EX? - War? What is it good for?

Alright, good. Sorry, Killer, you're too late :). I'll put in as a 'reserve' if you want, in case anyone drops or gets lost :crazyeye:.

Here are the tenative Game Parameters, we have until Monday to finalize them.

Civ: India
Opponents: Max (I think thats 5)
Map: Small, 70% Pangaea
Climate: Wet/Temperate/4 billion
Difficulty: Emperor

As you can see the climate is pretty gentle. I chose pangaea and max civs to make for some early contacts and ugly early relations :). T-Hawk - it seems you were trying to make it so that there would be less fighting. I WANT it to be ugly! As ugly as possible! This is the challenge. No making it easy... we might as well play on Chieftain then :D.

I haven't played a pangaea game since my very first Chieftain game (and even then I got two large continents...), so I'd like to keep that option. Eveything else is up for grabs.Looks like I'm the one who'll be having the most trouble here...

Game starts Monday.
 
I'll have the game started in a couple of hours.

I forgot to edit the first post with final settings. Check it out. Also, fortress are DISALLOWED. One more rule: we cannot send units (other than settlers and escorts) through anyone's territory. This will make for a very interesting exploration age.
 
Originally posted by T-hawk
Can we settle inside enemy territory during wartime? Also, can we pillage inside AI territory?

I think this falls under the rule in Ex's last post:

Originally posted by Exsanguination
we cannot send units (other than settlers and escorts) through anyone's territory.

This would mean we cant settle inside enemy territory during wartime or pillage inside AI territory.

But i think we SHOULD be allowed to pass through AI territory when we have an ROP agreement.
 
Yes, we can settle in AI territroy during wartime(although I personally never have). No, we may not pillage. Defensive only.

And yes, if we have an RoP we can go through AI territory :crazyeye:.

Off to start the game now. Kinda nervous... this only the second time I've started an Emperor (except for Epic 10... but that was VERY different).

BTW - if any of you know anything about FTP, can you lend me a hand? I'm in desperations here trying to get my Epic 11 report out to the world...

EDIT: I have my default civ3mod set for 16 civs available for all map sizes, so I am making this game with 6 opponents. I think the max for a default Small Map is 5, so this will make it a little more interesting :). Don't worry if your default civ3mod isn't like this, the BIC file is saves in the SAV file.
 
Originally posted by Lt. 'Killer' M.
good luck on the starting pos ;)

I think your good luck helped! :D

pic1.jpg


Wow! Look at the starting position. this one is a keeper. I'd move our settler one tile SW to grab the whales, but that would ruin a perfectly good cow tile. I settle on our spot - its on a river with two cows and a hill. So begins the reign the Great Chandragupta!

4000 - Ganges is found, revealing a goody hut that will be popped on exapansion and an ivory that will need a second city to grab. Not only that, ANOTHER cow tile that will come on expansion! And flood plains nearby. Can you say... victory? Mmmm... what to research? Pottery of course! This starting position will do wonders in pumping out settlers. Pump sci to 100%. Worker begins irrigating cow tile.

3850 - Ganges finished warrior, begins another. I keep the warrior close for MP duty if needed and in case the goody hut pops barbs.

3650 - A German spearman wanders up to our borders. I hope he is friendly...but luckily Ganges will finish a warrior in one turn, *just in case*. I trade Bismarck Alphabet for BW + 10g. He has Warrior Code, and we have Ceremonial Burial. Bizzy could care less for religion it seems.

pic2.jpg


3600 - Ganges finishes a warrior. He is sent to MP duty. I set Ganges to build a barracks, which can be a prebuild for a granary, settler, or warrior. Unless circumstances change, it will become a Granary.

3550 - MM sci slider to get some cash without losing sci.

3500 - the borders of Ganges expand. Now we have *three* cow tile in our radius. The area around us is extremely fertile, with plains, flood plains, rivers, and fresh water. However, to the north there is a vast expanse of jungle.

3400 - We discover Pottery. I set us up to research the Wheel at 100%. My normal strategy is Pottery (granary) -> the Wheel (horses), and them shut off sci. We can generate +6 gpt with sci off, so thats quite promising. Ganges switched over to granary (8 turns). Shoot. I should of started irrigating the other cow tile that was on the river to get the extra commerce. Now we'll have to choose between +1 commerce and +1 food for while. I'm so used industrious workers... Bizzy won't trade his Warrior Code for anything. Shmuck.

3250 - Ganges grows; I have to turn up luzuries to 10%. Granary will be finished in 4 turns now.

3200 - We get contact with Persia. Let the trading seesion begin. Pottery to Bizmarck for WC + 6 gold. Ceremonial Burial, Pottery + 13 gold to X-Man for Masonry. Ceremonial Burial to Bizzy for 24 gold. Bismarck has the Wheel, but he won't be trading it anytime soon.

3050 - Ganges finishes granary, set to settler. Will grow in one turn. X-Man has two cities now; Bizzy has none.

3000 - I finally find Germany's borders. Lux tax up to 20% now, at -1 gpt. We are the wealthiest nation in the world!

pic3.jpg


2950 - Contact with Babylon established. Trade Pottery to Hammi for 10 gold (everything he's got). He also has a second city; so does Bizzy now.

2900 - Ganges finishes settler #1. Ganges can now go settler-settler-settler forever. I set up for a warrior for some military, though. Our second city should become a military factory.

2800 - Ganges finishes warrior, starts settler.

2750 - 11 gold to Xerxes for the Wheel, giving it us us one turn early. I sell the Wheel, Masonry, + 26 gold to Hammi for Mysticism. We now have only 9 gold, but I have turned research off. This strategy works best for me; I acquire all the starting techs and move on from there. Also, good news: lots of horses around.

2710 - I buy a worker from Persia :eek: for 1gpt + 11 gold. I've never paid gpt in the early stage sof the game, but we're producing 5 per turn (now 4), so we can survive. Persia has one less worker :groucho:.

2670 - Delhi (finally) found. It's in a great location - on a river, two ivory and a horse in its radius, plus, ZERO overlap with Ganges. Andnow we are generating +7 gpt. I love it.

Notes:

We have a beautiful starting position, and I think a great start. Ganges should be going settler-warrior-settler (or settler-settler) when necessary. The second worker is going to help us out with getting the ivory online faster. Our next city should probably head for the furs to the east. And, um, that goody hut that was supposed to be popped? I don't eve know what it did! I'm betting it was an empty one since I didn't even notice it.
Some other good news, most of our opponents can have great nicknames :lol:. But I'd say we got some rough neighbors - Babylon may become a cultural pushover, X-Man has his immortals, Alex his hoplites, and Bizzy and Shaka are usually quite arrogant. We shouldn't be afraid of poor Monty :).
You can name the cities whatever you'd like, but make them sound Indian/authentic. I hate silly names (sorry). Make Chandragupta proud!

EDIT: T-Hawk, you're up :).

--Ex
 
pic4_dotmap.jpg


The red dot near the furs, I think, is priority number one. We get furs and then horses on expansion, plus it is on a river on a hill. The other red dot is alos god, but its probably a fourth city unless something valuable pops up in the black area.

Notice both spots are OCP spots, but realize that is not my intention. It just so happens that the best spots are in such a position. The farther out we go, the closer we should pack our cities, however. These four cities will become mega-cities, IMHO.

But this is just my opinion, not gospel.

Chandragupta of the Indians, 2670 BC
 
At T-Hawk's request I'm goingto set up an official turn order:

Ex
T-Hawk >> UP NOW
SJ Frank >> ON DECK
Erik Mesoy
Zarth

I put T-Hawk and SJ near the beginning since they seem to be currently "active". Erik Mesoy has been absent for a week, lets hope we get a word from him soon. If not, looks like Killer may be able to join in ;).

--Ex
 
Um, our neighbors are Persia, Babylon, and Germany?! WTH? Did nobody tell the map generator of our game theme? :) And Berlin is about ten spaces from our capital. Yikes...

Inherited turn: Since the settler will take 2 turns to complete no matter what, I swap Ganges from working the forest to a coastal square for an extra buck.

I start minimum research on Polytheism; it's low priority for the AIs and we may get it first to trade around.

2670: Delhi's warrior leaves to go exploring. It's building another.

2630 BC: Ganges completes settler, starts spearman (the spear will only take one more turn than a warrior.) The settler departs towards Berlin.

2550: Delhi's warrior reaches the edge of the continent and goes back home. Delhi swaps to a barracks; it's going to need to be the military factory, and we are going to need some despite our theme.

2470: Bombay founded on the southern red dot. We beat a German settler by one turn. Also, this location will make it very easy to complete a road to Berlin, to start trading resources for tech. The German settler goes north, towards the furs, but odds are we can swipe the furs anyway - settle two squares away if necessary, and we can definitely whip a temple first.

2390: Babylon sells us two workers! Although I have to pay 40 + 1/turn for them.

2310: Germany founds Hamburg, which has the furs in its second-square radius, so we can definitely take them. Also, everyone now has Communication with the Greeks, Iron Working, and Writing, but we don't have anything to trade for any of it.

2190: Madras founded. I do apologize for its close overlapping location, but 1) this was the only way to secure the furs and have the city on fresh water, and 2) The capital has no overlap in any other direction, so it can tolerate this.

2150: With Ganges at size 6, I whip out a settler for exactly 20 shields. This also lets Madras use the shared cattle tile for a little bit to get started faster - it'll need a temple to make sure it stays ahead of Hamburg. I also whip the temple in Bombay for exactly 20 shields.

Germany sells us two workers for 40 + 1/turn and Babylon sells us one for 12 + 1/turn! Xerxes establishes an embassy with us.

I change my mind and swap Delhi to a temple - we're not in desperate need of vet military just yet, and it'd be nice to grab a good lead in overall culture.

1990: Germany demands 20 gold, and I pay it of course. This is good! We'll have some time to build up before Otto does try war.

1950: We disperse a barbarian camp in the southwest. King Thunderhawk retires.

EX-1950bc.jpg


Madras should probably whip its temple after it grows - doing so will help keep it ahead of Hamburg, and also bring a bonus grassland in range.

NEXT TURN, Madras can take the cattle tile, since Ganges will be back to size 3 with 6 food in the box, and will be able to get +4 food for growth in 1 turn with the other two cattle tiles and the irrigated plains. (This is how we micromanagers do things. :) )

I can't dot-map further because we haven't explored further. :) I was focusing on cranking out settlers - grabbing all the land we can NOW from Germany since we can't take any later. The settler in the southwest should go where the warrior is; if it settles on the other side of the river the city will overlap with Germany's city.

Gonna need boats soon to settle over westward; consider buying comm with Greece and Writing, but that's up to the next leader. Also consider starting a Palace for the Great Library in Delhi?

http://www.civfanatics.net/uploads2/Chandragupta-1950BC.zip
 
Jeez, a tough game this will be.......

I wouldnt rush so much, but that's more a matter of my preference of Granaries and larger towns - whatever our differences in playing style are - I like the way the map looks :goodjob:
 
Originally posted by T-hawk
2190: Madras founded. I do apologize for its close overlapping location, but 1) this was the only way to secure the furs and have the city on fresh water, and 2) The capital has no overlap in any other direction, so it can tolerate this.

Don't worry about it; I could care less :). Overlap has never been a big issue for me. Ganges can only work up to 12 tiles (as can Madras) until god knows when; and both can easily avoid the need to share a tile once we get more tiles optmized. Good turn.

This is going to get tricky, we probably will have to start settling the northern jungles soon since the Babs/Persians are bound to be to the east. Lets hope that canal will lead us to good, unclaimed land :). As T-Hawk alluded to, we are in desperate need of exploration.

Ex
T-Hawk
SJ Frank >> UP NOW
Erik Mesoy >> ON DECK
Zarth >> Be Ready

Lt. 'Killer' M. -> Backup

If we don't get any word from Mesoy by the time SJ calls the game, we will assume he is MIA and then Zarth can pick it upfrom there. If we don't here from him by the time the turn order goes through to him again, we can assume he was KIA :lol:, and KIller can jump in and take his spot.
 
Alright, here goes nothing.

Note from Previous Leader:

- Whip Madras's Temple
- MM Ganges & Madras
- Explore & settle northern jungles
- Buy contact to Greece
- Prebuilt for GL?

0) 2950 BC

- With our capital on a settler-settler-warrior cycle rather than the usual setter-military cycle, I veto the granary in Delhi and swap it over to barrack. With so much food at the capital, It will be the lack of military that slows our expansion.
- I wake warrior in Delhi and sent him over to Ganges. Leaving Delhi defenseless, for now.

1) 1910 BC

- Ganges builts settler, warrior next.
- Germans settle Frankfurt with culture overlap with Bombay
- Barb warrior appears on the mountain north of Ganges, the settler will need escort. I sent the spear in Ganges with him. They are heading north into the jungle. The warrior from Delhi fortifies in Ganges.

2) 1870 BC

- Whip temple in Madras

3) 1830 BC

- In between turns, barb attacks Ganges, across the river. We win, of course.
- Bangalore founded at the mouth of the river where our warrior stood guard. A temple is ordered up immediately. It will get help from the lumber-jacking parties coming down from Delhi.
- Time for diplomatic round. We have enough cash to buy contact from Greece. So I sent 61 gold to Bismark for the contact. Alex is annoyed with us. He has Iron Working and writing, but lacks Horseback Riding.

4) 1790 BC

- ...

5) 1750 BC

- In between turns, the other barb warrior impales himself on Ganges. The Germans have a warrior/archer pair in our north jungle area, heading towards the barb camp no doubt. With the barb threat gone, I sent one of Ganges' warriors north to explore. Lux up to 30%.
- Our Settler/Spear pair sights spice in the northern jungle.

6) 1725 BC

- Another Spice sighted in the northern jungles.
- The Babylonians have another worker for sale. I opted NOT to buy it. Two early workers bought per civ is crippling enough, me thinks.

7) 1700 BC

- ...

8) 1675 BC

- In between turns, Alex spends the money to establish embassy with us :) He is now polite.
- A third spice is sighted in the jungles.

9) 1650 BC

- ...

10) 1625 BC

- In between turns, X-man demand tribunes, I cave.
- Ganges finishes settler. He is sent along with a warrior escort to grab the spices up north.
- Greece has slave labor on sale. I buy since we haven't bought any from them yet. We are an equal opportunity employers, you know :)
- I sent the spear in the northern settler/spear pair up a mountain to scout a bit. Seeing no better place to settle than where I am, Calcutta is founded. The spear could be sent out to explore a bit before returning the Calcutta. At least he should take a peek over those mountains to the north. If there is room for one more ring of cities up there, Calcutta could be our FP place. Calcutta is on warrior right now. The plan is to build warrior, temple, then whip after ten turns.

...thus ends my first 10 turns of SG playing.

I left both Delhi and Madras on Barracks. One of them can become a palace prebuilt for a wonder. I'll leave that up to our next leader.

Our military is paper thin. Delhi is completely undefended; both Bombay and Madras have culture pressure that will need garrison of at least two or three troops. What makes me even more nervous is that we are next to an aggressive neighbor who is crammed into very little space. I fear there will be war the moment expansion space up north dries up. I wouldn't mind if both Delhi and Madras are left on Barrack and crank vet spears for the next thousand years.

On the diplomatic front, I didn't buy any tech during my turns. That was perhaps a mistake on my part, since both Iron Working and Writing are fairly critical for the expansion phase.

The new map is posted below:

Chandragupta-1625BC.gif


The red circle is a nice little fishing village. It's a low priority spot. All we have to do is park a spare warrior on the spot within the next 15-20 turn to keep it for ourselves. The Blue dot is where the settler is headed. But if there is more room to the north, consider using this settler to grab those further out spots first. Especially if the northern land has resources.

http://www.civfanatics.net/uploads2/Chandragupta-1625BC.zip
 
hmmmmm - you might even be able to plac an (agressive) city right down near germany...... the forest tile going 4 down right from Dehli, then 1 down left. Can only be done with a LOT of culutre, and is sure to anger Germany - but can focus their (comming) attack on that spot...... believe me, it is very likely they'll come for you and as you are set up the defensive position is not too good.....
 
Not buying Writing (if it was available and we could have bought) may have been a small cur in our coat. We ned either Map Making to reach the shores to the southwest, our Literature for the Great Library. Who knows where the AI may be now. If we have enough cash to, I say buy Writing ASAP.

As for Killer's suggestion, it may be a good idea but with our paper cut-out defenses we don't want to encourage Bizzy too much. I did say I wanted it to be ugly, but I don't think I need to say I'd like to see us survive :).

Ex
T-Hawk
SJ Frank
Erik Mesoy >> UP NOW
Zarth >> ON DECK (can call it if Mesoy doesn't reply by tonight)
 
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