Valkrionn
The Hamster King
I love the new Great Engineer... Mootus Pont. 

I love the new Great Engineer... Mootus Pont.![]()
in patch 'k' jungle is giving +1 food +1 hammer for the Cualli (to offset the -1 food) while just +1 hammer for the Mazatl.
so dont expand, QUOTE]
and then you fall behind in research because you don't have enough commerce from your 1 city.
Then the AI beats you to the religion you wanted to found, etc.
Being forced to not expand is pretty crippling. Someone beat me to Order because of it, and I called that game a write off.
so dont expand,
and then you fall behind in research because you don't have enough commerce from your 1 city.
Then the AI beats you to the religion you wanted to found, etc.
Being forced to not expand is pretty crippling. Someone beat me to Order because of it, and I called that game a write off.
OK, I don't think this is a real reason. You can always start a new game, if you are not willing to do something different than in most of your games. If you want to always win, pick another difficulty. If you are prepared to do whatever it takes to save a difficult game, then go for it. I do not think complaining about it is helpful in any way or that it makes any difference.
I think we need more things that give neutral gpp points, personally.All buildings that normally give great commander points instead give neutral GP points, allowing you to fill up your gp bar and then switch to the specialist you want for one turn to pop that type of gp.
I think we need more things that give neutral gpp points, personally.
Can I suggest making the Inspiration spell give neutral, instead of sage GPP ?
Considering mammon is the god of greed, I think it would make sense that one of his spells could be used for great merchants if you choose.
Good idea. no moar balance discussion then.
Just bugs:
Started another new jotnar game, this time on patch K. I was previously playing on my jotnar-hacked-into-patch-j version.
1. I'm seeing the same issue with Jotnar being unable to change civics.
2. Egrass got a new model already? When I was playing with him yesterday, he had shiny blue and gold armor, and no weapons or tools. Now he has a more rough look, plus a sword and shield. It looks odd, seeing him dig roads with his sword. And considering that metalworking hasn' been invented yet, I'm thinking he might be best to stay barehanded. If he must have a weapon, it should at least be something more primitive like a club
3. Has there been some change to citizen spawning? Yesterday I was getting more of them than I knew what to do with. But right now, it's turn 54, my capital is size 6, and not a single citizen spawn yet.
4. The jotnar theme music seems to be the Mercurian theme. Is this a bug, or do they just not have a unique theme tune?
Edit, now turn 70. Maxed out capital size, still no citizens. I think it's broken.
I just invaded the Mazatl with Egrass, and killed one of their shapers.
"You have captured a slave"
Lo and behold, I have.
But I'm not running slavery. Shouldn't it be a worker, or preferably a shaper?
Jotnar workers don't get the special Giantkin promotions as they age. It worked for Egrass so they're not broken, just not working on workers.
Also, turn 97. I have 3 cities, two of size 8, and one of size 2. And I FINALLY just got my first citizen birth. I think something is really wrong there.
It's worth noting though, that I got a worker on the turn after I took a city from the mazatl. Perhaps capturing a city triggered something.
One turn later, another citizen too.
2 turns later, another citizen.
I'm definitely convinced that taking a city triggered something.
Not sure if this is a bug, but making the AI's current research invalid doesn't stop it.
I tried removing mysticism from the Khazad 1 turn before they finished researching Way of the Earthmother, so they wouldn't be able to found RoK so soon. They still did it.
Egrass doesn't have combat animations, despite his big sword. He just stands up and crouches like workers do.
Is it possible to fix that? I understand he needs worker anims for his worker stuff. Can the two be combined ?
Probably due to AC's tweaking, Hill Giants no longer have their -50% city strength.
I don't have a problem with this at all, and always thought that was silly. But I felt should report it anyway.
If I remember correctly you can only ever enslave the lizard workers. Mostly to stop you from capturing shapers.
Will see what AC says regarding that.