Great mod! Really adds some depth to the game experience. I have a question, though. I was wondering if you, Nutty, or anyone else who's got some knowledge about this, could post a brief explanation of what do we have to edit in the mod, to enable these unique unit graphics also on other mods (other new civs). EDIT: or on the contrary, what do we have to edit on other mods, to enable the graphics used in the Ethnic Diversity mod. For example, I've made a new civilization, Iran during the Safavid Dynasty. I'd like to see the Persian swordsman unique unit graphic from the Ethnic diversity mod to replace the regular swordsman graphic. And same goes for some other units (in some cases I might even get some Ottoman or Arabian graphics, everything to avoid European looks ). What do I have to edit? The Ethnic Diversity mod or rather my Iranian civ's unit.xml and apply UnitArtInfo from the Ethnic Diversity mod? If there's already an explanation somewhere, please let me know, I didn't scroll the entire topic. I thought of trying messing with the Civ5ArtDefines_Units.xml and Civ5ArtDefines_UnitMembers.xml by myself, but I'd rather try for a quick explanation, than risk crashing everything.