Issue with the great scout that I am seeing. Don't know if it is EXE or CSD that is the source of the error.
Great scouts are appearing for the barbarians during the CSD barbarian horde quest.
1. Better.
2. Good.
3. Thank you.
4. About the entire resource changes thing: I think its a bad idea. Before you remind me its optional, you should note that you effectively change the game based upon a random... Thing. This makes pantheon choice extremely problematic, since instead of having bison and some sources of deer, I now have cattle. Additionally, scouts now upgrade into archers again...
Either I had 2 unlucky starts or I'm not getting any of ExCE's resources with the latest update. Banana on jungles only provide 2 food instead of 3 and don't show as being improvable. A nearby source of wine also said that, showing as yielding only 2 gold, but fixing itself on turn 2. Also did you revert the scout change? Because I could build one right away.
Dropbox is out of service now![]()
Also removed the continent resource replacement stuff.
Hey so I founded my first city on a jungle tile and my settler disappeared and no city was founded.
I'm not sure if this problem was related to that or not, but when I played the game there was a severe lack of resource diversity. About 2.5 different luxuries available in a really wide area. That being said, it could also have been the map generator.
What does the mod schedule currently look like? Crime >> Piety >> Prosperity (which may be folded into CCC) >> ExCE/New Civs/Sovereignty?
Piety >> Crimes >> ??
I'm waiting on Pope Gazebo for one tiny thing for Piety's update, and Crimes sort of needs Piety first because of the interactions between Piety level and Crime: Heresy, as well as the Grand Inquisition NW.
How close Prosperity is to Crimes depends on how developed Trade and Health comes along, and whether I want to delay Prosperity for them. And I don't want to throw several new mechanics at players all at once. I'll need some balance feedback on Crimes before I feel people are ready for Prosperity. These two, after all, overhaul existing systems (maintenance and Luxury happiness), so they're more in line with Piety's design than with Claims, Colonies, ExCE, or Mercs.
ExCE doesn't need much - it'll just be a quick fix to the Settler-Jungle thing when Gazebo can look into it. I'll sit down eventually and take a good look at Tribes, but it's lowest priority of these mods.
New Civs - I feel like my time is better spent getting as much done on my mechanic mods as possible. First, because there is invariably more playtime out of them, second, because civ support may change, and third, because they're generally more interesting to work on. Once I wrap up Piety, I'll take stock and think about Putin, Margarethe, and Innocent. But if Jan returns from the Commonwealth to do the WW1 art, I'll almost certainly focus on that next month, and I'll throw in Enlightenment and Akhenaten updates whilst I'm at it.
Sovereignty - once Piety is out of the way, I'll continue working on Sov. Prosperity and other things won't impede work on it too much. There won't be a December release, but it won't fall on the backburner.
Issue with YnAEMP: Civs with jungle starts seem unable to settle their first city. This might mean that jungle starts on any custom map don't work. If you need logs, the ones I posted on CL earlier might help.
Glad to hear that CNW will get a Deluxe, didn't know if that would happen or not. Rather irritating to land in Canada, only to run into the Aztecs making camp in Manitoba :3 Scramble, I think some of those Civs (Like Belgium) are being worked on by others right now. Might be best to wait till we can replace the current civs with updated modded ones.
I'm getting this too.
I'm pretty sure it was AoI who were intending to make Leopold II's Belgium, it seems like a bunch of their planned civs would fit into the scenario - similarly with Howard_Tafty's. That said, I'm unsure if they are even still working on mods.
Nothing I can do until Gazebo can help with the issue. Maybe I should've disabled Jungle impassability...