Sword_Of_Geddon
Arbiter of the Sword
hey White Rabbit how is converting Kal-el's artwork to Civ4 units coming comrade?
It doesn't. I just don't have time for that. In any case I'm not skilled enough yet to actually take those sketches and make full-fledged units out of them.Sword_Of_Geddon said:hey White Rabbit how is converting Kal-el's artwork to Civ4 units coming comrade?
Rabbit said:It doesn't. I just don't have time for that. In any case I'm not skilled enough yet to actually take those sketches and make full-fledged units out of them.
What I'm trying to say is... I wouldn't hold my breath.
No luck here with loading this into Warlords. Had to click through about 50k XML errors. Hope this weekends update is Warlord compatable as this looks like a 5-star mod.agoodfella said:Hey guys, a few simple q's:
1) Is this compatible with the Warlords XPansion Pack?
2) How do you add individual units?
Thanks
I can tell you right now that it's not going to be, I'm sorry. I'm still finishing the vanilla version and once I do I still have other projects I need to get back to. I will look into this next week and depending on how difficult it is, there will be a warlords version either next weekend, or the one after.MajorCyco said:No luck here with loading this into Warlords. Had to click through about 50k XML errors. Hope this weekends update is Warlord compatable as this looks like a 5-star mod.
That would be cool. As you know we have the same problem in WH. Would it be possible to hide the UUs alltogether in Starting screens and Dawn of Man?TheLopez said:Very cool WR, I'm glad to see this out. As for the dawn of man screen I noticed that too. I'll dig into it and see what I can find.
If you have time to help me out with adding formations that'd be great. I haven't had a chance to look at either regiments or WH but I would particularly like to implement something like what spearman have there (which I read in a post) whereby they got completely different formations for idle, fortify (circle) and attack (cone/triangle), I really like that. No officers for now though, at least not ones that look differently, just the same unit.seZereth said:Hey nice, units to work with and i read you wanna include formations, lets cooperate here, that was what i planned for Regiments Extreme i think it would rock damn everything!
well, did you look at the formations in the new warhammer-test-mod, i think they would be the best base for this
Rabbit said:Glad you like it guys. What do you think of the horseman?
If you have time to help me out with adding formations that'd be great. I haven't had a chance to look at either regiments or WH but I would particularly like to implement something like what spearman have there (which I read in a post) whereby they got completely different formations for idle, fortify (circle) and attack (cone/triangle), I really like that. No officers for now though, at least not ones that look differently, just the same unit.
I was planning to simply integrate it into EDU for future versions (while still keeping a version w/o them as I mentioned). One thing I'd like to note however, is that I prefer to have few well implemented formations rather than many in "beta" stages as it were, at least when they are released.seZereth said:Nice, officers can be added very very easily later when it is worth. i will see what i can do today, it should not be very hard to give you a first version if you already included a formations with all the units in
I hope you will like what i come up with then we will do a mad called xtreme ethnically diverse regiments ( joking) , otherwise i will use it for regiments xtreme solo project (i would prefer the first option)
But is that a general stance or do you particularly feel that the Horseman upsets the balance?Markezuma said:I'd prefer this mod stay a graphic-only mod, personally. I very much appreciate all the work that's going into it, but I figure if people want new units they can get what they want through other mods. Maybe that's just me, though.
In any case, keep up the good work, Rabbit.