Oddly enough, if you are the Cualli, and you add the Order of the Wyvern into a city, you get Sacrificial Altars everywhere...
DogFax said:ok thanks guys.. will start preparing! will the new patch break save games anyone?
Thanks for the walkthrough - that generally helps.
Unfortunately it didn't this time - I "played" 100 turns as Hyborem with no sign of a problem using the same method, but not the save game - that one specifically refused to load for some reason - it bombed out before it finished loading the map.
I've run the crashdump through WinDbg and I can't see anything useful on the stack trace and the error codes are non-descript too (one of them even claims it to be a hardware fault).
If no-one else has, I'll take a crack at those units if you like.Here we go, fast , unfinished sketch, concept art for Kadh + concept arts for Follower (mage UU) and Gremlin.
thats will be really awesome, thanks alot, i will do a job from my side as well, the prob is i am not 3d artist, only 2d.If no-one else has, I'll take a crack at those units if you like.![]()
If no-one else has, I'll take a crack at those units if you like.![]()
Sounds good if you fancy doing itI saw your work on the Explorer units - looks good
There's no ETA on the new civ addition yet, but having pretty units to work with is always a good way to inspire a modder
@Slvynn - sorry for not replying to your post on the previous page - I actually didn't see the ideas there until I went back to look at the concept art again (did you edit them in?). Looks like we're thinking in the same direction on them, though I'll likely only take some of the special effects for each "path" rather than all. Or alternatively introduce them gradually - I prefer a series of subtle changes that work together to give a "flavour-first" and more of an gameplay-impact later.
After chosing path either Mind of Metamagic node can replace any other for Tower building, each mana tyoe should be have OR with path magic (Mind/Metamagic). Air or MEtamagic, Earth OR metamagic. etc.
Make alot of sense actually to win through Tower Victory.
The Creation.py mapscript for Fall Further is really nice, but I would actually prefer the PerfectWorld.py mapscript. It's cephalos work too. Is there an easy way to add civilization specific starting locations to the latter?
Couldn't figure out where to place the needed code. Seems it's not only cut and paste, because code like this wasn't necessary for BtS or Vanilla.
...I would actually prefer the PerfectWorld.py mapscript. It's cephalos work too. Is there an easy way to add civilization specific starting locations to the latter?
Couldn't figure out where to place the needed code. Seems it's not only cut and paste, because code like this wasn't necessary for BtS or Vanilla.
If you check Cephalo's thread ou'd have to update the module itself slightly though to include the civs you want to apply a start location type to.
If you check Cephalo's thread here, someone asked a similar question. He had a suggestion on how to do it using a cut-and-paste import of a python module. You'd have to update the module itself slightly though to include the civs you want to apply a start location type to.