Extra Resources Modmod

insecttoid3

Chieftain
Joined
Dec 27, 2008
Messages
15
This contains most WoC module resources, converted for use with AND.
It includes both resources, as well as building changes for them(such as potters hut using clay). This assumes you have installed Early Buildings and Farming mods.

Adds:
Amber
Barley
Clay
Cocoa
Diamond
Flax
Jade
Oat
Papyrus
Timber(now required to build all wooden sailing ships from caravel on)
Tin

I removed Ruby/Sapphire/Opium from the initial convert, and modified appearance frequency/location somewhat for others.

To install, unzip to your assets/modules folder, and add the appropriate entry to your MLF file.
 

Attachments

Does this work with AND 1.62 and Resource Depletion?

Edit: I don't know yet if it works properly with depletion, but everything else seems to be working fine.
 
Id like to install this, but I have no idea what im supposed to add to my MLF file.

In your assets\modules folder there should be a file called: MLF_CIV4ModularLoadingControls.xml

In it are chunks of text such as:
<Module>
<Directory>Custom ArtStyles</Directory>
<bLoad>1</bLoad>
</Module>

Add one under the rest that says:
<Module>
<Directory>Resources</Directory>
<bLoad>1</bLoad>
</Module>



Grathoke: It is indeed made for 1.62, but I didn't add anything relating to depletion to it.
 
Because of the current issue with the game not loading symbols correctly (Firaxis has the code hidden in the EXE :sad:), adding these extra resources will completely break the game. This is the main reason I hope to create the "Goods" addition to the game, so we can open up more room for resources.
 
The only problem I've seen is it makes the defense/trade/sad/unhealthy icons in the city bar show as different icons(which ones depends on how many extra resources), all other icons show up correctly and I've seen no gameplay problems.
 
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