1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Even More Resources for Vox Populi (v 8)

Additional resources, on top of the ones added by Vox Populi.

  1. HungryForFood

    HungryForFood Prince

    Joined:
    Oct 4, 2016
    Messages:
    451
    Location:
    Malaysia
    Haven't checked that out yet. Was previously working on another mod, but got sucked in playing Stardew Valley for a bit now.
     
  2. adan_eslavo

    adan_eslavo Archmage of all Pixels Supporter

    Joined:
    Apr 23, 2017
    Messages:
    2,268
    Gender:
    Male
    Location:
    Łódź, Poland
    Another pack of resources ready to borrow :)
    https://forums.civfanatics.com/threads/resource-expansion-packs.524881/
    And there's alpaca!
    Another interseting resources from this mod could be:
    • Fishing Boats:
      • Tropical fish (bonus equator)
      • Squid (bonus)
      • Doplhin (bonus)
      • Lobster (bonus)
      • Salmon (luxury above tropic)
    • Camp:
      • Moose (luxury tundra/snow)
      • Reindeer (luxury tundra/snow)
    • Pasture:
      • Alpaca (luxury)
      • Angus (luxury)
      • Longhorn (luxury)
      • Pigs (bonus)
    Easy way to add another camp luxury and new pasture luxuries :)
    Also sea life would be more interseting.
     
    Last edited: May 1, 2020
  3. Asterix Rage

    Asterix Rage Warlord

    Joined:
    Jun 6, 2010
    Messages:
    1,486
    None of these comes with new graphics/animation. They use exiting fish, deer, crab... animations.
    No need for new Mod without new Art.
     
  4. adan_eslavo

    adan_eslavo Archmage of all Pixels Supporter

    Joined:
    Apr 23, 2017
    Messages:
    2,268
    Gender:
    Male
    Location:
    Łódź, Poland
    Ahh, I found it and though it was a compilations of new models... Sorry then.
     
  5. WhimsicalCotton

    WhimsicalCotton Chieftain

    Joined:
    Jun 7, 2015
    Messages:
    39
    Location:
    Philippines
    There's a bug with the Aztecs if activated with MUCFVP, they can't build floating gardens.
    Same thing happens with more wonders.
     
  6. DelilahFlowers

    DelilahFlowers Chieftain

    Joined:
    Oct 14, 2019
    Messages:
    12
    Gender:
    Female
    Playing this with the new beta and 3/4 UC. Got a monopoly on Tin resources, but the bonus of 3+ gold doesn't seem to work.
     
  7. adan_eslavo

    adan_eslavo Archmage of all Pixels Supporter

    Joined:
    Apr 23, 2017
    Messages:
    2,268
    Gender:
    Male
    Location:
    Łódź, Poland
    What changes are done to assignstartingplots.lua in your mod? I also made some changes related to NWs spawning and it is high risk mod conflict possible...
     
  8. HungryForFood

    HungryForFood Prince

    Joined:
    Oct 4, 2016
    Messages:
    451
    Location:
    Malaysia
    You edited AssignStartingPlots.lua too? That's a confirmed conflict then.

    It has been a while, I don't remember exactly what I changed. Try the compare plugin for Notepad++, should be able to see what are the differences.
     
  9. adan_eslavo

    adan_eslavo Archmage of all Pixels Supporter

    Joined:
    Apr 23, 2017
    Messages:
    2,268
    Gender:
    Male
    Location:
    Łódź, Poland
    You made massive changes to that file. The only way I can see to resolve the conflict for now is to add my changes to that file to yours and post it for people who use both mods together. What do you think? There's probably no way to change the code from outside the file.
     
  10. adan_eslavo

    adan_eslavo Archmage of all Pixels Supporter

    Joined:
    Apr 23, 2017
    Messages:
    2,268
    Gender:
    Male
    Location:
    Łódź, Poland
    @HungryForFood New AssignStartingPlots file in latest VP beta. Tell me when you update yours I could make compatibility update with mines :p For current version of your mod I did such.
     
  11. azum4roll

    azum4roll Emperor

    Joined:
    Jul 17, 2018
    Messages:
    1,468
    Gender:
    Male
    New AssignStartingPlots supports this modmod ;)
     
  12. adan_eslavo

    adan_eslavo Archmage of all Pixels Supporter

    Joined:
    Apr 23, 2017
    Messages:
    2,268
    Gender:
    Male
    Location:
    Łódź, Poland
    Good, but still file in the modmod overwrites all changes made in VP.
     
  13. azum4roll

    azum4roll Emperor

    Joined:
    Jul 17, 2018
    Messages:
    1,468
    Gender:
    Male
    I suggest to just submit a pull request to the VP repository with the added features of this mod. AssignStartingPlots is huge and might be changed quite often after the recent rebalance.
     
  14. HungryForFood

    HungryForFood Prince

    Joined:
    Oct 4, 2016
    Messages:
    451
    Location:
    Malaysia
    Got it done. I'll do a new mod version to be compatible with this change, when the next version of VP releases.
     
  15. John.B.C

    John.B.C Prince

    Joined:
    Nov 22, 2016
    Messages:
    317
    Gender:
    Male
    Thank you. I really appreciate this mod!
     
  16. Kyovinqe

    Kyovinqe Chieftain

    Joined:
    Dec 5, 2020
    Messages:
    2
    Gender:
    Male
    i had been facing crash even before game starting if mod included even more resource. can explain why was this happened and any resolution for it ?
     
    Last edited: Dec 5, 2020
  17. Kyovinqe

    Kyovinqe Chieftain

    Joined:
    Dec 5, 2020
    Messages:
    2
    Gender:
    Male
    how to send you civ 5 debug database?
     
  18. Heinz_Guderian

    Heinz_Guderian Warlord

    Joined:
    Jan 2, 2020
    Messages:
    184
    Location:
    Sweden
    Hey @HungryForFood I encountered an issue with the overrideassignstartingplots (I think that's what it's called?) in the communitu_79 that comes along with the latest version (although I had this issue in the previous version aswell) where I had to have it turned off, otherwise no ruins (and maybe strategics, not sure about that though) appear. I posted this issue in the communitu map page and asum4roll thought it probably has something to do with this mod.

    This is what shows up in the lua.log:
    [2757.046] Runtime Error: C:\Users\Rasmus\Documents\My Games\Sid Meier's Civilization 5\MODS\(1) Community Patch\Mapscripts/Communitu_79a.lua:1451: attempt to call method 'PlaceBonusResources' (a nil value)
    stack traceback:
    C:\Users\Rasmus\Documents\My Games\Sid Meier's Civilization 5\MODS\(1) Community Patch\Mapscripts/Communitu_79a.lua:1451: in function 'PlaceStrategicAndBonusResources'
    C:\Users\Rasmus\Documents\My Games\Sid Meier's Civilization 5\MODS\(1) Community Patch\Mapscripts/Communitu_79a.lua:1814: in function 'PlaceResourcesAndCityStates'
    C:\Users\Rasmus\Documents\My Games\Sid Meier's Civilization 5\MODS\(1) Community Patch\Mapscripts/Communitu_79a.lua:2468: in function 'StartPlotSystem'
    Assets\DLC\Expansion2\Gameplay\Lua\MapGenerator.lua:815: in function <Assets\DLC\Expansion2\Gameplay\Lua\MapGenerator.lua:779>
    =[C]: ?

    Do you have any idea what this means or what I can do?
     
  19. HungryForFood

    HungryForFood Prince

    Joined:
    Oct 4, 2016
    Messages:
    451
    Location:
    Malaysia
    Anyone with 43 Civ VP, can you try if the mod will work. Replace the AssignStartingPlots.lua in the 6c\LUA folder with the one attached in this post, and start a game to see if resources work correctly. Remember to make a backup of the original file.

    Outdated version.

    Attaching it here will do.

    Ehe, turns out I forgot to upload the update for this mod. You can grab it now, it should work with the latest VP.
     
    Last edited: Jan 9, 2021
    Heinz_Guderian likes this.
  20. HungryForFood

    HungryForFood Prince

    Joined:
    Oct 4, 2016
    Messages:
    451
    Location:
    Malaysia
    HungryForFood updated Even More Resources for Vox Populi with a new update entry:

    v 7

    Read the rest of this update entry...
     

Share This Page