Even More Resources for Vox Populi

Even More Resources for Vox Populi (v 8)

Haven't checked that out yet. Was previously working on another mod, but got sucked in playing Stardew Valley for a bit now.
 
Another pack of resources ready to borrow :)
https://forums.civfanatics.com/threads/resource-expansion-packs.524881/
And there's alpaca!
Another interseting resources from this mod could be:
  • Fishing Boats:
    • Tropical fish (bonus equator)
    • Squid (bonus)
    • Doplhin (bonus)
    • Lobster (bonus)
    • Salmon (luxury above tropic)
  • Camp:
    • Moose (luxury tundra/snow)
    • Reindeer (luxury tundra/snow)
  • Pasture:
    • Alpaca (luxury)
    • Angus (luxury)
    • Longhorn (luxury)
    • Pigs (bonus)
Easy way to add another camp luxury and new pasture luxuries :)
Also sea life would be more interseting.
 
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  • Fishing Boats:
    • Tropical fish (bonus equator)
    • Squid (bonus)
    • Doplhin (bonus)
    • Lobster (bonus)
    • Salmon (luxury above tropic)
  • Camp:
    • Moose (luxury tundra/snow)
    • Reindeer (luxury tundra/snow)
  • Pasture:
    • Alpaca (luxury)
    • Angus (luxury)
    • Longhorn (luxury)
    • Pigs (bonus)

None of these comes with new graphics/animation. They use exiting fish, deer, crab... animations.
No need for new Mod without new Art.
 
Ahh, I found it and though it was a compilations of new models... Sorry then.
 
Playing this with the new beta and 3/4 UC. Got a monopoly on Tin resources, but the bonus of 3+ gold doesn't seem to work.
 
What changes are done to assignstartingplots.lua in your mod? I also made some changes related to NWs spawning and it is high risk mod conflict possible...
 
You edited AssignStartingPlots.lua too? That's a confirmed conflict then.

It has been a while, I don't remember exactly what I changed. Try the compare plugin for Notepad++, should be able to see what are the differences.
 
You made massive changes to that file. The only way I can see to resolve the conflict for now is to add my changes to that file to yours and post it for people who use both mods together. What do you think? There's probably no way to change the code from outside the file.
 
@HungryForFood New AssignStartingPlots file in latest VP beta. Tell me when you update yours I could make compatibility update with mines :P For current version of your mod I did such.
 
New AssignStartingPlots supports this modmod ;)
 
I suggest to just submit a pull request to the VP repository with the added features of this mod. AssignStartingPlots is huge and might be changed quite often after the recent rebalance.
 
i had been facing crash even before game starting if mod included even more resource. can explain why was this happened and any resolution for it ?
 
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Hey @HungryForFood I encountered an issue with the overrideassignstartingplots (I think that's what it's called?) in the communitu_79 that comes along with the latest version (although I had this issue in the previous version aswell) where I had to have it turned off, otherwise no ruins (and maybe strategics, not sure about that though) appear. I posted this issue in the communitu map page and asum4roll thought it probably has something to do with this mod.

This is what shows up in the lua.log:
[2757.046] Runtime Error: C:\Users\Rasmus\Documents\My Games\Sid Meier's Civilization 5\MODS\(1) Community Patch\Mapscripts/Communitu_79a.lua:1451: attempt to call method 'PlaceBonusResources' (a nil value)
stack traceback:
C:\Users\Rasmus\Documents\My Games\Sid Meier's Civilization 5\MODS\(1) Community Patch\Mapscripts/Communitu_79a.lua:1451: in function 'PlaceStrategicAndBonusResources'
C:\Users\Rasmus\Documents\My Games\Sid Meier's Civilization 5\MODS\(1) Community Patch\Mapscripts/Communitu_79a.lua:1814: in function 'PlaceResourcesAndCityStates'
C:\Users\Rasmus\Documents\My Games\Sid Meier's Civilization 5\MODS\(1) Community Patch\Mapscripts/Communitu_79a.lua:2468: in function 'StartPlotSystem'
Assets\DLC\Expansion2\Gameplay\Lua\MapGenerator.lua:815: in function <Assets\DLC\Expansion2\Gameplay\Lua\MapGenerator.lua:779>
=[C]: ?

Do you have any idea what this means or what I can do?
 
Anyone with 43 Civ VP, can you try if the mod will work. Replace the AssignStartingPlots.lua in the 6c\LUA folder with the one attached in this post, and start a game to see if resources work correctly. Remember to make a backup of the original file.

Outdated version.

how to send you civ 5 debug database?

Attaching it here will do.

Hey @HungryForFood I encountered an issue with the overrideassignstartingplots (I think that's what it's called?) in the communitu_79 that comes along with the latest version (although I had this issue in the previous version aswell) where I had to have it turned off, otherwise no ruins (and maybe strategics, not sure about that though) appear. I posted this issue in the communitu map page and asum4roll thought it probably has something to do with this mod.

Ehe, turns out I forgot to upload the update for this mod. You can grab it now, it should work with the latest VP.
 
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HungryForFood updated Even More Resources for Vox Populi with a new update entry:

v 7

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v6
--------------------------------------------------------------
- Backend: No longer overrides VP's AssignStartingPlots.lua. Changes to the lua now directly within VP.

--------------------------------------------------------------
v7
--------------------------------------------------------------
- Added compatibility with Spain's new improvement, Hacienda. Will work with the VP version which comes after 01/12/20.

Read the rest of this update entry...
 
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