About my map, I might go back to it. But it was made for an old version (v.8 I think), so I'll need to reconsider some things like resources.
I assume it would be very difficult or impossible to allow for dynamic choice of the civs in the scenario... but I have a few questions on things I'd change, but it'd be good to hear your take on it.
- Why did you remove the Durpari civ and replaced with Lantan? Even in your latest map, you could probably put Estagund there (and Durpar would be a few hexes away), while you had to increase the physical size of Lantan a lot in order to hold a civ. And the Durpari (especially is you consider the rest of the Shining Lands as well) are overall much more important as a nation than Lantan. I found it was well-represented as the city-state of Sambar.
- Is it problematic for some reason to have a larger map east-west? Since the number of cities is limited in your mod, it seems to me that huge expanses of land (or water) in certain places aren't necessarily a balance problem, and the map could be extended.
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Now for more general map stuff that would need deeper modding, I have a few more suggestions, coming out of a Realms fan's perspective.
- Luruar (the Silver Marches) are a WAY more important political, military and magical force than Many-Arrows. I understand wanting to include an orc civ, but at least for me, in the Realms it just doesn't cut it. I would definitely make Luruar a civ and Many-Arrows a city-state.
- If seems odd for Zhengyi to be the ruler of Damara. I assume you wanted to put him there in order to balance evil/good civs, and therefore created a Damara/Vaasa amalgam. It would still make more sense for me if the amalgam was named "Vaasa" though.
- I don't understand why you put Taegan Nightwind as the ruler of Impiltur. I hadn't even heard of the guy, and looking at the info I can find, he never ruled Impiltur (correct me if I'm wrong). For a good/neutral-aligned Impiltur, you can have Queen Sambryl or (King) Imbrar II.
- Chult's ruler should probably be named "The Chosen of Ubtao", not "The Ubtao". Amn's ruler should probably be "The Council of Six", not "House Selemchant". Durpar's should be "The High Council", not "Durpar Traders". I'm wondering if there's a character or word limit, since your choices seem a bit arbitrary? Honestly ignorant about that.
I can probably go on about these things. Let me know if it is appreciated.
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As for gameplay bugs... I played one game in v.12 as a neutral Amn and noticed a few issues. Specifically:
- The neutral alignment benefit Wisdom Campaign did not grant the +1 Faith in forests. It is odd, because it seems as if sometimes they do, sometimes not. It took me a while to notice, so I don't know much about what could be the issue. I don't know about Hunting Camps either as I didn't have any.
- Pastures don't seem to benefit from the Speak With Animals (+1 Weave) spell.