EXIII Reborn - OCC CONQUEST Challenge

Originally posted by Exsanguination


I wanted to get the Ivory online ASAP, but I also wanted the production boost first. Since we're not industrious, I skipped the road for the time being.

This came up in a Training Day game...if you do a mine/irrigation without doing a road, you're losing 2 worker turns (1 turn leaving the tile, 1 turn going back on the tile). It may seem insignificant, but those little turns add up....and in our case, where Commerce is going to be important (to buy Techs, resources, etc), I think roads are a higher priority than normal.
 
Originally posted by ChrTh


This came up in a Training Day game...if you do a mine/irrigation without doing a road, you're losing 2 worker turns (1 turn leaving the tile, 1 turn going back on the tile). It may seem insignificant, but those little turns add up....and in our case, where Commerce is going to be important (to buy Techs, resources, etc), I think roads are a higher priority than normal.

that is true, but remember, since we are going for conquest, if we have luxuries online, then we don't have to defend our capital to maintain happiness, meaning bigger armies in the field. Plus, the roads already built only add ONE extra turn to get back.

Anyways, you bring up a very good point, never thought of that ;)
 
In any event the capital should be adequately defened. It is the only city and if too weak a civ that we just razed 4 or 5 cities of will come looking for blood and all they have to shoot for is 1 city. MP's for protection not happiness.

Hotrod

Also, we will never get Battlefield Medicine and the only place we can heal our troops of which there will be many is the city or our own territory. Both will be small. There will be no taking rests in just conquested cities for our troops to get health back.
 
Ok, here we go. Preturn I look around to fix things...yeah right, we have one city. I think Lkendter can handle that without my help. So, enter away.

IT we build archer and I switch to spear
2430 warrior movement

2390 I'm moving the warrior South of Thebes to look for wandering settlers
I also change back to archer from spear, maybe take one shot at Thebes

2350 zzz

IT build archer, switch to barracks
2310 zzz, I notice we are paying two gold for military, will have to do something about this

2270 zzz
2230 close to Thebes, OUCH, how did he get an elite spear? Oh well.

2190 pillage wines
2150 zzz
2110 Ok, I've got three regular archers and a vet spear next to Thebes....nope, I know of one elite spear and two regular archers, and I'm betting one more regular spear. I decide to fan out with my troops and pick off settlers, workers or archers as they try to leave.

IT We get iron...and, we have it one square away! We will expand in 18 turns, so we should back off for a few rounds and get a few swordsmen up. Thebes has no iron that I can see.
I change to wheel, due in 11 (can be changed by next person with no penalty).

2070 last turn...more wine pillaging
I notice Babylon will revolt next turn so I hire a short term entertainer...next person must decide between entertainer and lux tax, I just didn't want it to revolt by accident
 
Originally posted by Exsanguination
Babylon???

I think they we're getting ready to revolt against their leader, who was so out of touch, he couldn't remember the name of the city! :D
 
By saying Babylon I of course meant Delhi! Can't you folks figure that out from the context clues? Right, I need to get a clue.:o
 
You have ONE city and you can't get the name straight?...:lol:
 
Before I start I have an ethical question and if there are objections to my play I will completely understand and either replay my turn or sit in the proverbial penalty box.

Preturn: 2070BC: set lux to 10%, no entertainer want to keep growth up 10% lux slows the wheel to 11 turns with 0 gold and 0 gpt.

Now the bad bad things??!!

Sued for peace and recieved potter, wheel, a worker and 6 gold.

Cleo asked for us to leave <automatic> if refuse and start a war way before 20 turns more like no turns. Dishonest? yes! Dasterdly? yes! An exploit - let me know. Any way the rest of the turns are not nearly as thought provoking or exciting.

1990 BC : Barracks completed start temple (5) Turns - loose warrior in an attack of Egyptian archers(2) - yes she did send out he 2 archers! - Had to adjust lux to 40%!!! Not quite sure way the unhappiness jumped at this point - war werriness in despotism?

Archers and spear kill elite spear and regular spear, take thebes and raze the city 1 archer is lost no promotions.

1950 BC: Switch temple to spear - barb approaching

1910 BC: zzz

1870 BC: finish spear adjust lux down to 20% (new MPs) start temple due in 5 turns. Troups are now healed heading east.

1830 BC: Vet spear defeats barbs, sending 1 archer west to find barb camp. Others continue east

1790 BC:zzz

1750 BC: Worker finish mines and start roads. More unit movements.

1725 BC: See RED warrior attack Barb camp on a nearby Island off the Eastern coast. They are the Iriquios.
Finish temple start archer for barb hunting. Adjust lux down.

1700 BC: Contact Iriquios - 2 cities, Myst., HBR and 31 gold. No trades

1675 BC: Learn Mystism from Hsung-Nu tribe in the SE coast - trade aphabet with the Iriquios for 30 gold, increase research spending running -3 gpt writing in 11 turns.

Hotrod

EXIII - OCC 1675 BC

Also I am pretty sure the Iriquios are not on the same land mass as us. This will be come a problem if these masses are not connected to the West because I am almost certain they are not in the East.
 
I don't approve of such an action at all. If you want to read a good description of why I think the "phony peace treaty" is an exploit, look here. It's about 1/4 of the way down the page under the heading "phony peace treaty." I probably wouldn't ask you to play the game over again, but that's up to your teammates. If you are waiting for a the 4th tournament game to start up, you may want to check out the RB Epics explained at that link - though I warn you that that kind of action is not allowed in the Epics! :)
 
Can't disagree Sullla! I shall bury my head in shame. The epics have a distinct set of rules and I would clearly not break the agreed upon regulations. Unfortunately the current epics are beyond my skill level.


To be honest it did not feel right at the time and if I had to do it over I would not exploit the vulerabilities of the civ in that way. After looking at the game as a variation on a theme I am begining to wonder if this OCC is even possible. The other civs are not even near the City and by the time we can get to them (without boats mind you) will be too far gone. I don't intend or have any reason to belive that "phony peace" is a fair or reasonable tactic but in this situation I don't know if it was truely unwarrented given the extreme disadvantage the players are at with only 1 city for military, happiness, commerce, research etc. I am not an advicate for dishonorable moves but where is the line. If an AI break an ROP agreement and goes to war without provication, in fact on Regent game I have played I was Egypt and Rome was Gracious with an ROP and they attacked because they saw weakness. Do we as player have to hold ourselves to a higher standard eventhought a phony peace treaty or a break of an ROP is well within the realm of options allowed within the rules. Perhaps the Next epic will be a Dastardly game with no rules or expliots barred.

I have seen the Epics game and frankly I am not at the Emperor level and I don't have enjoyment playing a game that is undoubtably a major loss. I applaud Sirian for his creativity and his commitment to pushing the civ fanatics beyond the norm. He has taught me much about the nuances of the game and has made the game that much more interesting.

I don't want this rant to be about what is an isn't fair or allowed but how the team sees the future and if it is not how they think the turn should be played I will gladly replay or step away from the game. No questions asked.

Hotrod
 
Sullla: or any regular to the SG's. Perhaps there should be a sticky with typical rules for all SG's much like the epics or GOTM , and tourney games. Just a suggestion

Hotrod
 
I would not be against you replaying your turn but stepping away is far too harsh. I too get upset when the AI doesn't even give you a chance to vacate territory after a peace agreement. The only option we would have would be to disband the units. However, I have never attacked immediately after suing for peace either. I would have let the computer move my people.

I just can't believe you took out the elite spear and another with our three regular archers. That's better luck than I've ever had for sure.:)
 
Frankly the offer from them was too good not to take. After taking the offer I didn't even have the option to even say yes I will move on my own.

Hotrod
 
Ahem, ahem...

I'll be honest, such a move was dishonorable and unjust, regardless we don't need anyone replaying that turn. It's done, and over with. Hotrod, don't use that again, thats not a reprimand, I'm just gonna lay down that rule.

BUT -

Whether or not you guys find this related or not, I will state it for clarification.

If we are in the middle of a long war with a civ, and its getting no where and/or we are about to be squashed, you can sue for peace (In the latter case, good luck!), and it would be ethical to declare war ONCE we had reestablished defenses and/or rebounded. NEVER should anyone sue for peace with the intentions of re-declaring war the next turn. If you get confused or worried in any situation, stoplaying, save, and make a post and let us discuss.

Alos, one last thing: I have actually had the AI sue for peace against me and then declare war two turns later. If we suspect the AI has made a dishonorable peace treaty with us in such a manner - destroy them at all costs. Bar none.


and hotrod - no one said this was easy. But it IS possible, and we will prove it!
 
It was not an intent to declar war the very next turn. After I did intend to leave the area, but they forced a leave and I refused, thus the implied war declaration. A minor difference but a difference none the less.
 
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