*****
To Recap:
If you see BOS = SPEARMAN -> SWORDSMAN, that means that Boston has produced a SPEARMAN, and will produce a SWORDSMAN next.
If you see Dopey = Road (2T), that means that Dopey has begun building a road, and that it will take 2 turns to complete.
If you see WSH = pop 8, that means that WSH has grown to pop 8.
To keep everybody up to date on City’s abbreviations, here they are going into
Turn 131:
WSH=Washington, D.C., NYC=New York City, BOS=Boston, PHI=Philadelphia, ATC=Atlantic City, CAM=Cambridge, CHA=Charlotte, JAM=Jamestown, BAL=Baltimore, SAL=Salem, CON=Concord, RCH=Richmond, ATL=Atlanta, TRE=Trenton, PRO=Providence, MIA=Miami, and LYN=Lynchburg.
As always, when a new city is added, I give you the abbreviation.
Also, if a Worker or Military Unit only moves in a turn, I won’t mention it, unless it’s important.
As this is the first Journal Entry in which combat takes place, if you see CONAN (2/4), that means that CONAN has only 2 of his 4 Hit Points remaining.
Also, from now on, I will only inform you if an AI Civ has completed a GREAT or SMALL WONDER, not who’s building one.
*****
IBT
NYC = Settler -> Settler.
ATC = Galley -> Worker.
BAL = pop 6. CHA = pop 4. PRO = pop 2.
Korea has entered the Middle Ages. I can buy Monotheism from them if I want.
Turn 131 (70 A.D.)
I DECLARE WAR ON KOREA!
MILITARY ACTIONS
ALPHA FACTION
DEATH kills a Horseman! DEATH is promoted to ELITE. DEATH (3/5).
Worker Actions
Grumpy + Sneezy = Mine in Mountains (6T). Bambi + Thumper = Clear Marsh (6T).
Snow White + Dopey = Mine (2T). Bashful + Happy = Road (1T).
We will learn
Feudalism in 16 turns.
IBT
CAM, CON, and TRE are about to grow.
Turn 132 (90 A.D.)
MILITARY ACTIONS
ALPHA FACTION
FAFHARD kills a Warrior. FAFHARD (2/4).
FAMINE attacks Manp’o, and is killed by a SPEARMAN!
DEATH kills the last SPEARMAN in Manp’o. DEATH (3/5).
WE HAVE CAPTURED MANP’O! (1 Resistor)
BETA FACTION
FIRE 01, FIRE 02, and FIRE 03 each fire at Namp’o, but all miss the target.
ARAMIS kills the lone SPEARMAN defending Namp’o! ARAMIS is unscathed.
WE HAVE CAPTURED NAMP’O! (3 Resistors)
GAMMA FACTION
FIRE 04, FIRE 05, and FIRE 07 each miss with their attack on P’yongyang.
FIRE 06 fires and damages a SPEARMAN!
BEATRIX KIDDO kills a SPEARMAN, and is unscathed.
CONAN kills a SPEARMAN. CONAN (2/4).
EL ZORRO kills the last SPEARMAN, and is promoted to ELITE! EL ZORRO (5/5).
WE HAVE CAPTURED P’YONGYANG! (5 Resistors)
And this is what I see:
That’s right, ladies and gentlemen, I have gained control of my first GREAT WONDER!
We also capture 3 Korean Workers.
Worker Actions
Goofy + Pluto = Road (1T). Mickey + Minnie = Clear Marsh (6T).
Lilo + Stitch = Clear Marsh (6T). Huey + Dewey = Road (1T).
Bashful + Happy = Irrigation (2T).
We will learn
Feudalism in 15 turns.
IBT
1 Resistor quelled in both P’yongyang and Namp’o.
Tikal (Maya) has completed The Colossus.
SAL = SWORDSMAN -> HORSEMAN
CAM = pop 4. TRE = pop 4.
MIA is about to grow.
Turn 133 (110 A.D.)
MILITARY ACTIONS
ALPHA FACTION
BEASTMASTER attacks a HORSEMAN, who promptly runs away.
WAR kills that same HORSEMAN. WAR (4/4).
Worker Actions
The 3 captured Korean Workers = Road (2T). Ariel = Road (2T). Doc + Sleepy = Clear Marsh (6T).
We will learn
Feudalism in 14 turns.
IBT
THE RESISTANCE IN MANP’O HAS ENDED!
THE RESISTANCE IN NAMP’O HAS ENDED!
2 Resistors quelled in P’yongyang.
A Korean HORSEMAN kills WAR!
ATC = Worker -> Worker.
CON = Worker -> SPEARMAN.
MIA = pop 2.
ATL and NYC are about to grow.
Turn 134 (130 A.D.)
MILITARY ACTIONS
The new SWORDMAN = PERSEUS.
ALPHA FACTION
DEATH kills a HORSEMAN. DEATH (1/5).
Worker Actions
The 2 new Workers are named ‘Louie’ and ‘Launchpad McQuack’.
Huey + Dewey = Clear Marsh (6T). Snow White + Dopey = Road (1T).
A Settler founds MEMPHIS (MEM).
We will learn
Feudalism in 13 turns.
IBT
Korea has requested an audience. Wang Kon wants peace. He refuses to give anything (read: tech) for peace. Just the peace treaty. I don’t think so, and the war continues.
THE RESISTANCE IN P’YONGYANG HAS ENDED!
BEATRIX KIDDO kills an attacking ARCHER. BEATRIX KIDDO (4/4).
PERSEUS kills an attacking ARCHER. PERSEUS (4/4).
CHA = Settler -> Settler.
ATL = pop 3. NYC = pop 7.
PRO is about to grow.
Turn 135 (150 A.D.)
MILITARY ACTIONS
GAMMA FACTION
FIRE 04, FIRE 05, and FIRE 06 each hit their target.
FIRE 07 misses.
EL ZORRO kills an ARCHER. El ZORRO (5/5).
CONAN kills the WARRIOR. CONAN (2/4).
PERSEUS foolishly tries to capture Pusan by himself, and is killed.
We will learn
Feudalism in 12 turns.
I’m forgetting something major that happened this turn . . . oh yeah! I remember!
AN AMERICAN SCOUT HAS SET FOOT ON THE OTHER CONTINENT!
IBT
PESTILENCE kills an attacking ARCHER. PESTILENCE (4/4).
NYC = Settler -> HORSEMAN.
PRO = pop 3.
ATC and LYN are about to grow.
Turn 136 (170 A.D.)
MILITARY ACTIONS
ALPHA FACTION
BEASTMASTER kills a defending SPEARMAN in P’yongsong, and is unscathed.
ULYSSEUS attacks P’yongsong and dies!
GAMMA FACTION
FIRE 04 and FIRE 05 hit an ARCHER.
EL ZORRO finishes the ARCHER off. EL ZORRO (4/5).
Worker Actions
The Korean Workers help Cinderella = Road (1T).
Snow White + Dopey = Road (1T).
Lady + The Tramp = Clear Marsh (6T).
Louie helps Huey + Dewey = Clear Marsh (3T).
Bashful + Happy = Road (1T).
We will learn
Feudalism in 11 turns.
IBT
ATC = Worker -> Settler.
LYN = pop 2.
CAM is about to grow.
Turn 137 (190 A.D.)
MILITARY ACTIONS
ALPHA FACTION
BEASTMASTER kills the last SPEARMAN GUARDING P’yongsong. BEASTMASTER (4/4).
WE HAVE CAPTURED P’YONGSONG! (3 Resistors)
Worker Actions
The new Worker= ‘Darkwing Duck’.
Cruella = Road (6T).
Donald + Daisy = Road (1T).
We will learn
Feudalism in 10 turns.
IBT
P’yongyang is renamed ‘Toronto’ (TOR).
TOR = Worker -> Worker.
BAL = Settler -> Wealth.
CAM = pop 5.
NYC is about to grow.
Turn 138 (210 A.D.)
No Military actions this turn.
Worker Actions
Launchpad = Road (2T).
Cinderella + A Korean Worker = Road (1T).
Grumpy + Sneezy = Road (1T).
Cruella = Irrigation (8T).
Snow White + Dopey = Road in Forest (2T).
Bashful + Happy = Road (1T).
Bambi + Thumper = Clear Marsh (6T).
We will learn
Feudalism in 9 turns.
IBT
Medina (Arabia) has completed The Statue of Zeus.
NYC = pop 6.
Turn 139 (230 A.D.)
MILITARY ACTIONS
BETA FACTION and GAMMA FACTION join together at the Spices like originally planned. Since ALPHA FACTION is basically babysitting P’yongsong, I’ll just ‘remove’ them from the Attack Force.
ARAMIS attacks an ARCHER, and dies!
ROBIN HOOD kills the ARCHER. ROBIN HOOD (3/4).
FIRE 01 and FIRE 02 hit an ARCHER in the Mountains.
FIRE 06 and FIRE 07 fire at Seoul, but miss.
ATHOS kills the ARCHER in the Mountains. ATHOS (3/4).
FIRE 04 fires at an ARCHER, but misses.
FIRE 05 fires at an ARCHER, and hits.
MOE kills an ARCHER, and is upgraded to Regular status.
As INIGO MONTOYA moves to attack Seoul, Seoul’s CATAPULT fires, and injures INIGO who then kills a SPEARMAN.
XENA, CONAN, and D’ARTAGNAN each attack Seoul, and die horribly.
Worker Actions
Donald + Daisy = Clear Marsh (6T).
Grumpy + Sneezy = Irrigation (1T).
Doc + Sleepy = Road (1T).
Lilo + Stitch = Clear Marsh (6T).
Huey, Dewey, + Louie = Mine (2T).
Ariel = Road in Forest (4T).
A Settler founds MACON (MAC). A SPEARMAN is ordered.
We will learn
Feudalism in 5 turns.
IBT
Namp’o is renamed CALGARY (CAL).
Maya has entered the Middle Ages.
CHA and MIA are about to grow.
Turn 140 (250 A.D.)
I negotiate with Korea for peace. Wang Kon is unwilling to give me anything but the Peace Treaty. I agree to Peace to give me time to build my Attack Force back up. The war ends with a whimper not a bang.
Worker Actions
Grumpy + Sneezy = Mine (2T).
Snow White + Dopey = Mine (2T).
Doc + Sleepy = Irrigation (2T).
Mickey + Minnie = Clear Marsh (6T).
Bashful + Happy = Road in Mountain (3T).
We will learn
Feudalism in 4 turns.
End of Set of Turns
250 A.D., 164 Gold (+7 per turn).
First American-Korean War Stats
We captured 4 Korean cities and 3 Korean Workers.
We lost no cities and no Workers.
Korea lost 8 ARCHERS, 8 SPEARMEN, 3 HORSEMEN, and 2 WARRIORS.
We lost 2 HORSEMEN (FAMINE and WAR), and 6 SWORDSMEN (ARAMIS, CONAN, D’ARTAGNAN, PERSEUS, ULYSSES, and XENA).
BODY COUNT SCORECARD
3 Kills: DEATH and EL ZORRO.
2 Kills: BEASTMASTER, BEATRIX KIDDO, and CONAN.
1 Kill: ARAMIS, ATHOS, FAFHARD, INIGO MONTOYA, MOE, PERSEUS, PESTILENCE, ROBIN HOOD, and WAR.
RANGE WEAPON ACCURACY
FIRE 01: 1 for 2, 50%
FIRE 02: 1 for 2, 50%
FIRE 03: 0 for 1, 0%
FIRE 04: 2 for 4, 50%
FIRE 05: 3 for 4, 75%
FIRE 06: 2 for 3, 66%
FIRE 07: 0 for 3, 0%
Total: 9 for 19, 47.3% Not bad for the horribly inaccurate CATAPULTS, don’t you think?
I think that the war went fine until the bloodbath on
Turn 139. I probably should have taken Korea’s first peace offer on
Turn 134. Attacking Seoul was like

.
Here is my territory:
Here is Korea at 250 A.D.:
Here is the save game:
View attachment Lincoln of the Americans, 250 AD.SAV
As always, your advice, suggestions, and comments are greatly appreciated.
