Vehem
Modmod Monkey
- Joined
- Nov 22, 2005
- Messages
- 3,219
I reloaded that game and switched to another Tech to be researched (besides Horseback Riding). I still get a CTD in the exact same manner. There's obviously something happening that's not agreeing with my computer. I don't think it's memory-related since I've been running other games with Fall Further that reach (so far) Turn 500+ without any apparent issue. I've also run a good number of "standard" FfH games to full completion. The only thing I can conclude is that your modmod does not work with just any machine (perhaps a config issue?) I understand you cannot duplicate the mishap, but it doesn't mean there isn't a problem.
Aye, just means it is a PITA to track downBut fortunately we have at least one rather dedicated Beta Tester here helping us to possibly isolate it
What kind of system are you running? In case others find mystery crashes and might line up in the Spec/OS department.
The other diagnostic that is helpful is one of elimination. Try using world builder to erase a large portion of the other civilizations (I tend to wipe them out, except for one city) and see if the problem persists. If it doesn't, then we've narrowed it down to being one of the other civs causing the problem.
Then reload the save and eliminate the other civs one at a time, trying to find out which one is actually at fault. If removing a particular civ fixes the problem then we've narrowed it down again.
Then try removing that civs cities/units a few at a time - if there's a specific city or unit that can be identified as the troublemaker, we've pretty much identified the problem.
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There isn't really any machine-dependent config generally in Civ4 mods as Civ4 is supposed to handle that on it's own. We do know however that it doesn't do that perfectly, which is normally when things like this crop up. What I described above is pretty much what I do if I get a reproducible crash in order to narrow it down. If doesn't crash on my machine, I have to rely on someone who can make it do so.
EDIT: I looked at the save again and saw that Hyborem is in game - the Infernals might be the first civ you want to try removing in world builder. In the past in both FF and FfH people have reported issues that are resolved by deleting the Infernals though I've never been able to reproduce it using their saves (and I think Kael had the same problem).