Hm, doesn't CKII start in the 11nth century? (never played it, no fun to just rule from the start). The Empire was not fading at all at the start of it. In fact it was probably the strongest entity in the western half of Eurasia, because Basil II.
I tried it, but had several CTDs, so I turned it off and they stopped.Of course!
From Darkness (shameless self-promotion ).
It tries to balance out the game and add back some things from EU3 (e.g. some advisors, triggered modifiers). I guess the most important thing is that NI groups are a more interesting and diverse compared to vanilla. They are also offering more long term impact (e.g. innovative grants a boost to religious unity that reduces the impact from the reformation).
Odd. I didn't have any problems with the last few versions.I tried it, but had several CTDs, so I turned it off and they stopped.
Odd. I didn't have any problems with the last few versions.
Did you by any chance use an old build with a recent patch?
I tried it, but had several CTDs, so I turned it off and they stopped.
I run:
Mundus non sufficit
Additional trade routes
Better Terra incognita
Indestructible building
Ruler Traits
When I loaded United japan, I also had CTDs.
Incompatible with all the bolded mods?Ah, yes, I think that one had a bug with some HRE entries that could cause occassional CTDs. Current one is 1.5e that should work fine (apart from a CTD when viewing the patriach authority, but that will be fixed in tomorrow) with the most recent patch.
(But keep in mind that this mod will changes a wide range of things, so it is probably incompatible with most other stuff.)
Incompatible with all the bolded mods?
I cannot download from the workshop, so is there another place to download 1.5e from?
My biggest problem with EU4 is still the lack of any impactful long-term choises.
Sliders might have been terribly balanced in EU3 (without mods), but at least they added a long-term country management component to the game. Whenever you had an event that gave you +1 serfdom or -1 stability, you had to make a short-term vs. long-term choise. In EU4 these effects are replaced by short- to medium-term country modifiers with little impact.
Monarch point events, on the other hand, are even more no-brainers than the slider events from EU3. There is only a handful of events where it actually makes sense to sacrifice monarch points. But then again I hate these points to begin with, considering that they are awefully balanaced against each other. A single ressource like magistrates from EU3 would probably have been much better. It is a bit like science in CIV5: So important on the long run, that all other points or mechanics are just secondary.
And lastely you have the lack of *any* interesting internal struggle. I don't expect CK2 or Vicky II qualities here, but at least something like competing factions that adds a management and story-telling aspect to peace time would have been nice. As it is, EU4 is a rather boring war game where all you do is wage war, expand, wait, rinse and repeat. Everything else you do is just means to this end: More money for more soldiers and more ships...
Tbh I don't have much problems with ruler stats.I like monarch points but problem is that there is very limited way to gain and use them. If civilizations were calculator games then eu4 is random calculator game. There is a huge difference if your ruler is 666 or 000 but even in long run it will most likely be balanced out.
Tbh I don't have much problems with ruler stats.
Since they changed the die roll function to 2D4-2, the average stat distribution will be much more equal in EU4 anyway.
A prime example where Monarch Points fail are NI groups: If you pick a MIL NI group first, you actually weaken your military during the early game (because early MIL tech > MIL NIs). And the low Monarch Point limit basicially forces the player to pick NI groups to get rid of excess points they'd otherwise have to burn on "ahead of time" techs. Another thing is using ADM points for cores and stability. It is just... terrible. It turns every stab hit event into a point-sucking disappointment. In EU3 you also had to use income to boost stability, but money was a lot less important because you couldn't use it to circumvent certain mechanics (like coring or WE reduction). It just took time to recover. In EU4 it is always a bad, bad, bad thing. And lastely, everything is intant in EU4. -3 to +3 stab? Could take years in EU3. Takes 1 days in EU4 if you have the points. 15 WE? No problem, down to 0 with some DIP points! Got 20 inflation, something that took decades to fix in EU3? Nullo problemo, just throw some ADM points at it and instantly shoo it away...
But I guess I am one of the few people that actually liked magistrates back in EU3. Imho they were a much better system, because they were a single ressource used by all related mechanics and scaled a lot better as the game went on (e.g. by increasing gain from government type) and without screwing with the tech progress.
Well, even absolute monarchs were quite limited in their actual power, since they had a lot of different factions and groups to deal with (both at court and in the realm). It should certainly not be CK2-like free vassal level, but why not bring back the conflicts between nobility, burghers, clergy and peasants or make rebellions a bit more organized? The chinese faction system is pretty bare-bone, but it can actually be used to model factions in all countries.Why would EU4 be about limiting the power of the monarch? The time period was more about solidifying the power of the monarchy than destroying it.
Why would EU4 be about limiting the power of the monarch? The time period was more about solidifying the power of the monarchy than destroying it.