I'm loving the new civs (I've played as Archos and Mozequ... the good lizards), but I've been getting infrequent CTDs. I've never gotten any with vanilla FfH, so I'm thinking it's caused by Fall Further. Normally, I just load up the autosave and keep playing... definitely worth the cost of the new civs.
However, in my current game I'm crashing every time I hit the end turn button. At first, it crashed when an enemy galley attacked mine. I figured I'd avoid the crash by moving my galley out of range, but that just seems to have made things worse.
I've attached the save file. Fall Further is the only mod mod I'm running. Hopefully you guys can figure it out, but in the meantime, anyone have a suggested workaround? I really don't want to load up the earlier autosave, as a lot has happened in those turns, and I'm afraid I'll just hit the CTD again anyway.
I just had an idea... maybe if I have it change up the random seed, it won't CTD. Anyone have any idea how to change that setting in a game in progress?
Oh, as for other info on the save, it's set to epic speed, huge map, 18 civs. Also, I'm playing as the Mazatle (though I experienced CTDs with the Archos as well).
Just to re-emphasize: with the attached save file, the game should crash whenever you hit the End Turn button. It's not random like the other crashes everyone seems to experience.
Last Edit: I finally figured out a way around the crash... I had that suspicious galley suicidally attack an enemy galley- no crash when I ended my turn. I might try disbanding it tomorrow and see if that does the trick as well, but it seems almost certain that my galley was, for some reason, causing the CTD. Hope this helps.