coffee junkie
Tech Hippie
Will need beta testers/guinea pigs for ethnicae at the end of this week .....................................
Someone interested in ?
Someone interested in ?
*removing high heels*
Hey ! Count me in too !
*Don't, baby*
What are you wearing right now, flying toaster, describe yourself!
Jeez, this is what they make private messages for.
Application Specific Information:
objc[1009]: garbage collection is OFF
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libsystem_c.dylib 0x98b64a97 memmove$VARIANT$sse42 + 218
1 libsystem_c.dylib 0x98b8a0a2 __fread + 107
2 libsystem_c.dylib 0x98b8a01f fread + 65
3 com.aspyr.civ4bts 0x0008e689 mmioRead + 47
4 com.aspyr.civ4bts 0x0000441b CWaveFile::LoadFile(char*) + 669
5 com.aspyr.civ4bts 0x0000660f Miles::SampleOpenAL::AttachFile(char const*, _STREAM*, _SAMPLE*) + 93
6 com.aspyr.civ4bts 0x00003883 AIL_open_stream + 353
7 com.aspyr.civ4bts 0x0062ebaf FAudioSystemMiles::InitSoundHandle(FAudioSystem::ESoundType, void*, unsigned long, bool) + 523
8 com.aspyr.civ4bts 0x00623818 FAudioManager::Load2DStream(FSharedSoundData*, FStringA*, int) + 202
9 com.aspyr.civ4bts 0x006324a8 FSharedSoundData::Load(int, ESoundLoadType, int, FStringA*, bool, bool) + 1154
10 com.aspyr.civ4bts 0x006251fe FAudioManager::AcquireLoadedBuffer(int, int&, bool, bool) + 220
11 com.aspyr.civ4bts 0x00634112 FSound::DoLoad(FStringA*) + 418
12 com.aspyr.civ4bts 0x00633d6c FSound::Load(FStringA*) + 64
13 com.aspyr.civ4bts 0x0062596e FAudioManager::DoSound(int, bool, float, float, int, int, bool, bool, bool, bool) + 878
14 com.aspyr.civ4bts 0x006389e6 FSoundScape::Init(int, float) + 180
15 com.aspyr.civ4bts 0x006223f6 FAudioManager::DoSoundscape(int, float, float) + 94
16 com.aspyr.civ4bts 0x00639bee FSoundScapeMixer::Start(int, float, float) + 658
17 com.aspyr.civ4bts 0x00622663 FAudioManager::DoSoundScapeMixer(int, float, float) + 89
18 com.aspyr.civ4bts 0x00a94558 CvAudioGame::DoWorldSoundscape(int, float, float) + 86
19 com.aspyr.civ4bts 0x00a96ca4 CvAudioGame::UpdateWorldSoundscape() + 448
20 com.aspyr.civ4bts 0x00a96e6b CvAudioGame::Update(bool) + 81
21 com.aspyr.civ4bts 0x00a91ea5 CvApp::OnIdle() + 1227
22 com.aspyr.civ4bts 0x0066ea41 FWinApp::Run() + 31
23 com.aspyr.civ4bts 0x00b1ee52 WinMain + 50
24 com.aspyr.civ4bts 0x000a7f99 sEventLoopEventHandler(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*) + 111
25 com.apple.HIToolbox 0x999a4920 _InvokeEventHandlerUPP(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*, long (*)(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*)) + 36
26 com.apple.HIToolbox 0x99820803 _ZL23DispatchEventToHandlersP14EventTargetRecP14OpaqueEventRefP14HandlerCallRec + 1602
27 com.apple.HIToolbox 0x9981fc80 _ZL30SendEventToEventTargetInternalP14OpaqueEventRefP20OpaqueEventTargetRefP14HandlerCallRec + 482
28 com.apple.HIToolbox 0x9981fa98 SendEventToEventTargetWithOptions + 75
29 com.apple.HIToolbox 0x998356fe _ZL29ToolboxEventDispatcherHandlerP25OpaqueEventHandlerCallRefP14OpaqueEventRefPv + 3152
30 com.apple.HIToolbox 0x99820cbe _ZL23DispatchEventToHandlersP14EventTargetRecP14OpaqueEventRefP14HandlerCallRec + 2813
31 com.apple.HIToolbox 0x9981fc80 _ZL30SendEventToEventTargetInternalP14OpaqueEventRefP20OpaqueEventTargetRefP14HandlerCallRec + 482
32 com.apple.HIToolbox 0x99834aa9 SendEventToEventTarget + 76
33 com.apple.HIToolbox 0x999a476c ToolboxEventDispatcher + 82
34 com.apple.HIToolbox 0x999a489b RunApplicationEventLoop + 236
35 com.aspyr.civ4bts 0x000a8052 InstallEventsAndRunGameLoop() + 166
36 com.aspyr.civ4bts 0x000a83ea main + 356
37 com.aspyr.civ4bts 0x00002642 _start + 216
38 com.aspyr.civ4bts 0x00002569 start + 41
Wow, that LH is awesome!
You should post it in the database separately too
CJ! That leader looks fantastic! In particular you've done an outstanding job on the facial moko - consistent in motif and design to the real thing. I'd love to use him in HR, I've always wanted a quality Maori leader. Great work! The units, as always, are great too, I hope you won't mind me borrowing many of them
As for that audio crash, Mac BTS is a bit buggy when it comes to audio and such crashes can occur even in unmodded games. Some systems crash more often than others too. I'm not quite sure what's going on exactly but I think it's some sort of memory leak. Aspyr, of course, have refused to fixed it.
However, if this crash is happening consistently around a change of era I would suggest double-checking the leaders' diplomacy music entries in the xml. I believe a wrong entry there can also cause it, or at least add to whatever the underlying issue is that eventually leads to such a crash. I had a similar problem a while back in HR, where one of my Japanese leaders had bad diplomacy music entries and was causing all sorts of strange issues.
I'd be happy to do some beta testing for you if you want. I won't have time to play any games but I could go through all the unit art and such and see if there are any 'broken' connections or the likes. I'll see if I can help solve that Pacific flag problem too.
You really should upload that LH, as Xyth said, the moko looks superb!!
I remember there were quite a few request for a realistic Maori LH about a year ago
If it's unfinished I'm sure you will get tons of help in improving your LH making skills