Experiment 626
Prince
Sorry for the double post!
*****
To Recap:
If you see BOS = SPEARMAN -> SWORDSMAN, that means that Boston has produced a SPEARMAN, and will produce a SWORDSMAN next.
If you see Dopey = Road (2T), that means that Dopey has begun building a road, and that it will take 2 turns to complete.
If you see WSH = pop 8, that means that WSH has grown to pop 8.
To keep everybody up to date on City’s abbreviations, here they are going into Turn 141:
WSH=Washington, D.C., NYC=New York City, BOS=Boston, PHI=Philadelphia, ATC=Atlantic City, CAM=Cambridge, CHA=Charlotte, JAM=Jamestown, BAL=Baltimore, SAL=Salem, CON=Concord, RCH=Richmond, ATL=Atlanta, TRE=Trenton, PRO=Providence, MIA=Miami, LYN=Lynchburg, MNP=Manp’o, CAL=Calgary, TOR=Toronto, MEM=Memphis, PYS=P’yongsong, and MAC=Macon.
As always, when a new city is added, I give you the abbreviation.
Also, if a Worker or Military Unit only moves in a turn, I won’t mention it, unless it’s important.
Also, from now on, I will only inform you if an AI Civ has completed a GREAT or SMALL WONDER, not who’s building one.
*****
IBT
All of the Micro-Management that I posted in Post #180 happened during this IBT. This Micro-Management took me 2 hours to complete.
Wang Kon pops up, furious.
Palenque (Maya) has completed The Great Lighthouse.
We have quelled 2 Resistors in P’yongsong.
NYC = HORSEMAN -> Marketplace.
SAL = HORSEMAN -> Marketplace.
CHA = pop 3.
MIA = pop 3.
LYN, NYC, and WSH are about to grow.
Turn 141 (260 A.D.)
New HORSEMAN = ‘FAMINE II’
New HORSEMAN = ‘WAR II’
Cinderella = Road in Forest (4T).
Darkwing Duck = Irrigation (3T).
2 Korean Workers = Road (6T).
Goofy + Pluto = Road (1T).
Huey + Dewey = Road (1T).
Korean Worker = Mine (12T).
We will learn Feudalism in 2 turns.
IBT
The Resistance in P’yongsong has ended!
My adoring people give me a Palace expansion!
LYN = pop 3.
NYC = pop 7.
WSH = pop 10.
CON is about to grow.
Turn 142 (270 A.D.)
Launchpad helps Darkwing Duck = Irrigation (1T).
Snow White + Dopey = Mine (2T).
A Settler founds HARTFORD (HAR).
We will learn Feudalism next turn.
IBT
We have learned Feudalism! Monotheism is next.
Should we encourage a Revolution? Heck, no!
TOR = Worker -> Barracks.
CON = pop 2.
PRO is about to grow.
Turn 143 (280 A.D.)
WSH’s SPEARMAN is upgraded to PIKEMAN.
3 Korean Workers = Road (2T).
Launchpad + Darkwing Duck = Irrigation (2T).
Doc + Sleepy = Mine (2T).
Ariel = Mine in Hills (8T).
Grumpy + Sneezy help Scar with Road (1T).
Goofy + Pluto = Road (1T).
We will learn Monotheism in 25 turns.
IBT
France is now a Republic.
PRO = pop 4.
ATL, MIA, SAL, and TOR are about to grow.
Turn 144 (290 A.D.)
The new Korean Worker helps another Korean Worker = Mine (5T).
Snow White + Dopey = Irrigation (2T).
Lady + The Tramp = Road (1T).
Huey + Dewey = Road (1T).
Scar = Road (6T).
Bambi + Thumper = Road (1T).
We will learn Monotheism in 24 turns.
IBT
ATC = PIKEMAN -> Marketplace.
ATL = pop 4.
MIA = pop 4.
SAL = pop 6.
TOR = pop 4.
CHA is about to grow.
P’yongsong is renamed ‘VANCOUVER’ (VAN).
Manp’o is renamed ‘EDMONTON’ (EDM).
Turn 145 (300 A.D.)
ATHOS and PORTHOS are both upgraded to MEDIEVAL INFANTRY.
Launchpad + Darkwing Duck = Irrigation (2T).
Cruella = Road (6T).
Doc + Sleepy = Road (1T).
Donald + Daisy = Road (1T).
Goofy + Pluto = Road (1T).
Grumpy + Sneezy = Road (1T).
A Settler founds ALBANY (ALB).
I adjust the sliders to 40% TAX, 30% SCI, and 30% LUX.
We will learn Monotheism in 14 turns.
IBT
CHA = pop 2.
ATC, EDM, and MAC are about to grow.
Turn 146 (310 A.D.)
Cinderella = Road in Forest (4T).
3 Korean Workers = Road (2T).
Donald + Daisy = Mine (2T).
Lilo + Stitch = Road (1T).
Bashful + Happy = Road (1T).
Scar = Road (6T).
We will learn Monotheism in 13 turns.
IBT
WSH = Marketplace -> MEDIEVAL INFANTRY.
EDM = Worker -> PIKEMAN.
ATC = pop 5.
MAC = pop 2.
NYC is about to grow.
Turn 147 (320 A.D.)
Lilo + Stitch = Irrigation (2T).
Doc + Sleepy = Road (1T).
New Worker (‘Chip’
= Irrigation (3T).
Grumpy + Sneezy = Road (1T).
Lady + The Tramp help Ariel = Mine (2T).
We will learn Monotheism in 12 turns.
IBT
CHA = Settler -> Marketplace.
NYC = pop 8.
Turn 148 (330 A.D.)
3 Korean Workers = Mine (4T).
Launchpad + Darkwing = Road (1T).
Donald + Daisy = Irrigation (2T).
Doc + Sleepy = Mine (2T).
Bashful + Happy = Road in Forest (2T).
We will learn Monotheism in 11 turns.
IBT
PHI = Marketplace -> Barracks.
CAL, LYN, MEM, and MIA are about to grow.
Turn 149 (340 A.D.)
2 Korean Workers = Road (3T).
Launchpad + Darkwing = Mine (2T).
Lilo + Stitch = Mine (2T).
Goofy + Pluto = Mine (2T).
Huey, Dewey, + Louie = Road in Forest (2T).
Scar = Mine (12T).
Grumpy + Sneezy = Road (1T).
Snow White + Dopey = Mine (4T).
We will learn Monotheism in 10 turns.
IBT
WSH = MEDIEVAL INFANTRY -> Library.
MEM = Worker -> Worker.
CAL = pop 2.
LYN = pop 4.
MIA = pop 5.
Turn 150 (350 A.D.)
The new MEDIEVAL INFANTRY is named ‘XENA II’.
Ariel + Lady + The Tramp = Mine (3T).
Donald + Daisy = Irrigation (2T).
Doc + Sleepy = Mine (2T).
Mickey + Minnie = Irrigation (2T).
The new worker is named ‘Sebastian’.
We will learn Monotheism in 9 turns.
End of Set of Turns: 350 A.D., 94 Gold (+5 per turn)
I could sell both Iron + Horses to Korea, but I won’t.
Here is the Playing View:
Here is the savegame:
View attachment Exp626 of the Americans, 350 AD.SAV
As always, your advice, comments, and suggestions are greatly appreciated.

*****
To Recap:
If you see BOS = SPEARMAN -> SWORDSMAN, that means that Boston has produced a SPEARMAN, and will produce a SWORDSMAN next.
If you see Dopey = Road (2T), that means that Dopey has begun building a road, and that it will take 2 turns to complete.
If you see WSH = pop 8, that means that WSH has grown to pop 8.
To keep everybody up to date on City’s abbreviations, here they are going into Turn 141:
WSH=Washington, D.C., NYC=New York City, BOS=Boston, PHI=Philadelphia, ATC=Atlantic City, CAM=Cambridge, CHA=Charlotte, JAM=Jamestown, BAL=Baltimore, SAL=Salem, CON=Concord, RCH=Richmond, ATL=Atlanta, TRE=Trenton, PRO=Providence, MIA=Miami, LYN=Lynchburg, MNP=Manp’o, CAL=Calgary, TOR=Toronto, MEM=Memphis, PYS=P’yongsong, and MAC=Macon.
As always, when a new city is added, I give you the abbreviation.
Also, if a Worker or Military Unit only moves in a turn, I won’t mention it, unless it’s important.
Also, from now on, I will only inform you if an AI Civ has completed a GREAT or SMALL WONDER, not who’s building one.
*****
IBT
All of the Micro-Management that I posted in Post #180 happened during this IBT. This Micro-Management took me 2 hours to complete.
Wang Kon pops up, furious.

Palenque (Maya) has completed The Great Lighthouse.
We have quelled 2 Resistors in P’yongsong.
NYC = HORSEMAN -> Marketplace.
SAL = HORSEMAN -> Marketplace.
CHA = pop 3.
MIA = pop 3.
LYN, NYC, and WSH are about to grow.
Turn 141 (260 A.D.)
Military Actions
New HORSEMAN = ‘FAMINE II’
New HORSEMAN = ‘WAR II’
Worker Actions
Cinderella = Road in Forest (4T).
Darkwing Duck = Irrigation (3T).
2 Korean Workers = Road (6T).
Goofy + Pluto = Road (1T).
Huey + Dewey = Road (1T).
Korean Worker = Mine (12T).
We will learn Feudalism in 2 turns.
IBT
The Resistance in P’yongsong has ended!
My adoring people give me a Palace expansion!
LYN = pop 3.
NYC = pop 7.
WSH = pop 10.
CON is about to grow.
Turn 142 (270 A.D.)
Worker Actions
Launchpad helps Darkwing Duck = Irrigation (1T).
Snow White + Dopey = Mine (2T).
A Settler founds HARTFORD (HAR).
We will learn Feudalism next turn.
IBT
We have learned Feudalism! Monotheism is next.

Should we encourage a Revolution? Heck, no!
TOR = Worker -> Barracks.
CON = pop 2.
PRO is about to grow.
Turn 143 (280 A.D.)
Military Actions
WSH’s SPEARMAN is upgraded to PIKEMAN.
Worker Actions
3 Korean Workers = Road (2T).
Launchpad + Darkwing Duck = Irrigation (2T).
Doc + Sleepy = Mine (2T).
Ariel = Mine in Hills (8T).
Grumpy + Sneezy help Scar with Road (1T).
Goofy + Pluto = Road (1T).
We will learn Monotheism in 25 turns.
IBT
France is now a Republic.
PRO = pop 4.
ATL, MIA, SAL, and TOR are about to grow.
Turn 144 (290 A.D.)
Worker Actions
The new Korean Worker helps another Korean Worker = Mine (5T).
Snow White + Dopey = Irrigation (2T).
Lady + The Tramp = Road (1T).
Huey + Dewey = Road (1T).
Scar = Road (6T).
Bambi + Thumper = Road (1T).
We will learn Monotheism in 24 turns.
IBT
ATC = PIKEMAN -> Marketplace.
ATL = pop 4.
MIA = pop 4.
SAL = pop 6.
TOR = pop 4.
CHA is about to grow.
P’yongsong is renamed ‘VANCOUVER’ (VAN).
Manp’o is renamed ‘EDMONTON’ (EDM).
Turn 145 (300 A.D.)
Military Actions
ATHOS and PORTHOS are both upgraded to MEDIEVAL INFANTRY.
Worker Actions
Launchpad + Darkwing Duck = Irrigation (2T).
Cruella = Road (6T).
Doc + Sleepy = Road (1T).
Donald + Daisy = Road (1T).
Goofy + Pluto = Road (1T).
Grumpy + Sneezy = Road (1T).
A Settler founds ALBANY (ALB).
Micro-Management
I adjust the sliders to 40% TAX, 30% SCI, and 30% LUX.
We will learn Monotheism in 14 turns.
IBT
CHA = pop 2.
ATC, EDM, and MAC are about to grow.
Turn 146 (310 A.D.)
Worker Actions
Cinderella = Road in Forest (4T).
3 Korean Workers = Road (2T).
Donald + Daisy = Mine (2T).
Lilo + Stitch = Road (1T).
Bashful + Happy = Road (1T).
Scar = Road (6T).
We will learn Monotheism in 13 turns.
IBT
WSH = Marketplace -> MEDIEVAL INFANTRY.
EDM = Worker -> PIKEMAN.
ATC = pop 5.
MAC = pop 2.
NYC is about to grow.
Turn 147 (320 A.D.)
Worker Actions
Lilo + Stitch = Irrigation (2T).
Doc + Sleepy = Road (1T).
New Worker (‘Chip’

Grumpy + Sneezy = Road (1T).
Lady + The Tramp help Ariel = Mine (2T).
We will learn Monotheism in 12 turns.
IBT
CHA = Settler -> Marketplace.
NYC = pop 8.
Turn 148 (330 A.D.)
Worker Actions
3 Korean Workers = Mine (4T).
Launchpad + Darkwing = Road (1T).
Donald + Daisy = Irrigation (2T).
Doc + Sleepy = Mine (2T).
Bashful + Happy = Road in Forest (2T).
We will learn Monotheism in 11 turns.
IBT
PHI = Marketplace -> Barracks.
CAL, LYN, MEM, and MIA are about to grow.
Turn 149 (340 A.D.)
Worker Actions
2 Korean Workers = Road (3T).
Launchpad + Darkwing = Mine (2T).
Lilo + Stitch = Mine (2T).
Goofy + Pluto = Mine (2T).
Huey, Dewey, + Louie = Road in Forest (2T).
Scar = Mine (12T).
Grumpy + Sneezy = Road (1T).
Snow White + Dopey = Mine (4T).
We will learn Monotheism in 10 turns.
IBT
WSH = MEDIEVAL INFANTRY -> Library.
MEM = Worker -> Worker.
CAL = pop 2.
LYN = pop 4.
MIA = pop 5.
Turn 150 (350 A.D.)
Military Actions
The new MEDIEVAL INFANTRY is named ‘XENA II’.
Worker Actions
Ariel + Lady + The Tramp = Mine (3T).
Donald + Daisy = Irrigation (2T).
Doc + Sleepy = Mine (2T).
Mickey + Minnie = Irrigation (2T).
The new worker is named ‘Sebastian’.
We will learn Monotheism in 9 turns.
End of Set of Turns: 350 A.D., 94 Gold (+5 per turn)
I could sell both Iron + Horses to Korea, but I won’t.

Here is the Playing View:

Here is the savegame:
View attachment Exp626 of the Americans, 350 AD.SAV
As always, your advice, comments, and suggestions are greatly appreciated.


