@Valkrionn: Sorry, I didn't have the time to add the latest FlavourMod changes at the last weekend.
I just got my hopes up when I saw the patch is all.These alone will probably convince me to give FF another try.![]()
It is the exact same issue that you were able to avoid (for a while) by disabling Hyborem, Lairs & Unique Features. Doing those just made this issue less severe by removing a lot of Skeletons from the world. But if you had Luchuirp with their golems parading around, or the Balseraph with Loki, or any other unit which didn't have a UnitCombat, but COULD fight, then this issue eventually bit you and caused a crash at some random, unrelated point.
This fix is NOT included in patch I however, so don't "come back" to Fall Further expecting absolute stability with patch I, wait for J![]()

It is the exact same issue that you were able to avoid (for a while) by disabling Hyborem, Lairs & Unique Features. Doing those just made this issue less severe by removing a lot of Skeletons from the world. But if you had Luchuirp with their golems parading around, or the Balseraph with Loki, or any other unit which didn't have a UnitCombat, but COULD fight, then this issue eventually bit you and caused a crash at some random, unrelated point.
This fix is NOT included in patch I however, so don't "come back" to Fall Further expecting absolute stability with patch I, wait for J![]()
. From what you said, it seems I got lucky in my latest game: apart from the disabled features, I also have no Luchuirps or Balseraphs in my current game, so I look forward to finally finishing a game 




Exactly what I've been waiting for. 

Glad I hadn't gotten around to merging yet.![]()

I still really wish someone would put together a "Fall Not-Quite-So-Far" mod that has all the schema, DLL, and essential python but none of the original content. An unaltered gameplay FfH mod with all the capabilities of FF would be extremely useful for modmoders.