Sorry for the double post.
The saga continues . . .
IBT: I micro-managed a bit. The citizen in Atlantic City was moved to Forested Plain. The Curragh will now be ready in 6 turns, instead of 11.
The Domestic Advisor tells me that Philadelphia has produced a Worker. I order a Granary next to boost population.
Turn 71 (1225 B.C.): The new Worker (hereafter referred to as Lisa) moves NE to the roaded Plain, and begins Irrigation (3 turns). Sneezy begins a road the Plains (2 turns). Cartman (purchased Korean Worker) begins Irrigating the roaded Plains (8 turns). Sleepy moves towards Washington, D.C.. Bart moves S to road the Forest. Bashful begins to build a road on the Iron (6 turns). Happy helps Bashful. Now the road will be finished in 3 turns.
Washington, D.C.: Pop 4: Growth next turn. HORSEMAN next.
New York City: Pop 4: Growth in 3. Settler next turn.
Boston: Pop 3: Growth in 4. Granary next turn.
Philadelphia: Pop 1: Growth in 6. Granary in 60.
Atlantic City: Pop 1: Growth in 7. Curragh in 5.
Cambridge: Pop 1: Growth in 2. Worker in 6.
Charlotte: Pop 1: Growth in 6. Worker in 6.
Jamestown: Pop 1: Growth in 8. Worker in 8.
IBT: The Domestic Advisor tells me that Washington, D.C. has grown to pop 5. Washington D.C. has produced a HORSEMAN. I order another one. Boston has produced a Granary. I order a Settler. A far-off Volcano has erupted! Doc has finished Irrigating.
Turn 72 (1200 B.C.): Doc moves towards the Oasis. Dopey begins Irrigating the Roaded Plains (3 turns). Bart begins to build a road (4 turns). The Settler moves toward the new coastal city site. The new HORSEMAN (hereafter referred to as FAMINE) moves to join WAR.
Washington, D.C.: Pop 5: Growth in 4. HORSEMAN in 4.
New York City: Pop 2: Growth next turn. Settler in 15.
Boston: Pop 3: Growth in 3. Settler in 10.
Philadelphia: Pop 1: Growth in 5. Granary in 59.
Atlantic City: Pop 1: Growth in 6. Curragh in 4.
Cambridge: Pop 1: Growth next turn. Worker in 5.
Charlotte: Pop 1: Growth in 5. Worker in 5.
Jamestown: Pop 1: Growth in 7. Worker in 7.
IBT: The Domestic Advisor tells me that New York City has grown to pop 3. She also tells me that Cambridge has grown to pop 2. Sneezy finishes his road. Grumpy finishes his Mine.
Turn 73 (1175 B.C.): Sneezy moves NE to road a Plains square. Sleepy (who was heading to Washington, D.C.) is ordered to head towards the new coastal city site. Doc moves to the Oasis.
Washington, D.C.: Pop 5: Growth in 3. HORSEMAN in 3.
New York City: Pop 3: Growth in 4. Settler in 7.
Boston: Pop 3: Growth in 2. Settler in 9.
Philadelphia: Pop 1: Growth in 4. Granary in 58.
Atlantic City: Pop 1: Growth in 5. Curragh in 3.
Cambridge: Pop 2: Growth in 7. Worker in 2.
Charlotte: Pop 1: Growth in 4. Worker in 4.
Jamestown: Pop 1: Growth in 6. Worker in 6.
IBT: Lisa finishes Irrigation. Mr. Slave finishes his road. Homer finishes his Mine. Bashful and Happy finish their road in the Mountain connecting the Iron to the rest of the Empire. The Trade Advisor congratulates me on connecting Iron to the Capital.
Turn 74 (1150 B.C.): Doc begins to build a Road on the Oasis (2 turns). Lisa moves to and begins to Irrigate the Roaded Plains (3 turns). Sneezy begins to build a Road on a Plains square (2 turns). Mr. Slave (purchased from Maya) begins chopping down the Forest (8 turns). Homer moves to a Grassland. Bashful moves to road a Forest. Happy moves to road a (different) Forest. The Settler arrives at the new coastal city site.
Washington, D.C.: Pop 5: Growth in 2. HORSEMAN in 2.
New York City: Pop 3: Growth in 3. Settler in 6.
Boston: Pop 3: Growth next turn. Settler in 8.
Philadelphia: Pop 1: Growth in 3. Granary in 57.
Atlantic City: Pop 1: Growth in 4. Curragh in 2.
Cambridge: Pop 2: Growth in 6. Worker next turn.
Charlotte: Pop 1: Growth in 3. Worker in 3.
Jamestown: Pop 1: Growth in 5. Worker in 5.
IBT: The Domestic Advisor pops in, and tells me that Boston has grown to pop 4. Cambridge has produced a Worker. I order a Granary to boost pop. Dopey finishes Irrigating.
Turn 75 (1125 B.C.): Homer begins mining a Grassland (4 turns). The new Worker (hereafter referred to as Marge) moves and begins to build a Mine on the Cattle tile (4 turns). Happy begins to Road a Forest (4 turns). Bashful begins to road his Forest (4 turns). Grumpy begins to Mine a Grassland (4 turns). Dopey moves to help Sleepy build a Road. Sleepy begins to Road a Forest (4 turns). The Settler founds Baltimore. A Worker is ordered. Moe begins the long trek to Washington, D.C. to be upgraded to a Swordsman. WAR and FAMINE move to block a pesky Korean Warrior whos been strolling around our border.
Baltimore
Washington, D.C.: Pop 5: Growth next turn. HORSEMAN next turn.
New York City: Pop 3: Growth in 2. Settler in 5.
Boston: Pop 4: Growth in 5. Settler in 5.
Philadelphia: Pop 1: Growth in 2. Granary in 56.
Atlantic City: Pop 1: Growth in 3. Curragh next turn.
Cambridge: Pop 1: Growth in 5. Granary in 60.
Charlotte: Pop 1: Growth in 2. Worker in 2.
Jamestown: Pop 1: Growth in 4. Worker in 4.
Baltimore: Pop 1: Growth in 10. Worker in 10.
IBT: The Domestic Advisor pops up, and tells me that Washington, D.C. has grown to pop 6, and produced a HORSEMAN. I order a Settler next. Atlantic City has produced a Curragh. I order another one. The Korean Warrior retreats. Doc finishes the road. Bart finishes his road. Sneezy finishes his Road.
Turn 76 (1100 B.C.): Dopey begins to road a Forest (2 turns). Doc moves to build the Road that will connect Baltimore to the rest of the Empire. Bart moves to Charlotte. Sneezy begins Irrigating the Roaded Plains (3 turns). The new HORSEMAN (hereafter referred to as PESTILENCE) moves to guard our border. The new Curragh (hereafter referred to as Edmund Fitzgerald) sets sail.
Washington, D.C.: Pop 6: Growth in 4. Settler in 4.
New York City: Pop 3: Growth next turn. Settler in 4.
Boston: Pop 4: Growth in 4. Settler in 4.
Philadelphia: Pop 1: Growth next turn. Granary in 55.
Atlantic City: Pop 1: Growth in 2. Curragh in 8.
Cambridge: Pop 1: Growth in 4. Granary in 59.
Charlotte: Pop 1: Growth next turn. Worker next turn.
Jamestown: Pop 1: Growth in 3. Worker in 3.
Baltimore: Pop 1: Growth in 9. Worker in 9.
IBT: The Domestic Advisor pops up, and tells me that New York City has grown to pop 4, while Philadelphia has grown to pop 2. Charlotte has grown to pop 2, and produced a Worker. I order another one. Lisa finishes Irrigating.
Turn 77 (1075 B.C.): Doc begins building a Road (2 turns). Bart begins Mining the Roaded Oasis (4 turns). The new Worker (hereafter referred to as Maggie) moves to a Plains square outside of Baltimore. Lisa moves to build a road to a new city site.
Washington, D.C.: Pop 6: Growth in 3. Settler in 3.
New York City: Pop 4: Growth in 4. Settler in 2.
Boston: Pop 4: Growth in 3. Settler in 3.
Philadelphia: Pop 2: Growth in 7. Granary in 27.
Atlantic City: Pop 1: Growth next turn. Curragh in 7.
Cambridge: Pop 1: Growth in 3. Granary in 58.
Charlotte: Pop 1: Growth in 10. Worker in 10.
Jamestown: Pop 1: Growth in 2. Worker in 2.
Baltimore: Pop 1: Growth in 8. Worker in 8.
IBT: The Domestic Advisor pops up, and tells me that Atlantic City has grown to pop 2. Dopey and Sleepy finish their road.
Turn 78 (1050 B.C.): Lisa begins to build a road (2 turns). Maggie begins to Irrigate the Plains (3 turns).
Washington, D.C.: Pop 6: Growth in 2. Settler in 2.
New York City: Pop 4: Growth in 3. Settler next turn.
Boston: Pop 4: Growth in 2. Settler in 2.
Philadelphia: Pop 2: Growth in 6. Granary in 26.
Atlantic City: Pop 2: Growth in 20. Curragh in 4.
Cambridge: Pop 1: Growth in 2. Granary in 57.
Charlotte: Pop 1: Growth in 9. Worker in 9.
Jamestown: Pop 1: Growth next turn. Worker next turn.
Baltimore: Pop 1: Growth in 7. Worker in 7.
IBT: The Domestic Advisor pops up, and tells me that New York City has produced a Settler. I order another one. Jamestown has produced a Worker. I order a Curragh. Grumpy finishes Mining. Bashful finishes his road. Happy finishes his road. Marge finishes Mining. Homer finishes Mining. Cartman (purchased Korean Worker) finishes Irrigating. Sneezy finishes Irrigating.
Turn 79 (1025 B.C.): Grumpy begins a Road (2 turns). The new Worker (hereafter referred to as Ned Flanders) moves to and begins Mining the Iron (12 turns). Bashful moves to Cambridge, as does Happy. Marge moves to Boston. Homer begins to Road the Grassland (2 turns). Dopey begins to Irrigate the Flood Plain (3 turns). Doc and Sleepy through Baltimore to the Forest. The Settler moves toward the new city site. Cartman moves to Atlantic City. Sneezy moves to the Hills.
Washington, D.C.: Pop 6: Growth next turn. Settler next turn.
New York City: Pop 2: Growth next turn. Settler in 15.
Boston: Pop 4: Growth next turn. Settler next turn.
Philadelphia: Pop 2: Growth in 5. Granary in 25.
Atlantic City: Pop 2: Growth in 19. Curragh in 3.
Cambridge: Pop 1: Growth next turn. Granary in 28.
Charlotte: Pop 1: Growth in 8. Worker in 8.
Jamestown: Pop 1: Growth in 10. Curragh in 15.
Baltimore: Pop 1: Growth in 6. Worker in 6.
IBT: The Domestic Advisor pops up, and tells me that Washington, D.C. has grown to pop 7, New York City has grown to pop 3, Boston has grown to pop 5, and Cambridge has grown to pop 2. Washington, D.C. has produced a Settler. I order a HORSEMAN next. Boston has produced a Settler. I order another one. Lisa finishes the road.
Turn 80 (1000 B.C.): The Settler (from Boston) moves towards a new city site. Marge moves to build a road to the new city. Happy joins Marge. Bashful joins them. The Settler (from New York City) continues on his way. Doc starts a Road (4 turns). Sleepy helps Doc (now finishes in 2 turns). Cartman builds a Road (6 turns). Sneezy begins to build a Road on the Hills (4 turns). Lisa moves to road the new city site.
Washington, D.C.: Pop 5: Growth in 4. HORSEMAN in 4.
New York City: Pop 3: Growth in 4. Settler in 7.
Boston: Pop 3: Growth in 5. Settler in 10.
Philadelphia: Pop 2: Growth in 4. Granary in 24.
Atlantic City: Pop 2: Growth in 18. Curragh in 2.
Cambridge: Pop 2: Growth in 7. Granary in 18.
Charlotte: Pop 1: Growth in 7. Worker in 7.
Jamestown: Pop 1: Growth in 9. Curragh in 14.
Baltimore: Pop 1: Growth in 5. Worker in 5.
End of Set of Turns: 1000 B.C., 325 Gold (+24 per turn). Korea and Maya still have no techs for me to sell or trade for.
Here is the Playing View:
Here is Our Place in the World:
Here is the Information Screen:
CivAssistII tells me that Korea, Maya, and I are all still in the Ancient Era. My score is 183. My Culture is 138 (+2 Culture per turn). I have 325 Gold, which is good enough for second place (1. Korea: 782 Gold, 3. Maya: 39 Gold).
I am first in number of cities with 9 (2. Korea has 7, 3. Maya has 6)
I am first in land squares with 105 (2. Korea has 85, 3. Maya has 72)
I am first in population with 20 (2. Maya has 11, 3. Korea has 7)
I have 27 Units (15 Workers, 4 Scouts, 3 Settlers, 3 HORSEMEN, 1 Warrior, and 1 Curragh).
A very interesting thing that Ive noticed. Korea has 7 cities and a total of 7 population. Should I consider amassing a military force, and dispatching them for their land and Luxury resources?
The Scientific Research blackout is now over!
As always, any and all advice is greatly appreciated.
