I don't think it should get any +% Science. This is a negative trait, it should only give penalties.
Alright, that sounds fine
I don't think it should get any +% Science. This is a negative trait, it should only give penalties.
So I'd request that rather than simply complaining that they aren't where they should be, instead suggest what you think they should be changed to and why.
Now thats sounds like a very reasonable way of handling the/a problem.
Speaking of traits, how come Mongkut and Mobutu both have 3 beneficial traits (and 1 of these new ones for a total of 4)?
<Traits>
<Trait>
<TraitType>TRAIT_CREATIVE</TraitType>
<bTrait>1</bTrait>
</Trait>
<Trait>
<TraitType>TRAIT_PHILOSOPHICAL</TraitType>
<bTrait>1</bTrait>
</Trait>
<Trait>
<TraitType>TRAIT_FOREIGN</TraitType>
<bTrait>1</bTrait>
</Trait>
<Traits>
<Trait>
<TraitType>TRAIT_IMPERIALIST</TraitType>
<bTrait>1</bTrait>
</Trait> <Trait>
<TraitType>TRAIT_BARBARIC</TraitType>
<bTrait>1</bTrait>
</Trait>
<Trait>
<TraitType>TRAIT_CHARISMATIC</TraitType>
<bTrait>1</bTrait>
</Trait>
</Traits>
HUH??
This is how they are for me in Civilopedia:
http://imgur.com/a/SZHHR
Could just be some weird bug, since the CIV4LeaderHeadInfos (I just checked now) is like you said.
No, v23 didn't have those new negative traits (Foreign, Barbaric) yet.
I don't want to sound rude, but I just really, absolutely dislike these new traits. It isn't only the matter of balance (for example Hiram being now possibly the greatest moneymaker in the whole universe - two +1 commerce bonuses) but just an absolute randomness of pros and cons of every single one of them. "Idealistic" disadvantage gives penalty to great people birth rate and health, "Isolationism" bonus to research, "Politician" advantage is actually just a poor variant of "Spiritual"...
Can these new traits become optional, even if only for old leaders (from v23) and until they become, well, more refined ?
The best would be if traits (2 good, 1 bad) will be random generate for every era
Ill keep a list of changes that the c2c team want to do and the good suggestions made by people including myself
PROPOSED TRAIT AMENDMENTS
- Redundant & inappropriate traits. Such as traits that don't 'fit' the leader. Also traits that have no real bonus/penalty because its already in a trait that that leader has.
This means anyone with a BARBARIC trait cannot be AGGRESSIVE as well because this would make the COMBAT1 for MELEE units redundant.
-Chief Head Hunter
-Genghis Khan
-Ragnar
-Shaka
- PROGRESSIST - How do people feel about the upgrade outside of borders ability for this trait. I think it is extremely powerful. However I like it a lot. This trait needs to be nerfed I think.
Such as change <iLevelExperienceModifier>15</iLevelExperienceModifier> to
<iLevelExperienceModifier>35</iLevelExperienceModifier>
Also maybe get rid of the Combat1 for guns so only ASSAULT MECH and HITECH ? Keep in mind AGGRESSIVE TRAIT also gets combat1 for these units so these traits are therefore mutually exclusive ( thus Frederick has to be changed - thanks Acularius)
- Even out the spread of traits, some traits have lots of leaders and some only have very few, such as PROGRESSIST which only has FREDERICK. MEGALOMANIAC has 10 leaders, revolutionary has 5 for instance. DECEIVER has 3, HUMANITARIAN has 4, SCIENTIFIC has only MANSA MUSA. AGGRESSIVE HAS 23.
- AGGRESSIVE EXCESSIVE combo could be too strong I think, free COMBAT1 + CITY_RAIDER1 for all melee units out of the box is kinda OP. This is a good way to trim down aggressive leaders and switch them to deciever, humanitarian, scientific etc.
-ATTILA
-BOUDICA
-HEKE
-SITTING BULL ( he has protective, nomad, excessive - each giving him free promotions- currently one of the best leaders in the game therefore in my opinion. *[Change nomad to humanitarian maybe]*
- Rewrite trait descriptions- although I like the current descriptions they sometimes don't reflect the bonus/penalty. Also none of the building modifiers are listed. Although there aren't that many, players need this valuable info.
- SCHEMER trait might need adjusting, it wasn't in the civ4traitinfos.xml so I haven't touched it/thought about it. Thoughts?
- Update new leaders such as Italian leaders.
- POLITICIAN trait has <fRevIdxGoodReligionMod>0.5</fRevIdxGoodReligionMod>
Which is a +50% modifier to having your state religion in the city. It also get +100% production for POLIS COUNCIL. These aren't listed.
Despite these two things, this trait seems a little bare im not sure.
- REVOLUTIONARY the max anarchy 3 is too strong I think. Since overall these new traits are supposed to be negative albeit sometimes marginally, I think this facet of the trait (max anarchy 3) is kinda too good. I think subtract the free LOYAL promotion for spies. Also make the -1 gold per city -2 ??
- MEGALOMANIAC the
+4%
+3% and -20% culture doesn't really 'fit' the trait, I also feel this is too strong. +10% to civic upkeep maybe?
- EXPANSIVE +4 health, maybe reduce to +3? Also Industrious +35% -> +40%? Was thinking scientific deserve +2% science to make it 12%?
- BARBARIC needs a slight nerf I think, such as a penalty when building universities -30% production and theatres -25%.
Thats it for now but as things come up ill adjust the list.