Even More Resources for Vox Populi

Even More Resources for Vox Populi (v 8)

For the first time in a while, I've been trying this mod in 43-civ. Its great! The natural wonders in particular. Ty all contributors.

I think the small galapagos should be passable with 2-movement cost, but thats the only flaw I've found so far.

edit: oops confused mods -- nonetheless got this one going too, works well in 3.7 43-civ, ty ty
 
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For the first time in a while, I've been trying this mod in 43-civ. Its great! The natural wonders in particular. Ty all contributors.

I think the small galapagos should be passable with 2-movement cost, but thats the only flaw I've found so far.

This Mod only adds resources not natural wonders. Those are added by the More Wonders Modmod
 
This Mod only adds resources not natural wonders. Those are added by the More Wonders Modmod
my mistake, I've been using them both at once for the first time in a while -- lost track of which change belongs to which mod. Nonetheless enjoy all the variety on the map! Ty all the same!
 
v11 edited strictly for the UCS v15.1. I borrowed all CS resources except Bird's Nest, and used them for non-mercantile CS in a unique way, so almost no loss, but a huge gain. Remember to download UCS v15.1 up!
 

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Is there a reason that some resources spawn some games in limited number then in others not at all? Example. I've started a few games and will either get 1 copy, on a missive map, of rubber or sulfer never both. Sometimes ill get neither. It has also never once spawned the tropical fish. Is this a problem with the map im using?
 
Hardwood, sulfur, rubber etc rarely if ever spawn on the map. Like one copy of the resource on the entire huge map
 
Hardwood, sulfur, rubber etc rarely if ever spawn on the map. Like one copy of the resource on the entire huge map
I just got a single coconut resource to spawn on the map…………… on a flat desert tile
Which map (or mods) do you use? If a mod does contain a custom AssignStartingPlots.lua (ASP), then there is a chance that EMR resources won't appear at all.
This mod relies on the ASP script that came with VP (or its derivatives).

Because it's weird that I usually got a bajillion of it since the placement is not balanced very well.
 
I will load both for the test and check.

EDIT: @JNZS13 @N.Core I cannot see any anomalies. I loaded small map with Tectonics script and here I had 5 Coconuts spread around the equator:
2023-09-28_19h39_56.png
2023-09-28_19h40_26.png
2023-09-28_19h40_15.png
 
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I’m using vp l (EUI) more wonders, I have UCS, more resources, trade opportunities, unique colors, civics and reforms
 
The map was pulled from a different mod I just saved the map I’m not using anything else related to the mod just the map
 
Yes. v11 is also compatible with latest UCS. Rest is not.
 
Very minor text inconsistency in the Granary Wheat bonus description - says +1 :c5food: Food in the details above, but says +1 :c5gold: Gold in the text below.
I assume it was because of the change being commented out in the GameDefines.sql, but not in GameText.sql.

wheattextcropped.png
 
So there was a mod that added multiple different maps to the game. I liked the layout of one so I loaded the game up just to save the map. That map from that mod does not spawn the resources on the map the way a regular random map does. I did not keep any files, the mod is not even installed on a fresh install I just have the blank map template. It spawns either barley any of the resources from this mod or none at all. The example I gave was a single coconut spawning on a huge map on a flat desert tile. Or a sulfur on a snow tile. I’m not using any other mods that effect that file you listed.
 
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