Fall Further Plus

Went ahead and made the Steamworks the shrine, so giving the Mechanos religion a shrine is almost more of a nerf than a benefit. :lol:


Steamworks:
  • 1 :gp: point (Great Engineer)
  • +5% :hammers: (down from 50)
  • +4% :science: (down from 40)
  • +1 :science: per city with Ordo Machinarum.
  • Provides 1 Refined Mana.
  • -10 to crime rate.
  • Provides (Clean) power to the city.
  • Spreads Ordo Machinarum. (Will NOT spread without the Steamworks.)
  • Grants 1 Great Engineer slot, and 1 Great Sage.


I'm not sure about the power yet. Might not make it into the actual release.
 
I like it...
Great idea, just what does power do to things in FFH?
Is it the same as in vanila civ?
 
Went ahead and made the Steamworks the shrine, so giving the Mechanos religion a shrine is almost more of a nerf than a benefit. :lol:


Steamworks:
  • 1 :gp: point (Great Engineer)
  • +5% :hammers: (down from 50)
  • +4% :science: (down from 40)
  • +1 :science: per city with Ordo Machinarum.
  • Provides 1 Refined Mana.
  • -10 to crime rate.
  • Provides (Clean) power to the city.
  • Spreads Ordo Machinarum. (Will NOT spread without the Steamworks.)
  • Grants 1 Great Engineer slot, and 1 Great Sage.


I'm not sure about the power yet. Might not make it into the actual release.
You're actually using my suggested name? I'm happy now :)
 
Power does nothing for anyone but the Mechanos. They have a powerplant UB that produces power with refined mana at Alchemy, which is off of Machinery, and their forge UB gives an extra 50% :hammers: with power. Of course, aside from the Steamworks they have to get to Alchemy for that, so it's rather late game.

Edit:
You're actually using my suggested name? I'm happy now :)

Best one I've seen suggested. :lol: I also used your name for the tundra improvement, the Yaranga. :goodjob:
 
Power does nothing for anyone but the Mechanos. They have a powerplant UB that produces power with refined mana at Alchemy, which is off of Machinery, and their forge UB gives an extra 50% :hammers: with power. Of course, aside from the Steamworks they have to get to Alchemy for that, so it's rather late game.
Power is a nice thing. At first, I was tempted to add it some way or another but I finally renounced, thinking it would do nothing but lower the degree of uniqueness of the Mechanos.

Edit:

Best one I've seen suggested. :lol: I also used your name for the tundra improvement, the Yaranga. :goodjob:
No, remember, the best one is: Skynet!

Hm, anyway, I've seen that for the Yaranga. It's cool too! If I ever add the Giraffe, I would name them Valkrionn Rider! :lol:
 
Oh dear god. :eek: So Giraffes are named Valkrionns in Erebus? :lol:

I think it actualy refers to those crazy (brave:king:) enough to ride them into battle.
The same way as it refers to combat hamsters.

BTW, huge mechanic techno-gotic post modern fire spiting machine girafe monster anyone?
 
More Religion info:

Clock Tower (Temple):

  • Requires Writing
  • 130 :hammers:
  • +20% :science:, +10% :culture: (Opposite of the Empyrean temple)
  • Free Magic Resistance promotion for units built in the city.
  • Can turn 1 citizen into Engineer.
  • +1 :) from Incense.

Steam Tank (Religious UU):

  • Requires Mathematics.
  • 120 :hammers:
  • 5:strength:, 4 ranged.
  • 100% Air Combat limit. Capable of killing.
  • 15% collateral damage to 1 unit, to a max of 30%.
  • Bombards 25% per turn.
  • No defensive bonus, ignores building defense.


Not sure if I'll add a hero or not.
 
Add a hero or two. All other religions have them.
Also, how will you name the priest line?
 
Not sure how I'll name them...

And the reason I'm iffy on the hero is this religion is blocked from nearly everyone, and is founded by them the moment they settle their first city... There's not really any chance of them losing it. One hero MIGHT be okay, as that brings them to a total of 3... Same as any other civ, with both religious heros.
 
Well, what is he going to be?
After that is figured out a name will come naturaly...
 
If you add a hero, it should be something unavailable to the Mechanos, and designed/balanced as such. Otherwise it will simply be another Mechanos hero, and if you're going to make one of those it should just be Mechanos specific anyway so they don't have to hoard their religion to be sure they get it.
EDIT: and in the time it took me to say that, you already sort of addressed that point
EDIT2:
And the reason I'm iffy on the hero is this religion is blocked from nearly everyone, and is founded by them the moment they settle their first city... There's not really any chance of them losing it. One hero MIGHT be okay, as that brings them to a total of 3... Same as any other civ, with both religious heros.
Total of 3? What changed? They have Feris, Goliath, and Boris already, and I thought you mentioned a potential zeppelin hero somewhere. That plus a religious hero would make 5.
 
Why not make the religion avalable to all, but with special bonuses for the mech?
That is what FOL is at the moment but for the elves.
 
Why not make the religion avalable to all, but with special bonuses for the mech?
That is what FOL is at the moment but for the elves.

That isn't a bad idea. Other civs can power up the steam tank and enjoy the tile bonuses from refined mana. The restricted spread will probably prevent mass-adoption foolishness. The Mechanos obviously have more uses for the mana, so all is well.

In other playtesting news...other civs are building refineries. The infernals in my current game have a few of them.
 
Just make it so the Ordo Machinarum's hero isn't buildable. She (or he) would only be acquired through an event that would happen in evey game (or not?) but with a little weight and very harsh requirements.
 
Just make it so the Ordo Machinarum's hero isn't buildable. She (or he) would only be acquired through an event that would happen in evey game (or not?) but with a little weight and very harsh requirements.

Bad idea, realy bad idea.
 
The steam tank sounds a little odd.

I think something like that should at least require Engineering + Bronze working. Mathematics seems too early for a tank.

I'd also suggest making it more powerful with iron working, mithril working, and machinery. though autoaquire promotions based on the unitclass and tech prereq. Probably should require it to visit a city for upgrading.

I think the no ranged damage limit is a bit overpowered, to start with. It would be quite reasonable once it's made of mithril and has advanced machinery, but it should have a limit to start off. Maybe 50% or so. That's a hell of a lot more than most archers.
 
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