Blakmane
Prince
- Joined
- Feb 17, 2007
- Messages
- 447
There is something strange in these savegames. In all of them, the Kuriotates are closed in the lobby and I cannot access with them as a player. I tried to reproduce the OOS in the second savegame (Malakim immediate) by entering with the other five players and letting a few turns pass but I got no OOS errors.
Kuriotates are closed because they were eliminated before the first save by the clan.
I went on this morning to try and produce some logs for you using the computer/laptop setup we have here, but I also cannot replicate any of the OOSs. The game runs totally smoothly, and I am at a bit of a loss. That suggests it is NOT the kurios that are causing the issue but something player specific.
If another player had not followed the installation correctly (say, had not installed patch O or had installed the balance changes before beta3), could that potentially cause OOS? Or would that just cause a version error when they tried to connect? My only other thought is, could they have messed around with their BUG settings, which is why we can't reproduce it? I remember some change which enforces BUG settings in MP though, right?
I wasn't able to reproduce this issue. Did something special happen right before the disconnection?
Kurio's computer crashed. I also can't reproduce the issue. I can, however, attach the save. Might've just been a freak occurance. Luckily it was on turn 2 so nothing was lost. I have save OCD as host anyway.
Nice find! You are reading the prerrequisites correctly; it seems that Rally has been broken since it was moved from the "Cultural Values" category to the "Membership" category. Besides this, I also saw that Crusade wasn't limiting the building of workers, settlers and certain buildings correctly. Both of these issues have been fixed and a hotfix for your next game is attached to this post.
Awesome, I tested it in-game and it works great!
I thought Kael deliberately removed the building restrictions during crusade to help the AI (who can't cope with them)? Maybe not.
As an aside, Courthouses probably should be buildable in order to facilitiate unbroken expansion. That's neither here nor there though.
I'm sorry about the OOS errors, but I'm also glad that the game is being fun![]()
Not a problem

Although it is possible that there are more Kuriotate-related OOS errors that I have overlooked, I'm certain that beta3 introduces no new OOS that could be caused only by their presence. I have tested a beta3 multiplayer game with the Kuriotates as human player and I ran it until turn 100 without any OOS errors or differences in the logs, which makes me wonder if some specific conditions are needed to reproduce your issue. The only big change in beta3 that could possibly produce OOS errors is the new spawning code of wilderness but I don't think that could be the cause because Wilderness is very verbose on logs and I would have seen something in the logs of my test game.
Although it originally looked suspiciously like a kurios OOS, I am no longer convinced because I cannot replicate it. I was hoping it was something immediately obvious... but perhaps life is not meant to be that simple. We'll keep on with beta 3 and let you know if we encounter it again.
Those changes are interesting. I like the Chaos Marauder and Mobility changes![]()
Cheers! The other changes are just the ones we already discussed in one of these threads - pretty basic melee line and monk buff. Chaos Marauder change is pretty self-explanatory. Mobility change was to slightly nerf mobility synergy and also to encourage cartography early - we found it is an orphan tech that usually gets skipped. I'm also considering making cartography an alternate trade prereq, but haven't given it enough thought at this point. This change saw nilhorn much earlier and considerably more right of passage agreements cropping up.
The other changes seem to work well for us so far. Suddenly boarding parties actually saw use! They're still a little underpowered because they don't get the free promotion, but actually useable instead of completely worthless.
Thanks to your friends and you for the testing and the feedback! It's really appreciated![]()
Not a problem. The plan is to keep hosting games when we get the chance so hopefully you'll get a steady stream of feedback each weekend or fortnight.