Fall Further - The Original Thread

My (slightly modified) FF games have randomly CtDed several times for no apparent reason, usually about turn 200.


I went to worldbuilder and noticed that the Improvements/Bonuses/Terrain/Territory tabs appeared 3 or 4 times, but that only the first set had anything in them. This didn't seem to actually cause problems though, and the next time I used worldbuilder it was normal again.
 
whoa, comp crashed just as I was starting to really enjoy your mod (sometime in may O.O)

Glad to be back to play it again and great job of what you did so far :)

What sort of crash was it? Graphics or just a CtD?

BTW, is it just me, or there an awful lot of bears in Fall Further. I don't think I've really seen and lions or tigers or panthers. Just wolves and spiders and bears.

I mean this mod would give Steven Colbert and heart attack.
 
What sort of crash was it? Graphics or just a CtD?

BTW, is it just me, or there an awful lot of bears in Fall Further. I don't think I've really seen and lions or tigers or panthers. Just wolves and spiders and bears.

I mean this mod would give Steven Colbert and heart attack.

I think Bears are a little more prolific in general (as they tend to spawn in forests) - plus the AI is less able to clear them up quickly. They should all still spawn in the normal ratios, they just continue to do so for the whole game.

MagisterCultuum said:
My (slightly modified) FF games have randomly CtDed several times for no apparent reason, usually about turn 200.

I went to worldbuilder and noticed that the Improvements/Bonuses/Terrain/Territory tabs appeared 3 or 4 times, but that only the first set had anything in them. This didn't seem to actually cause problems though, and the next time I used worldbuilder it was normal again.

Haven't seen this one with just Fall Further before - what is that you've slightly modified so far?
 
Few odd things i saw from my last game playing the good lizards.

If you have the AI unit level thing option on the AI still doesnt build mages but sure as hell spams war elephants which seems a bit odd. The Hippus were quite dominant with hordes of war elephants after horseback riding.

With that option the AI built couple of immortals. Only problem was they truly were immortals. There was one in Illian capital and I killed it about 20 times in 1 turn and still no dead. Pretty hard to capture capitals that way :/

After adept is upgraded to a mage you need to give him the free promo the same turn or the promotion disappears the turn after.
 
That looks very nice indeed. Could I tempt you to continue working on these? It's definitely a lot better than my version...

i hope you only meant, add your units on the horse, melee and hero are done (and a small addition), without rider is in the download section, Archer would need much more time, would need a change of the animation, as option i could add my wings to the horsearcher and set them to the fortify position (so they wouldn´t fly, but at least they would look similar)

Btw i reduced the unit speed to 1.25 (and when you use the animation and rename the nifs, only for safety, there must be an HeavyCavalry.nif in the same folder of the HeavyCavalry.kfm). In the zip are only the nifs and the textures, all use the same animation (from the model before)

and please say when i can delete the attachment, it´s a bit big (Edit, thx - attachment removed)
 
I didn't mark making any changes to how immortal is handled, but as it is written right now, the true immortals never lose their immortality, they just go back to the capital, and if they happen to have the Immortal Promotion, then they do lose that.
 
Here are two different games where I'm getting the CTD. I've included them as zips because I added the Minidumps from the debugger along with the actual saves.
 

Attachments

Reliable crashes? I'm 3 turns into the first savefile right now with nothing much happening but me realizing how poorly my computer handles the larger games :)

Must say though, this Esus interface is better than I thought it would be when I made it. Still wish those borders looked the way they did in PS...
 
Just updated to the new version... Had held off because I kept getting a crash. Turns out it's from flavourmod, so I went ahead and updated without it. I have to say, I love the interfaces... particularly the Essus one. The unitstats mod is great too, adds little achievement type goals to aim for.
 
great addition-one problem ive been having tho is that im currently playing as the mazatl and my scout's xp caps at 100-is this a coding error or someting that can be fixed-because i have no idea where it would be in the code and i cant find it
 
Edit: Never mind. I just noticed that some of the units I had added were after the </UnitInfos> tag, which is why they weren't showing up.
 
Don't recall seeing this one the Austrin High level melee city raider (windsword?) provides a CTD when you use it's spell to inflict damage on surrounding enemies
 
They're an odd lot, them Sidar. Always studying them obelisks to learn the secrets of severing their souls and wotnot.

(decided to switch the prereq building as an additional "quirk" to the unit - seems more "Mystical" and "Arcane Chantish" than a Hunter/Lodge)

Maybe having them require both buildings would be a suitable balance. But if you compare hammers, this is more of a bonus than 'quirk' of the unit. Especially since the Sidar start with ancient chants.
 
Hi there guys! I'm playing a game right now with the chislev on 41b and I see that a couple of BUG infos have been cut out for now like alignment display in the main screen or the smiley face showing you what your relations with other civs are, etc. these I don't really mind, I can happily live without for a while. but the thing that I'm really missing is the power rating display which is very useful to always know if you're gonna get your a$$ handed are you or not :D

I don't remember that being in 40c either, so I was wondering if there are any plans to add it in... oh and if somebody can tell me where I can find the power rating in the current interface, I'd be really grateful :D

edit: also, when are you releasing "patch D (Unreleased)" ? ;) looks juicy! :D
 
Few odd things i saw from my last game playing the good lizards.

If you have the AI unit level thing option on the AI still doesnt build mages but sure as hell spams war elephants which seems a bit odd. The Hippus were quite dominant with hordes of war elephants after horseback riding.

With that option the AI built couple of immortals. Only problem was they truly were immortals. There was one in Illian capital and I killed it about 20 times in 1 turn and still no dead. Pretty hard to capture capitals that way :/

The War Elephant issue will be fixed in Patch D, the Immortal one I'm going to look into (though nothing should have changed about the Immortal mechanic other than the AI).

and please say when i can delete the attachment, it´s a bit big

Thanks - I've got the attachment now - I'll have a play around with them.

So, how likely is it that Flavourmod 2 will be included as a game option anytime soon? Would be a great addition.

Xienwolf added it last night - will be in Patch D.

Don't recall seeing this one the Austrin High level melee city raider (windsword?) provides a CTD when you use it's spell to inflict damage on surrounding enemies

Thanks - been mentioned a couple of times but I forgot about it until you posted. Fixed in Patch D.

Maybe having them require both buildings would be a suitable balance. But if you compare hammers, this is more of a bonus than 'quirk' of the unit. Especially since the Sidar start with ancient chants.

Good point about them starting with Ancient Chants. I've now given the Sidar a UB for the Hunting Lodge, but it's available at Mysticism instead of Hunting. It's more useful than a Hunting Lodge generally is (as it requires Manatypes that the Palace provides for the Health/Happy) but it does mean an additional research (albeit a common one) before the Recon units can be built.

[to_xp]Gekko;7094116 said:
Hi there guys! I'm playing a game right now with the chislev on 41b and I see that a couple of BUG infos have been cut out for now like alignment display in the main screen or the smiley face showing you what your relations with other civs are, etc. these I don't really mind, I can happily live without for a while. but the thing that I'm really missing is the power rating display which is very useful to always know if you're gonna get your a$$ handed are you or not :D

I don't remember that being in 40c either, so I was wondering if there are any plans to add it in... oh and if somebody can tell me where I can find the power rating in the current interface, I'd be really grateful :D

We're adding bits back in as and when we get chance - the Alignment info was added back in 041c and I'll take a look at the Power Rating parts - those should be stable to re-add.

[to_xp]Gekko;7094116 said:
edit: also, when are you releasing "patch D (Unreleased)" ? ;) looks juicy! :D

I'll have to say... "soon-ish"
 
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