zoommooz11
Warlord
- Joined
- Jul 28, 2013
- Messages
- 162
@FA
The normal units that get yield from kills (cleric of mask etc) were also not working. I believe its because the hero file overrides/deletes it. I moved all of the data (normal units) over to the hero's file, and they now work as intended.
Edit: Also, on the main map (huge) the timber resource up near the witch-king start, is a 23 resources timber, is this intended or a bug?
Perhaps it should be harder to get races other then your own. For city stats, make it so only allies can get it, rather then just friends.
Edit 2: Got a quest from a city state for going to war, but the civ in question was allied to this particular city state, so accepting the mission put me at war with them also, which seem a bit weird.
Edit 3: Noticed that the guidance spell adds more then three if the unit has higher combat rating. Ie bane cleric 13, becomes 19.
Also, not sure if this is because of my 'tweaking' on the fly, but the cleric hero levelled up fine, but upon reload has had it strength reduced to 21 (should be 28-level 5)
Lastly, how would I go about making a particular unit gain xp per turn (like you have done with the ai hero's). Because I love the undead race, I am buffing up vampires significantly and would like to add this feature to them (ie trueblood style, very old vamp=very powerful vamp)
The normal units that get yield from kills (cleric of mask etc) were also not working. I believe its because the hero file overrides/deletes it. I moved all of the data (normal units) over to the hero's file, and they now work as intended.
Edit: Also, on the main map (huge) the timber resource up near the witch-king start, is a 23 resources timber, is this intended or a bug?
Perhaps it should be harder to get races other then your own. For city stats, make it so only allies can get it, rather then just friends.
Edit 2: Got a quest from a city state for going to war, but the civ in question was allied to this particular city state, so accepting the mission put me at war with them also, which seem a bit weird.
Edit 3: Noticed that the guidance spell adds more then three if the unit has higher combat rating. Ie bane cleric 13, becomes 19.
Also, not sure if this is because of my 'tweaking' on the fly, but the cleric hero levelled up fine, but upon reload has had it strength reduced to 21 (should be 28-level 5)
Lastly, how would I go about making a particular unit gain xp per turn (like you have done with the ai hero's). Because I love the undead race, I am buffing up vampires significantly and would like to add this feature to them (ie trueblood style, very old vamp=very powerful vamp)