pineappledan
Deity
Right now there are no Camp or Fishing Boat luxury resources in this mod, but there are 2 mine and 2 plantation resources. I think it would be an improvement to this mod if we could manage to add 1 of each. If you wanted to keep the total number of resources the same, I would axe Lavender and Tin, since we already have plantation and mine luxuries, and lavender is purple like the existing dyes, and tin is less precious/interesting than platinum IMO.
There's already a bird model in the game, it hovers over fish tiles and circles around. I'm thinking you could probably re-color the bird a little brighter (it's a white seagull right now), and make it a feathers resource that spawns in jungle. The jungle/land would cover the fish, making them invisible, so I don't think you would need to do anything complicated for that. Then you could have a Quetzal as the icon. A very prominent bird in the feather industry, highly prized and different from Sukritact's, which I believe uses a hummingbird.
For a sea resource, I think my favorite idea would be to add Wampum, which is made from whelk shells, and was highly prized as jewelery and as currency by various Eastern First Nations like Huron and Cherokee. You could use the Pearls resource model, and slightly recolor it with a hint of blue/red.
IMO, Poppies should be renamed to Opium. Other luxuries are named after the finished luxury good after processing. "Wine" is a luxury, rather than "grapes", "Sugar" rather than "beets/Sugarcane", "Silk" not "Silkworms", etc.
Since wine is already in the game as a luxury, champagne feels like doubling-up with a regionally-specific sparkling wine. A possible change could be to use Chartreuse instead. It's a regionally-specific liqueur that is hundreds of years old, passed down as a secret recipe. It's also bright green, so it would make for a striking icon.
EDIT: if feathers simply cannot be done, Honey seems like it might be manageable as a Camp resource, since adding beehives to trees wouldn't require any animations. Then replace Honey with something else as a CS resource. maybe like a Tanpura or Cymbals, since the production of those instruments is pretty regionally specific and different from existing luxuries
There's already a bird model in the game, it hovers over fish tiles and circles around. I'm thinking you could probably re-color the bird a little brighter (it's a white seagull right now), and make it a feathers resource that spawns in jungle. The jungle/land would cover the fish, making them invisible, so I don't think you would need to do anything complicated for that. Then you could have a Quetzal as the icon. A very prominent bird in the feather industry, highly prized and different from Sukritact's, which I believe uses a hummingbird.
For a sea resource, I think my favorite idea would be to add Wampum, which is made from whelk shells, and was highly prized as jewelery and as currency by various Eastern First Nations like Huron and Cherokee. You could use the Pearls resource model, and slightly recolor it with a hint of blue/red.
IMO, Poppies should be renamed to Opium. Other luxuries are named after the finished luxury good after processing. "Wine" is a luxury, rather than "grapes", "Sugar" rather than "beets/Sugarcane", "Silk" not "Silkworms", etc.
Since wine is already in the game as a luxury, champagne feels like doubling-up with a regionally-specific sparkling wine. A possible change could be to use Chartreuse instead. It's a regionally-specific liqueur that is hundreds of years old, passed down as a secret recipe. It's also bright green, so it would make for a striking icon.
EDIT: if feathers simply cannot be done, Honey seems like it might be manageable as a Camp resource, since adding beehives to trees wouldn't require any animations. Then replace Honey with something else as a CS resource. maybe like a Tanpura or Cymbals, since the production of those instruments is pretty regionally specific and different from existing luxuries
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