Well Oghma isnt wisdom, she is Knowledge... Intelligence and Wisdom are different things, and Knowledge = Int, according D&D. Sirona is FfH Erebus god of Wisdom, according Kael's set. so Oghma is not wisdom by all means, just plain knowledge, studying, intelligence, magic, and somewhat unhuman and snobbish, while wisdom driven sirona is much much humane.
Kadhi are led by ambitious wizard Kadh ("Followers of Kadh"), that percieve his own interests of power and knowledge, while he is Oghma worshipper so tend to remain neutral side, instead getting AV side. His power and manipulation through summoning and magic of those plannar creatures and thing that Oghma haven was battlefield of gods, is enough for actually Dark Fantasy game to bring them to a scene as side that values knowledge most than all, but , actually untolerable, snobish and somewhat evil towards normal common human beings. Gremlins and djinns are also not strict hight fantasy, and there is tint of dark fantasy to make them hostile toward "puny humans"
If people like it why not to add it, its also differs from all other civ material that currently exist.
Really trying to convince you, because it seems (and seem not only for me) interesting idea, and you are main modmod dev and drive.
Idea seem original, and can get some changes on way, but surely Oghma creatures can fight human under possesion of some very powerfull wizard-Oghma champion-summoner.
An arrogant high-wizardpriest manipulating the extra-planars whilst his main followers are human. I'm just looking for a bigger gameplay distinction from the Amurites (students of Magic). Oghma followers would certainly have advantages when it comes to research, but almost all of the current research paths lead into some form of combat techs.quite it is actuallyIt sounds like he is more representative of Oghama's vault now, where Mammon has more control than she does.
)GhostQ said:One little thing: Make that Kadhi hero 3 str with +2 affinity imho; as they have 1 starting dimensional mana. And affinity is really powerful; 3 affinity is just broken; just 2 nodes will add 6 str.
No aliens. Followers are UU mages, wearing light gray robes, Their look is fantasy one , buildings white-silverish with gold and shining neon blue elements.
Gremlins are gremlins, djinns are djinns, summons are summons. Meelee units wear same silverish-white robes, while heaviest one use some colored platting on robes. Their style may be somewhat like Ottoman/Turkish style . (Warriors wear, head accesories). But it should not look like exact Ottomans, but very different, while using some forms of ottoman wear.
The forms they using should be rounded, curved, no much straight lines/ angles.
Also their concept is uncertainity, doubt, seek of understanding, cosmos, choice for now, so i think it should influence somehow their appearance.
I'll check aviable units later should find some good base for them. Most of their units will be easy to do from recoloring/adjusting already existing ffh/civ4/bts units.