HungryForFood
Prince
Haven't checked that out yet. Was previously working on another mod, but got sucked in playing Stardew Valley for a bit now.
- Fishing Boats:
- Tropical fish (bonus equator)
- Squid (bonus)
- Doplhin (bonus)
- Lobster (bonus)
- Salmon (luxury above tropic)
- Camp:
- Moose (luxury tundra/snow)
- Reindeer (luxury tundra/snow)
- Pasture:
- Alpaca (luxury)
- Angus (luxury)
- Longhorn (luxury)
- Pigs (bonus)
Good, but still file in the modmod overwrites all changes made in VP.New AssignStartingPlots supports this modmod![]()
Got it done. I'll do a new mod version to be compatible with this change, when the next version of VP releases.
how to send you civ 5 debug database?
- What's your mod list.
- After activating all your mods, get Civ5DebugDatabase.db from the cache folder in your Civ 5 folder in Documents, and send it to me here.
how to send you civ 5 debug database?
Hey @HungryForFood I encountered an issue with the overrideassignstartingplots (I think that's what it's called?) in the communitu_79 that comes along with the latest version (although I had this issue in the previous version aswell) where I had to have it turned off, otherwise no ruins (and maybe strategics, not sure about that though) appear. I posted this issue in the communitu map page and asum4roll thought it probably has something to do with this mod.
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v6
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- Backend: No longer overrides VP's AssignStartingPlots.lua. Changes to the lua now directly within VP.
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v7
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- Added compatibility with Spain's new improvement, Hacienda. Will work with the VP version which comes after 01/12/20.