Installation Instructions
Mapscripts
Cephalo's Creation script for FFH2 has become very popular (I play it most of the time myself) and a request was made that the new races started in favourable terrain. To this end, I've added civ-preferences to the script for the Lizards, Chislev and the Archos. The Lizards will start in lowland-wet terrain where possible, the Chislev should favour the plains and the Archos favour areas with a decent food-potential (allowing their Capital to grow). All is Cephalo's - he did all the work on the script and made it really easy to add Civ-preferences.
Creation Mapscript for FF Download Here
Jean Elcard has also created a "Flavour Mod" based on work done a long while back by Dreiche. This allows you to ensure that civilizations are spawned in suitable locations on *any* map script that has been adapted to include the flavour mod (adapting a script is as simple as adding
from FlavourMod import * to the start of the script file). He has included the Fall Further races in the official release, though it can equally be used with vanilla FfH. He has also included a pre-adapted example Map-script based on Cephalo's "Perfect World" script.
Download FlavourMod Mapscript Module Here
More recently, he has released a beta version for "Flavour Mod 2" which fills a similar role, but is neater and includes a game option to enable "Flavour Starts" rather than editing the scripts. Rather than being a module to include with the mapscripts (which allows limited control) this one is also an SDK/XML modification - for which he has also included a Fall Further version.
Download FlavourMod 2 Here
DLL Source
Updated for 042c.
Download Changed DLL files here