*****
To Recap:
If you see BOS = SPEARMAN -> SWORDSMAN, that means that Boston has produced a SPEARMAN, and will produce a SWORDSMAN next.
If you see Dopey = Road (2T), that means that Dopey has begun building a road, and that it will take 2 turns to complete.
If you see WSH = pop 8, that means that WSH has grown to pop 8.
To keep everybody up to date on City’s abbreviations, here they are going into
Turn 161:
WSH=Washington, D.C., NYC=New York City, BOS=Boston, PHI=Philadelphia, ATC=Atlantic City, CAM=Cambridge, CHA=Charlotte, JAM=Jamestown, BAL=Baltimore, SAL=Salem, CON=Concord, RCH=Richmond, ATL=Atlanta, TRE=Trenton, PRO=Providence, MIA=Miami, LYN=Lynchburg, EDM=Edmonton, CAL=Calgary, TOR=Toronto, MEM=Memphis, VAN=Vancouver, MAC=Macon, HAR=Hartford, ALB=Albany, BUF=Buffalo, and NWO=New Orleans.
As always, when a new city is added, I give you the abbreviation.
If a Worker or Military Unit only moves in a turn, I won’t mention it, unless it’s important.
I will only inform you if an AI Civ has completed a GREAT or SMALL WONDER, not who’s building one.
*****
IBT
We have learned Engineering!
Invention is next.
Mecca (Arabia) has built The Great Library.
WSH = MEDIEVAL INFANTRY -> Sun Tzu (Pre-build for Leo’s Workshop)
BUF = pop 2.
MAC = pop 4.
PRO = pop 6.
EDM, HAR, and WSH are about to grow.
Turn 161 (460 A.D.)
Military Actions
MEDIEVAL INFANTRY = ‘PERSEUS II’
Worker Actions
Bambi + Thumper = Irrigation (2T).
Lilo + Stitch = Road (1T).
Huey, Dewey, and Louie = Road in Forest (2T).
Lady + The Tramp = Road (1T).
We will learn
Invention in 10 turns.
IBT
Najran (Arabia) has built The Great Wall.
EDM = pop 4.
HAR = pop 3.
WSH = pop 12.
Turn 162 (470 A.D.)
Worker Actions
Scar = Road in Mountain (18T).
Cinderella = Road in Forest (4T).
Lilo + Stitch = Irrigation (2T).
Doc + Sleepy = Road in Mountain (2T).
Bashful + Happy = Irrigation (2T).
Mickey + Minnie = Road (1T).
Ariel + Sebastian = Road (1T).
We will learn
Invention in 9 turns.
IBT
Goofy + Pluto are killed by a barbarian!
BAL, NYC, and VAN are about to grow.
Turn 163 (480 A.D.)
Worker Actions
Donald + Daisy = Road (1T).
Snow White + Dopey = Road (1T).
Chip = Road (2T).
We will learn
Invention in 8 turns.
IBT
NYC = Settler -> Library.
BAL = pop 6.
VAN = pop 5.
ALB, and ATL are about to grow.
Turn 164 (490 A.D.)
Worker Actions
Cruella helps 2 Korean Workers = Road in Mountain (6T).
Dale joins Chip, and helps him = Road (1T).
Ariel + Sebastian = Road (1T).
Lady = Road in Jungle (6T).
Doc + Sleepy = Mine (4T).
We will learn
Invention in 7 turns.
IBT
CAL = Barracks -> Library.
ALB = pop 3.
ATL = pop 6.
CHA, MIA, NYC, and TOR are about to grow.
Turn 165 (500 A.D.)
Worker Actions
Snow White + Dopey = Road in Forest (2T).
3 Korean Workers = Clear Jungle (16T).
Mickey + Minnie = Road (1T).
Launchpad + Darkwing = Mine in Mountain (6T).
We will learn
Invention in 6 turns.
IBT
Korea and Maya have signed a Peace Treaty.
After the senseless killings of Goofy and Pluto, I now protect my Workers who are toiling in the field. To that end, I have a stack of 4 Workers, 1 Settler and 1 PIKEMAN! The villainous Barbarian attacks the stack (he’s got guts, I’ll give him that. No brains, but plenty of guts). My PIKEMAN dispatches him effortlessly, and without injury! VENGEANCE IS MINE!
The PIKEMAN spends the next few turns cleaning the guts off of his Pike!
EDM = PIKEMAN -> Settler.
CHA = pop 4.
MIA = pop 5.
NYC = pop 7.
TOR = pop 7.
EDM is about to grow.
Turn 166 (510 A.D.)
Worker Actions
Chip + Dale = Road in Mountain (4T).
Grumpy + Sneezy = Irrigation (2T).
Lilo + Stitch = Road in Forest (2T).
Donald + Daisy = Road (1T).
We will learn
Invention in 5 turns.
IBT
TOR = MEDIEVAL INFANTRY -> Marketplace.
VAN = PIKEMAN -> Wealth.
EDM = pop 5.
BUF and PRO are about to grow.
Turn 167 (520 A.D.)
Worker Actions
Huey, Dewey, + Louie = Road in Mountain (2T).
Mickey + Minnie = Road (1T).
Bambi + Thumper = Irrigation (2T).
Settler Actions
A Settler founds CHICAGO (CHI) -> Warrior.
We will learn
Invention in 4 turns.
IBT
BOS = Library -> Barracks.
ATC = Marketplace -> Aqueduct.
BUF = pop 3.
PRO = pop 7.
NWO is about to grow.
Turn 168 (530 A.D.)
Worker Actions
Snow White + Dopey = Road (1T).
Bashful + Happy = Road (1T).
Mickey + Minnie = Irrigation (2T).
Donald + Daisy = Road (1T).
Settler Actions
A Settler founds DETROIT (DET) -> PIKEMAN.
We will learn
Invention in 3 turns.
IBT
NWO = pop 2.
MEM is about to grow.
I raise the SCI slider to 50% to learn Invention in 1 turn. It’ll cost me 39 Gold, but I think that it’s worth it!
Turn 169 (540 A.D.)
Worker Actions
Grumpy + Sneezy = Road in Jungle (3T).
Snow White = Dopey = Irrigation (2T).
Huey, Dewey, + Louie = Mine in Hills (3T).
Doc + Sleepy = Road in Forest (2T).
Bashful + Happy = Irrigation (2T).
Donald + Daisy = Irrigation (2T).
Settler Actions
A Settler founds AUSTIN (AUS) -> PIKEMAN.
IBT
We have learned Invention!
Monotheism is next.
I adjust the SCI slider down to 40%.
I change WSH’s production from Sun Tzu’s Art of War to Leonardo’s Workshop.
PHI = Aqueduct -> MEDIEVAL INFANTRY.
MEM = pop 2.
CHA is about to grow.
Turn 170 (550 A.D.)
Worker Actions
Chip + Dale = Mine in Mountain (6T).
Ariel + Sebastian = Clear Jungle (8T).
Lady + The Tramp = Irrigation (2T).
Lilo + Stitch = Road (1T).
Bambi + Thumper = Road (1T).
Mickey + Minnie = Irrigation (2T).
There is a stack of 2 Korean Settlers and 2 Korean SPEARMEN skirting my border. I use my Military to block and delay them as long as possible. To this end, I spend 56 Gold to rush a Settler. I know right where they’re trying to get to, but it’s roaded and I’m going to get there first.
We will learn
Monotheism in 4 turns.
End of Set of Turns 550 A.D., 80 Gold (+5 per turn).
Here is our Territory:
As you might notice from the pic, my territory is too big now for 1 pic. I chose this portion to show you the new cities. Never fear, though, I haven’t lost any of the northern cities. They’re still there.
Here is the savegame:
View attachment Exp626 of the Americans, 550 AD.SAV
As always, your comments, suggestions, and advice are greatly appreciated.
