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Even More Resources for Vox Populi (v 5)

Additional resources, on top of the ones added by Vox Populi.

  1. HungryForFood

    HungryForFood Prince

    Joined:
    Oct 4, 2016
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    Malaysia
    Haven't checked that out yet. Was previously working on another mod, but got sucked in playing Stardew Valley for a bit now.
     
  2. adan_eslavo

    adan_eslavo Archmage of all Pixels Supporter

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    Another pack of resources ready to borrow :)
    https://forums.civfanatics.com/threads/resource-expansion-packs.524881/
    And there's alpaca!
    Another interseting resources from this mod could be:
    • Fishing Boats:
      • Tropical fish (bonus equator)
      • Squid (bonus)
      • Doplhin (bonus)
      • Lobster (bonus)
      • Salmon (luxury above tropic)
    • Camp:
      • Moose (luxury tundra/snow)
      • Reindeer (luxury tundra/snow)
    • Pasture:
      • Alpaca (luxury)
      • Angus (luxury)
      • Longhorn (luxury)
      • Pigs (bonus)
    Easy way to add another camp luxury and new pasture luxuries :)
    Also sea life would be more interseting.
     
    Last edited: May 1, 2020
  3. Asterix Rage

    Asterix Rage Warlord

    Joined:
    Jun 6, 2010
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    1,304
    None of these comes with new graphics/animation. They use exiting fish, deer, crab... animations.
    No need for new Mod without new Art.
     
  4. adan_eslavo

    adan_eslavo Archmage of all Pixels Supporter

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    Ahh, I found it and though it was a compilations of new models... Sorry then.
     
  5. WhimsicalCotton

    WhimsicalCotton Chieftain

    Joined:
    Jun 7, 2015
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    31
    Location:
    Philippines
    There's a bug with the Aztecs if activated with MUCFVP, they can't build floating gardens.
    Same thing happens with more wonders.
     
  6. DelilahFlowers

    DelilahFlowers Chieftain

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    Oct 14, 2019
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    Female
    Playing this with the new beta and 3/4 UC. Got a monopoly on Tin resources, but the bonus of 3+ gold doesn't seem to work.
     
  7. adan_eslavo

    adan_eslavo Archmage of all Pixels Supporter

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    What changes are done to assignstartingplots.lua in your mod? I also made some changes related to NWs spawning and it is high risk mod conflict possible...
     
  8. HungryForFood

    HungryForFood Prince

    Joined:
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    You edited AssignStartingPlots.lua too? That's a confirmed conflict then.

    It has been a while, I don't remember exactly what I changed. Try the compare plugin for Notepad++, should be able to see what are the differences.
     
  9. adan_eslavo

    adan_eslavo Archmage of all Pixels Supporter

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    You made massive changes to that file. The only way I can see to resolve the conflict for now is to add my changes to that file to yours and post it for people who use both mods together. What do you think? There's probably no way to change the code from outside the file.
     
  10. adan_eslavo

    adan_eslavo Archmage of all Pixels Supporter

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    @HungryForFood New AssignStartingPlots file in latest VP beta. Tell me when you update yours I could make compatibility update with mines :p For current version of your mod I did such.
     
  11. azum4roll

    azum4roll Emperor

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    New AssignStartingPlots supports this modmod ;)
     
  12. adan_eslavo

    adan_eslavo Archmage of all Pixels Supporter

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    Good, but still file in the modmod overwrites all changes made in VP.
     
  13. azum4roll

    azum4roll Emperor

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    I suggest to just submit a pull request to the VP repository with the added features of this mod. AssignStartingPlots is huge and might be changed quite often after the recent rebalance.
     
  14. HungryForFood

    HungryForFood Prince

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    Location:
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    Got it done. I'll do a new mod version to be compatible with this change, when the next version of VP releases.
     
  15. John.B.C

    John.B.C Warlord

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    Nov 22, 2016
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    Thank you. I really appreciate this mod!
     

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