geminisama... Glad you like it.
It is intentioned to be a Fast Game for Fun that players can play over a weekend or when they have some spare time.
BrianL03... Not sure what is going on with your installations. You should not have to make any alternate "fixes".
The "Sewer Guards" guard the Manholes and just like any Resource, IF they are occupied by the enemy, you must remove the Enemy before you can use it.
Cloner4000... The "T-800" is a Prototype and a one of a kind special unit for the Company like many units in this game. The Company does not have them in production
The Company does not have "Bombard Units" until later because the game would be too easy and fast to win with them. They only have to gain two buildings (Conference Center and the Radio Station) and the necessary techs to complete the "5 Step Plan" to Escape the Island. The Company can gain Great Leaders to upgrade to Champions with "Bombard" Shooting ability.
The Authorities are suppose to have this type Power earlier because they are the "Authorities" and ultimately be able to wipe out the Island easier than other Factions. The Authorities early difficulty is because they are Spread Out and caught by surprise. They must "Regroup" to gain the Power that belongs to the "Authorities" then be "rewarded" with Power to Wipe out the Island as they see necessary.
Bluemofia... Yes, the AI is Funny in all games with the way it handles units and some situations... The AI will start a War regardless of the Unit so even if there were no invisible units in the game, it would not change the AI going to war against the others ultimately. Even the Spunky Kid who is invisible, was run over by a Troop Truck in one of my games and this caused a War between the Authorities and Survivors. The point is that the Authorities wanted to go to War against the Survivors. By Default, the AI will find a Reason to go to war. The Land Mines are more for the Human Players to use as they see fit and the AI will keep some inside buildings as well as on Manholes.
Virote_Considon... Yes, many Great Leaders can be gained in this game. The Reason is so Human Players can gain Champions to "Bombard" Shoot to Help them against stronger Zombie Units. The Company and Survivors in particular can use them in the early game especially. Just another added factor that Human Players can use as they see fit.
Perhaps I should add many more Names to the Champions List to prevent duplication for players that opt for many of them. The Game will vary in the Numbers of Great Leaders gained in each game played so you will not always have as many to upgrade to Champions.
Bottom Line is playability with a variety of ways a player can handle their game play strategies with each Faction they play. Also level 12A, as the Default level, is the average level much like Monarch level in CIV III. Players can play higher levels if or when level 12A becomes too easy. I am sure the numbers of possible Champions gained will be better appreciated on higher levels.