War Chicken
Warlord
Exactly that one.
Interesting bug you have found. There was no crash report or anything for me, just a straight dump to the desktop.
Did you do anything special to set up the bug for repeating it, or is this just happening to you frequently?
Exactly what happens to me. Nothing in the log files to indication any problems (as far as I could tell, at least).
The really odd part is that it *doesn't* crash for me... I'll poke it some more to see if I can make it do so...
Interesting bug you have found. There was no crash report or anything for me, just a straight dump to the desktop.
Did you do anything special to set up the bug for repeating it, or is this just happening to you frequently?
Hmm, for me the best way to trigger a CTD is to try and start a new game after I play my current game for awhile. That's a little annoying.![]()
I hope that's only a minor thing. OH, and as bugs go, the only other one is the weird display glitch where if you click on say a plantation as an order, and then mouse over the worker, the amount of time displayed is about 2 times what the plantation display says. I.E. if it says 14 turns, the mouse over says 28. Without fail, even.
Also, are there any side effects for not playing with the Armageddon counter?
[to_xp]Gekko;7752995 said:first of all, thanx for patch G.
second: not really a bug so if this is not the best place to post this forgive meI'm noticing some weird behaviour from lairs:
I'm now about 50 turns in a game with patch G, and barrows and ruins don't seem to spawn any skeletons and lizardmen... also, getting gold from lair exploration is very, very, very common. more than from tribal villages it seemsit might be nice to tie lair exploration results to difficulty, like tribal villages work. oh, and units can explore a lair and then move on the same turn if they still got movement points. I guess this is working as intended
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Traceback (most recent call last):
File "CvSpellInterface", line 22, in cast
File "<string>", line 0, in ?
File "CvSpellInterface", line 1214, in spellExploreLair
File "CustomFunctions", line 305, in exploreLairBad
RuntimeError: unidentifiable C++ exception
ERR: Python function cast failed, module CvSpellInterface
No worries, I don't expect a personal response for every python exception I find, well unless you have questionsEDIT: Crossposted with you Seven05: The line 305 error is possibly fixed in the next patch. Thought I had it fixed before I ran out of time and allowed Vehem to finally call the patch good (I made him repack it like 7 times or so trying to fix that one...), but the patch was to solve a much bigger error, so it was deemed neccessary to push it through even if this one wasn't completely kosher yet.