Wodan
Deity
Teach Spellcasting doesn't do Spell Extension I.
Teach Spellcasting doesn't do Spell Extension I.
I don''t think this is a bug. Where was it mentioned that it should? It only teaches lv1 spells
I'm getting a weird CTD. It's crashing at or near the end of the animal civ turn. This is the second time it has happened, and I got around it the first time by deleting 30-ish bears, lions, elephants and wolves, plus one evil fawn. None of them seemed to be doing anything odd.
I play on huge maps with lots of civs, so if there's a way to crash the game, I'm probably going to run into it, and this is the first time I've seen the animals crashing. The dark forests option is enabled, and this is the first time I've gotten evil fawns, if that's relevant.
OK... This keeps getting stranger and stranger. After defeating five (5!!) Acherons (lost a LOT of troops I have to tell you; thank God for Obsidian Gates), I had to figure that there was a barbarian city on the large island where they were located. So I sent out four Beastmasters to search the island and find the city. Well... There was NO city on the island and I'm about 100% certain that I would have known if one of my civs' explorers had destroyed it (as usual, given my multiple personalities, I'm playing hotseat). Subsequently, there was no freakin' Dragaon's Hoard to claim.Not really... I hadn't made any changes to Acheron or in the pythons. I HAD made some changes to permit myself to train some other heroes (for civs that weren't in the current game) to which I wouldn't normally have access. But, as I said, I did check the "UnitClassInfos" and it WAS set to only "1" Acheron so I'm not quite sure how Bhall (if that's the correct diety) came up with five.
This one I already fixed from another crash report, it is a division by zero error from someone managing to have a negative 1 power rating. Still haven't had time to decide precisely who/how has such a rating though. It IS a fairly rare thing, so I suspect it is due to the issue of players being removed from the game all except for a treasure chest.
OK... This keeps getting stranger and stranger. After defeating five (5!!) Acherons (lost a LOT of troops I have to tell you; thank God for Obsidian Gates), I had to figure that there was a barbarian city on the large island where they were located. So I sent out four Beastmasters to search the island and find the city. Well... There was NO city on the island and I'm about 100% certain that I would have known if one of my civs' explorers had destroyed it (as usual, given my multiple personalities, I'm playing hotseat). Subsequently, there was no freakin' Dragaon's Hoard to claim.
It almost seems like the Animal civ was spawning Acherons in the same manner as it does Gurid and Margalard (times five!). I checked the CivInfo XML and the Animal civ is NOT listed as being able to turn out Acheron so I'm kind of clueless how this could happen.
I think that this may explain why, after finding that Acheron was being "held" after defeating him by Beastmasters in OTHER games, whey I couldn't set up the controls to train him. I'm guessing that there was ALREADY more than one Acheron on Erebus -- somewhere...
Anyway, if you give this some thought and figure out what the heck is going on it would be much appreciated.
Typically those kind of crashes are graphical. Could use a save on the chest if you have one, shouldn't have been deleted, but there may have been a special "remove barbarians" code which I missed somewhere. I'm thinking about setting up some rigid blocks for the chests though which prevent them from ever being moved or (while they have any promotions) killed.
Elegy of the Sheiam and Hallowing of the Elohim are both broken. There's simply no code for them in onProjectBuilt. Does anyone remember exactly how they should work?
Bug: Jotnar Unit Upgrades
Hunters gained by Dominate or Mind Control can be upgraded to Cyclops (Ranger replacement).
Troll Hunters (the Hunter replacements) only upgrade to Elder Trolls.
Goodness no. I forcibly ended the program. It was spinning for almost 10 min. I figured it wasn't coming out of it. I had a good 40GB left... (On my... 500GB hdd... ^.^' )Out of curiosity, was 6GB all the freespace you had? I am wondering if whatever loop it got stuck in ever ended.
That's exactly my point -- you're missing the idea... What I'm saying is that Acheron to have been spawned in a fashion similar to ANIMAL units as I could find NO barbarian city on the island where the FIVE of them were spawned. I fully realize that Acheron is SUPPOSED to be trained in a barbarian city (where the Dragon's Hoard is placed concurrent with his birth!!!). What I'm saying is that doesn't appear to be what happened in the game since 1) there were FIVE Acherons and 2) there doesn't appear to have been a barbarian city that trained him.Acheron isn't produced by the animal civ. The barbarian civ builds the dragon horde, which then spawns acheron.
I'm surprised that I'm the only one reporting this issue since I've encountered it in two different games, pretty much terminating the game since it's unfair to those civs to continue.