Fall Further - The Original Thread

I have to admit, the modding bug is quite infectious. I started with just an XML module and now I'm doing a civilization mod that is already starting to break the bounds of what you can do in XML. It's just a lot of fun to add your own touch to a game, instead of having to sit back and say "You know, THIS would make the game a lot better".
 
Well - I think it's mostly merged now on the Python/XML side. I've just got the UnitInfos to do and I need to be more awake to do that than I am at the moment (long night last night - Vehem need sleep). If the DLL source turns up, I'll try to finish off merging tomorrow afternoon.
 
I just thought I'd note, workers gain XP well past 100, something a friend of mine thought shouldnt be possible. It is awsome.

^.^ Ive started naming any worker that gets all the workrate boosts and mobility 1 and 2 special names... Oh. and the one that killed 5 goblins. "The Goblinshaper" ^.^(Was lizzies)

Leme tell ya. Mobility 2 max work rate boosted shapers build trails FAST...
 
I found a tresaure map, but treasure chest location was on the ice.

I haven't included that part of Marnok's mod - the treasure map should just reveal some of the map and give you gold. Have you installed his over the top?
 
I haven't included that part of Marnok's mod - the treasure map should just reveal some of the map and give you gold. Have you installed his over the top?

:wallbash: Sorry, it wasn`t post for this topic :blush: I had open 5 cards with FFH topics (with Marnok too), and just post it in wrong place :D I`m playing just too much different modmod. But your is the best ;)
 
First attempt didn't merge smoothly - going to have to do it by hand. Struggling for time a little at the moment - I'm moving house on Wednesday and have spent much of today hunting for furniture (I have a new sofa - yay!).

Will give it another shot tomorrow.
 
Kael already stated that there is new music in the main download so that the Media Pack doesn't need to touch any code. Now the media pack does nothing but replace all of the 1 frame movies in the main download with the full BIK's. Thus you don't need to wait on that particular piece, because it only overwrites files which you aren't touching.
 
Kael already stated that there is new music in the main download so that the Media Pack doesn't need to touch any code. Now the media pack does nothing but replace all of the 1 frame movies in the main download with the full BIK's. Thus you don't need to wait on that particular piece, because it only overwrites files which you aren't touching.

Good to know - makes that bit a lot easier.
 
Change of plans - releasing it now.

Version 031 for FFH2032ahttp://forums.civfanatics.com/downloads.php?do=file&id=8500

1. Updated for 032
2. Natane added (Chislev leader, Daughter of Absaroke)
3. Options added to disable any FF race

From Previous Patches

4. Khazad made more Neutral (Alignment 25 instead of 150).
5. Religion alignment shifts tweaked.
6. Treasure Vault dungeon event now grants gold correctly
7. Lich dungeon event now spawns Lich correctly (don't worry - he's not as bad as Barbatos...)
8. Lost Lands strategy text added
9. All new magic items can now be picked up/passed around correctly
10. Kitteh no can has a debug message
11. Armageddon counter art added back from old FPK
12. Oghma Kahdi vault creatures correctly get Strong Promotion.
13. Kahdi Gate builds twice as quickly with Spiritual
14. Meditation Hall builds twice as quickly with Spiritual
15. Thade is now a Disciple unit
16. Thade chance per spell sphere increased from 12.5% to 20%
17. Meditation Hall allows a sage
18. Meditation Hall grants 1 happiness with Incense
19. Monument to Avarice builds twice as quickly with Gold resource
20. Min/Max Alignments shifted to -500/+500
21. Numerical Alignment now displayed on score list (and when right clicking alignment meter
22. Armageddon counter now displays the "Raw Counter" and "Counter Limit"
23. Fire-style Armageddon counter readded, displaying the percentage (city screen issue resolved.
24. Religion Alignment shift rebalanced for new scale (Order/Ashen +/- 500, Empyrean/Esus +/- 250, Runes/Overlords +/- 125)
25. Kahdi Phalanx and Immortal enabled (only Champion should be blocked).
26. Kahdi Rider replaced Horse Archer.
27. Hianthrogh and Kahd no longer have gender-identity issues.
28. Kahd can no longer adopt Fellowship of the Leaves.
29. Kahd likes the Great Library now (instead of Prophecy of Ragnarok)
30. Baby spider are ANIMAL_INVISIBLE now, as with Giant spider (and no - Mother can't have it too :p)
31. Kahdi arcane upgrade costs scaled back
32. Mammon-Kahd should now be available if you selected the Mammon path.
33. Gnosling Knowledge gain TextKey fixed.
34. Gnosling Knowledge gain amount reduced (now 2 x opponents level)
35. Kahd cannot build Abashi.
 
:goodjob: thx for the quick update
i can't play ffh without the "Explorable Lairs" funktion anymore :)

the only problem i have now is how i can get Grey Fox's Interface Upgrade to work with FF :sad:
 
Nice. Since this was released before Broader Alignments or xienwolf's xml modcomp, it probably will be the base for my modmod

Any chance you'll include FFHBUG and/or unit stats in the next version? :please:

I would also recommend bringing in Grey Fox's Interface Upgrade, but I'm afraid that will probably make things more difficult when I'm adding new features. Some stuff there is hardcoded.
 
Change of plans - releasing it now.

Arg! I was looking forward to having a several days of "No Scions update 'cuz FF isn't out yet!" :eek:


A special "Yay!" for the included civs option.
 
Any chance you'll include FFHBUG and/or unit stats in the next version? :please:

I would also recommend bringing in Grey Fox's Interface Upgrade, but I'm afraid that will probably make things more difficult when I'm adding new features. Some stuff there is hardcoded.

I've asked Grey Fox if I can make use of his latest creation - it does look quite stunning. All of the components you've mentioned are definitely of interest - just going to be struggling for time in the near future so I'm planning on mostly just maintaining the mod and keeping it up-to-date until I have time to make some actual additions to it.

That being said - I do still have a few ideas to work on yet...

Arg! I was looking forward to having a several days of "No Scions update 'cuz FF isn't out yet!" :eek:

Hehe - sorry :D I know the feeling.
 
Hmm...how does the Decius alignment event work with the Broader ALignment component of the mod?

I could test this myself, I've been spending much too much time playing FfH when I should have been doing homework. I decided to put the CD away until I've finished. (Now does this mean I'll spend time on HW, or on Solitaire and Reversi?)
 
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