Sorry for the double post.
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In order to make this and all future Journal Entries a bit easier for me to type, I will be using the following format. If a city grows in population, Ill let you know. I will also be renaming my Workers so that they all have Disney names. Itll make things a wee bit easier for me to remember.
Also, to make things even easier for me, I will be abbreviating city names thusly: WSH=Washington, D.C., NYC=New York City, BOS=Boston, PHI=Philadelphia, ATC=Atlantic City, CAM=Cambridge, CHA=Charlotte, JAM=Jamestown, BAL=Baltimore.
As I posted a new citys radius, Ill give the abbreviation.
*****
IBT: Now that its 1000 B.C., I can now start researching techs on my own. To this end, I went to the Domestic Advisor, and adjusted the sliders to: 50% Sci, 30% Lux, and 20% Taxes. Writing will now be learned in 9 turns. My Gold per turn drops from +24 per turn to +2 per turn.
I then went to my Science Advisor, and set my Research queue to: Writing (9 turns), Philosophy, Code of Laws, and Republic.
As I checked with my Military Advisor, he warns me that some barbarians known as the Anasazi Tribe are near JAM. I will have to send one of my HORSEMAN to investigate.
Turn 81 (975 B.C.): Lisa moves to Irrigate a Plains square for the new city. Bart moves to build a road to the next city. The two Settlers continue on their respective ways. The Edmund Fitzgerald continues on its way. Homer moves to mine a Grassland. Bashful builds a road (2T). Happy helps Bashful, and together, they finish the road. Marge begins Mining (4T). Grumpy moves, and begins to clear a Forest (3T). FAMINE rides to JAM to deal with the Barbarian threat.
City Summary:
Curragh: ATC (1T), JAM (13T)
Granary: CAM (17T), PHI (23T)
HORSEMAN: WSH (3T)
Settler: NYC (6T), BOS (9T)
Worker: BAL (4T), CHA (6T)
IBT: ATC has produced a Curragh. I order a Granary.
Turn 82 (950 B.C.): The new Curragh (christened Titanic) sets sail from ATC. Dopey (noticing that there are no Grasslands around BAL) moves to Mine a Mountain. Doc and Sleepy move to build a road to the next city site. The Settlers continue on their respective ways. The Edmund Fitzgerald continues on its way. Bart build a road (2T). Homer begins a mine (4T). Bashful moves to mine a Grassland near the new city. Happy moves to road Bashfuls tile. Mr. Slave builds a mine (12T). The Settler (the one NW of WSH) founds Salem (SAL).
(This is where I stopped, and posted my questions. Marsden, you advocated me building a Spearman for defense, but when I looked at it, it would take SAL 10 turns to produce a regular Spearman, while WSH would only take 3 turns to produce a Veteran Spearman, leaving 7 turns for it to travel 3 tiles. I opted for the Veteran.) I ordered SAL to begin producing a Granary. Lisa begins Irrigating a Plains square near SAL (3T). FAMINE continues on his way.
SALEM (abb.: SAL)
City Summary:
Curragh: JAM (12T)
Granary: CAM (16T), ATC (20T), PHI (22T), SAL (30T)
HORSEMAN: WSH (1T)
Settler: NYC (5T), BOS (8T)
Worker: BAL (3T), CHA (5T)
IBT: WSH has produced a HORSEMAN. I order a SPEARMAN next. My people want me to build the Forbidden Palace. It looks like the Optimal City Number for this map is 20 cities. I am then informed that the Koreans are building The Temple of Artemis. Good for them, I think. I am then told that The Korean city of Seoul has completed a great project, The Oracle. Again, good for them. I am further informed that the Maya are building The Temple of Artemis. Whoopee. Ill bake a cake.
Turn 83 (925 B.C.): The new HORSEMAN (hereafter referred to as . . . (wait for it) . . . DEATH) moves to guard the American/Korean border. The Titanic begins its heroic charge across the sea. Godspeed, Titanic. Dopey begins mining a Mountain (12T). Maggie moves to help Dopey. Doc and Sleepy build a road (1T). The Settler (the one that is now SE of BAL) arrives at its destination. The Edmund Fitzgerald arrives at its crossing point. Bashful builds a road (2T). Happy begins mining the same tile (4T). The Settler (the one that is now SW of CAM) founds Concord (CON). I order a Worker. FAMINE continues to JAM.
CONCORD (abb. CON)
City Summary:
Curragh: JAM (11T)
Granary: CAM (15T), ATC (19T), PHI (21T), SAL (29T)
Settler: NYC (4T), BOS (7T)
SPEARMAN: WSH (3T)
Worker: BAL (2T), CHA (4T), CON (10T)
CivAssistII tells me that WSH, NYC, and PHI are about to grow.
IBT: Disease strikes NYC AGAIN! Thanks to Grumpy chopping down the forest, JAM has produced the Curragh well ahead of schedule. I order another one. The Titanic was lost in treacherous waters. RATS!
WSH grows to Pop 6, NYC grows to Pop 4, but that pop point is lost to the Disease, so it is still 3, PHI grows to Pop 3.
Turn 84 (900 B.C.): Maggie helps Dopey mine the Mountain (6T). Doc and Sleepy move to build the connecting road to the new city. The Settler founds Richmond (RCH). I order a Worker, and move on. The Edmund Fitzgerald begins its perilous journey across the vicious sea. Bart moves to continue the road to the next city site. Grumpy begins a mine (4T). The new Curragh (hereafter referred to Lusitania) sets sail from JAM. Sneezy begins a mine (8T). FAMINE arrives at Jamestown, but everything is quiet. Maybe too quiet . . . He decides to go hunting next turn.
RICHMOND (abb. RCH)
City Summary:
Curragh: JAM (15T)
Granary: PHI (13T), CAM (14T), ATC (18T), SAL (28T)
Settler: NYC (3T), BOS (6T)
SPEARMAN: WSH (2T)
Worker: BAL (1T), CHA (3T), CON (9T), RCH (10T)
CivAssistII tells me that BOS and BAL are about to grow in population.
IBT: DISEASE STRIKES NYC AGAIN! BAL has produced a Worker. I order a Granary next. BOS has grown to pop 4. BAL has grown to pop 2.
Turn 85 (875 B.C.): The new Worker (hereafter referred to as Stitch) moves to chop down a forest. Doc and Sleepy build the connecting road to RCH (1T). Bart builds a road (2T). Marge moves to clear a Jungle. Bashful help Happy with the mine (1T). Lisa builds a road (2T). The Edmund Fitzgerald
(after thanking the RNG gods for not sinking their ship last turn) head NE. They see a coastline! They see a light purple border! They see . . . that they ended their turn on a sea square! Will their luck hold?
City Summary:
Curragh: JAM (14T)
Granary: PHI (12T), CAM (13T), ATC (17T), SAL (27T), BAL (60T)
Settler: NYC (4T), BOS (4T)
SPEARMAN: WSH (1T)
Worker: CHA (2T), CON (8T), RCH (9T)
IBT: WSH has produced a SPEARMAN. I order another one. The Edmund Fitzgerald was lost in treacherous waters. In the immortal words of Charlie Brown: AAAAAAAAAAAAAUUUUUUUUUUUUUGGGGGGGGGGHHHHHHHHH! The RNG gods sure can be cruel, can't they?
Turn 86 (850 B.C.): Doc and Sleepy move into RCH. Stitch begins clearing a Forest (3T). Cartman Irrigates a Plains (8T). The SPEARMAN moves to defend SAL. Homer builds a Road (2T). Bashful moves to clear a Jungle. Happy moves to clear a different Jungle. Marge begins clearing her Jungle (16T). FAMINE continue hunting, but no luck thus far.
CivAssistII tells me that CAM, CHA, and NYC are about to grow. NYC is running on deficit (-1) because of the Granary.
City Summary:
Curragh: JAM (13T)
Granary: PHI (11T), CAM (12T), ATC (18T), SAL (26T), BAL (59T)
Settler: NYC (3T), BOS (6T)
SPEARMAN: WSH (3T)
Worker: CHA (1T), CON (7T), RCH (8T)
IBT: CHA has produced a Worker. I order a (Regular) SPEARMAN next.
NYC has grown to pop 3. CAM has grown to pop 3.
Turn 87 (825 B.C.): The new Worker (hereafter referred to as Lilo) moves to Irrigate a Flood Plains. Doc and Sleepy move to road the Cattle. Bart moves to continue the road. Bashful and Happy begin clearing their respective Jungles (16T ea.). FAMINE continues the hunt. Lisa (renamed Cinderella) moves and begins to mine the Grassland (4T). The SPEARMAN arrives and fortifies in SAL. DEATH (bored with standing around) moves to a Mountaintop, and sees that Pyongyang (Korea) is guarded by a SPEARMAN.
City Summary:
Curragh: JAM (12T)
Granary: CAM (8T), PHI (10T), ATC (23T), SAL (25T), BAL (58T)
Settler: NYC (1T), BOS (2T)
SPEARMAN: WSH (3T), CHA (10T)
Worker: CON (6T), RCH (7T)
CivAssistII tells me that WSH is about to grow. The discovery of Writing will overrun by a significant number of beakers. I adjust the SCI down to 40% to make the most Gold that I can and still learn Writing this turn.
IBT: We have learned WRITING! I re-adjust the SCI slider to 50%, so Ill learn Philosophy in 6 turns. Apu (Whoops! I mean, the Foreign Advisor) tells me that now that we know Writing, we can establish Embassies with our neighbors. What a good idea! I establish an Embassy in Seoul (Korea) for 47 Gold, and in Chichen Itza (Maya) for 39 Gold. A quick perusal of their respective territories, and I move on.
WSH has grown to pop 7, and produced a SPEARMAN. I order another.
NYC has produced a Settler (NYC is now pop 1: Growth in 2). I order a SPEARMAN.
Turn 88 (800 B.C.): Lilo begins Irrigating a Flood Plains (3T). The Settler starts moving towards his destination. The new SPEARMAN moves to defend PHI. DEATH moves back inside our territory. Doc and Sleepy build a road on the Cattle tile. I change ATCs production from a Granary to a Curragh. (Its a waste of 1 shield. No biggie.) Bart begins to Irrigate a Plains Square (3T). Homer (renamed Tramp) moves to road another tile. Grumpy moves to road another square.
City Summary:
Curragh: ATC (1T), JAM (11T)
Granary: CAM (7T), PHI (9T), SAL (24T), BAL (57T)
Settler: BOS (1T)
SPEARMAN: WSH (2T), CHA (9T), NYC (20T)
Worker: CON (5T), RCH (6T)
CivAssistII tells me that JAM is about to grow. It also tells me that I can sell WRITING to the Koreans. Lets not, and say we did!
IBT: JAM has grown to pop 2. BOS has produced a Settler. I order a SPEARMAN next. ATC has produced a Curragh. I order another one.
Turn 89 (775 B.C.): The new Curragh (christened Flying Dutchman) sets sail to retrace the ill-fated course of the Edmund Fitzgerald. Doc moves to mine a Grassland. Sleepy moves to road Docs square. The new Settler (from BOS) moves towards its destination. The SPEARMAN arrives and fortifies in PHI. Tramp builds a road (4T). Grumpy builds a road (2T).
City Summary:
Curragh: ATC (8T), JAM (10T)
Granary: CAM (6T), PHI (8T), SAL (23T), BAL (56T)
SPEARMAN: WSH (1T), CHA (8T), BOS (10T), NYC (19T)
Worker: RCH (1T), CON (4T)
CivAssistII tells me that BOS and NYC are about to grow.
IBT: WSH has produced a SPEARMAN. I order a SWORDSMAN next.
BOS has grown to pop 3.
NYC has grown to pop 2.
Turn 90 (750 B.C.): Moe finally arrives in WSH. WAR moves back inside our territory. FAMINE finds a barbarian camp! Surveying the landscape, he notices that if he attacks from his current location, it would be across a river. He decides to move into the Forest, and notices another barbarian camp to the East. Dopey builds a road in the Mountains (6T). Maggie (renamed Lady) helps Dopey (3T). The Flying Dutchman continues down the coast. Stitch begins Irrigating a Plains (3T). Doc begins Mining a Grassland (4T). Sleepy begins roading Docs square (2T). The Settler (from NYC) moves, and arrives at his destination.
City Summary:
Curragh: ATC (8T), JAM (10T)
Granary: CAM (6T), PHI (8T), SAL (23T), BAL (56T)
SPEARMAN: WSH (1T), CHA (8T), BOS (10T), NYC (19T)
Worker: RCH (1T), CON (4T)
CivAssistII tells me that PHI and RCH are about to grow. We will learn Philosophy in 4 turns.
End of Set of Turns: 260 Gold, (-1 per turn) (I dont mind for 4 turns)
According to the Military Advisor, we now have an average military compared to both the Koreans and the Mayans.
I need to learn 4 more required techs (and I will learn 2 optional techs) in order to move on to the Middle Ages. The required techs are Philosophy, Code of Laws, Map Making, and Construction. The optional techs are Republic (Duh!) and Literature.
Though I can see the border of another civ on the other landmass, I cant contact them, so I dont know who they are.
Here is the Playing View:
Here is our Place in the World:
Here is the Information Screen:
Here is the savegame:
View attachment Lincoln of the Americans, 750 BC.SAV
And for your viewing pleasure, not to mention creating the Attack Plans:
Here is Korea (750 B.C.):
And here is Maya:
As always, any and all suggestions and advice is greatly appreciated.
