Oi. Awsome mod. Found a little bit of an issue/bug though.
Turn 0, every jungle seems to be a deep jungle in the world?...?...?... But this goes away turn 1?... O.o... I imagine this could be messing with the computer(well, non lizardman computers) a fair bit depening how they place cities... I mean, they place them bad enough already... o.O
Heres some screenies for those who... Wish to see. O.o...
Turn 0
Turn 1
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CyberRoadRunner said:I notice you have slightly modified cephalo's creation mapscript but which version of the mapscript is it?
Just wondering, why can't the Cualli get slaves in any way what so ever? It makes thematical sense for them to use both Blood & Sacrifice, and Slavery. However, they can only use one. Would it make sense to move B&S to Compassion?
So far I've been impressed with how the AI handles the new civs. It seems to deal fairly well with the new mechanics. Especially the Chislev.
It might do a little *too* well with the Chislev and the Mazatl if I'm honest, though the Mazatl have calmed down a bit since I added the partial feature happiness to the DLL (0.5 happy per Jungle). Still - I have seen games where the Chislev don't do too well (they once expanded quickly, declared war on the Archos and got thrashed all the way back to only their second city remaining before capitulating). I do love Daracaat when he gets in a bad mood
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It might do a little *too* well with the Chislev and the Mazatl if I'm honest, though the Mazatl have calmed down a bit since I added the partial feature happiness to the DLL (0.5 happy per Jungle). Still - I have seen games where the Chislev don't do too well (they once expanded quickly, declared war on the Archos and got thrashed all the way back to only their second city remaining before capitulating). I do love Daracaat when he gets in a bad mood![]()
hey, what do you think is the reason they do so well?
are they doing better than FfH II civs?
If so, do you think you can check with Kael about some tweaks on AI or settings or whatever, to improve Civ behaviour of FfHs regular civs?
i still think the swamps need -1 food somewhere along the line, maybe remove the bonus at tracking? The only problem with this is the cuatli needing somewhat of a boost to counter their loss of food.
Another option would be tuning down their temples a bit.
Population 1 2 3 4 5 6 7 8
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Food Consumed
StW 1 2 3 4 5 6 7 8
B&S 1 3 4 6 7 9 10 12
Normal 2 4 6 8 10 12 14 16