Originally posted by Lt. 'Killer' M.
good luck on the starting pos
I think your good luck helped!
Wow! Look at the starting position. this one is a keeper. I'd move our settler one tile SW to grab the whales, but that would ruin a perfectly good cow tile. I settle on our spot - its on a river with two cows and a hill. So begins the reign the Great Chandragupta!
4000 - Ganges is found, revealing a goody hut that will be popped on exapansion and an ivory that will need a second city to grab. Not only that, ANOTHER cow tile that will come on expansion! And flood plains nearby. Can you say... victory? Mmmm... what to research? Pottery of course! This starting position will do wonders in pumping out settlers. Pump sci to 100%. Worker begins irrigating cow tile.
3850 - Ganges finished warrior, begins another. I keep the warrior close for MP duty if needed and in case the goody hut pops barbs.
3650 - A German spearman wanders up to our borders. I hope he is friendly...but luckily Ganges will finish a warrior in one turn, *just in case*. I trade Bismarck Alphabet for BW + 10g. He has Warrior Code, and we have Ceremonial Burial. Bizzy could care less for religion it seems.
3600 - Ganges finishes a warrior. He is sent to MP duty. I set Ganges to build a barracks, which can be a prebuild for a granary, settler, or warrior. Unless circumstances change, it will become a Granary.
3550 - MM sci slider to get some cash without losing sci.
3500 - the borders of Ganges expand. Now we have *three* cow tile in our radius. The area around us is extremely fertile, with plains, flood plains, rivers, and fresh water. However, to the north there is a vast expanse of jungle.
3400 - We discover Pottery. I set us up to research the Wheel at 100%. My normal strategy is Pottery (granary) -> the Wheel (horses), and them shut off sci. We can generate +6 gpt with sci off, so thats quite promising. Ganges switched over to granary (8 turns). Shoot. I should of started irrigating the other cow tile that was on the river to get the extra commerce. Now we'll have to choose between +1 commerce and +1 food for while. I'm so used industrious workers... Bizzy won't trade his Warrior Code for anything. Shmuck.
3250 - Ganges grows; I have to turn up luzuries to 10%. Granary will be finished in 4 turns now.
3200 - We get contact with Persia. Let the trading seesion begin. Pottery to Bizmarck for WC + 6 gold. Ceremonial Burial, Pottery + 13 gold to X-Man for Masonry. Ceremonial Burial to Bizzy for 24 gold. Bismarck has the Wheel, but he won't be trading it anytime soon.
3050 - Ganges finishes granary, set to settler. Will grow in one turn. X-Man has two cities now; Bizzy has none.
3000 - I finally find Germany's borders. Lux tax up to 20% now, at -1 gpt. We are the wealthiest nation in the world!
2950 - Contact with Babylon established. Trade Pottery to Hammi for 10 gold (everything he's got). He also has a second city; so does Bizzy now.
2900 - Ganges finishes settler #1. Ganges can now go settler-settler-settler forever. I set up for a warrior for some military, though. Our second city should become a military factory.
2800 - Ganges finishes warrior, starts settler.
2750 - 11 gold to Xerxes for the Wheel, giving it us us one turn early. I sell the Wheel, Masonry, + 26 gold to Hammi for Mysticism. We now have only 9 gold, but I have turned research off. This strategy works best for me; I acquire all the starting techs and move on from there. Also, good news: lots of horses around.
2710 - I buy a worker from Persia

for 1gpt + 11 gold. I've never paid gpt in the early stage sof the game, but we're producing 5 per turn (now 4), so we can survive. Persia has one less worker

.
2670 - Delhi (finally) found. It's in a great location - on a river, two ivory and a horse in its radius, plus, ZERO overlap with Ganges. Andnow we are generating +7 gpt. I love it.
Notes:
We have a beautiful starting position, and I think a great start. Ganges should be going settler-warrior-settler (or settler-settler) when necessary. The second worker is going to help us out with getting the ivory online faster. Our next city should probably head for the furs to the east. And, um, that goody hut that was supposed to be popped? I don't eve know what it did! I'm betting it was an empty one since I didn't even notice it.
Some other good news, most of our opponents can have great nicknames

. But I'd say we got some rough neighbors - Babylon may become a cultural pushover, X-Man has his immortals, Alex his hoplites, and Bizzy and Shaka are usually quite arrogant. We shouldn't be afraid of poor Monty

.
You can name the cities whatever you'd like, but make them sound Indian/authentic. I hate silly names (sorry). Make Chandragupta proud!
EDIT: T-Hawk, you're up

.
--Ex