. It may take a turn or two to get into position but it will fall.
The Dutch longbows are deadly agaisnt Sipahi and the Swiss Mecenaries are tough to kill even with A8.
I am building additional unis' and such in the home island, fell free to switch if you need reinforcement. Just sail 'em across the strait and force a landing two tiles from where you want to hit. If you can bombard out the connecting roads with the Frigates so much the better for us.
The army in Amsterdam can head out on a pillaging mission or remain as a cork in the bottle.
We have the tech lead by at least two. Theodora drew Medicine as the freebie on the age change but I didn't trade for it as we were only two or three turns out and I didn't want to give her either money or another IA tech. We have the cash and can do 100% research for at least another ten so getting to SciMeth should be accomplished in your turns. Put policemen in the captured towns trather than taxmen as the uncorrupted gold drops right into the science budget instead of the Treasury. If you can but Industrialization from somewhere, do it as the home island is getting close to having the shield productive flatlands railed so factories will be a big boost. Sipahis should be good until after RepParts and factories will be a big help towards the 100 shields needed.
No one else has landed on the Dutch island and Hannibal hasn't ventured out of Sulcis south of Amsterdam yet. England has a couptle of caravels at sea which are being shdowed buy a frigate. Use the "Wooden Wall" to discourage them from landing near a Dutch city.
Bede - Took away Willie's swords and maces
SeasonsOfWirth - finish the Dutch
Planetfall - time for some Turkish Delight? ;-)
Scoutsout - resting