"Fall Patch" announced

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without any kind of evidence all the speculation is just vapour.
 
Interesting question - Looking at the Patch notes what if someone were to convert say with a great prophet an AI city with the Great Mosque of Djenne and prevent that city from being converted back?

If the AI will now exclusively build missionaries in that city - you can have an enemy AI spread your religion for you unwittingly. Could be useful on higher levels if you get a religion
 
Part of the weakness of the Espionage system in CivV is the UI. I really wish most of spying could be done just from the map screen. Is it Budapest or Bucharest on my borders? I never remember. Heck, it could be Lisbon. But now I have to go back to the map to check, then go back to the spy screen and find it on that darn long list.

That's a very good point.

For what it's worth, I wish there was one more mission spies could do - Sabotage production. It would be like a coup in the sense that it's higher risk higher reward.

To make it worthwhile, you should also get to look in the city for free any time you want (or after a certain number of turns).

I don't want poisoning water supplies or Civ2 suitcase nukes or anything like that, but sabotaging production actually has a high gameplay value. Plus, with things like Iran, it's seen in the real world quite often.
 
That's a very good point.

For what it's worth, I wish there was one more mission spies could do - Sabotage production. It would be like a coup in the sense that it's higher risk higher reward.

To make it worthwhile, you should also get to look in the city for free any time you want (or after a certain number of turns).

I don't want poisoning water supplies or Civ2 suitcase nukes or anything like that, but sabotaging production actually has a high gameplay value. Plus, with things like Iran, it's seen in the real world quite often.

I'm pretty sure you can view the city screen in any city where a spy has established surveillance...in the espionage UI there's a button next to the spy that says something to the effect of "View City".

I could be wrong. :)
 
That's a very good point.

For what it's worth, I wish there was one more mission spies could do - Sabotage production. It would be like a coup in the sense that it's higher risk higher reward.

To make it worthwhile, you should also get to look in the city for free any time you want (or after a certain number of turns).

I don't want poisoning water supplies or Civ2 suitcase nukes or anything like that, but sabotaging production actually has a high gameplay value. Plus, with things like Iran, it's seen in the real world quite often.

As Dark Jedi said, you can already see the city any time you want once a spy establishes surveillance.

What would the higher reward be on sabotaging production? I can only imagine it taking hammers already devoted to something, but I'm not imagining how the saboteur would be rewarded, at least not more than every other civ in the game, and if it's just destructive, it starts looking an awful lot like the unfun system of Civ4.

In fact, I remember sabotaging production as being a huge pain in the backside even then, and production was a heck of a lot easier to get.

If you want more ways to mess with the enemy, maybe kidnap population, prompting the enemy a choice to pay a preset amount for their pop back or lose it, and you getting either the cash or the pop in the nearest city. Then it would have a big reward, but you'd also obviously always get caught. Growth is easier to get than production too, so losing pop wouldn't feel like a big loss.

Having production on a recycling center sabotaged just before you get it for your first aluminum or...a wonder getting taken from you because the AI can't let their spy just sit around...yeah, sounds bad to me. Maybe just the reward without the punishment to the other civ, depending on how rewarding it would be.
 
As Dark Jedi said, you can already see the city any time you want once a spy establishes surveillance.

What would the higher reward be on sabotaging production? I can only imagine it taking hammers already devoted to something, but I'm not imagining how the saboteur would be rewarded, at least not more than every other civ in the game, and if it's just destructive, it starts looking an awful lot like the unfun system of Civ4.

In fact, I remember sabotaging production as being a huge pain in the backside even then, and production was a heck of a lot easier to get.

If you want more ways to mess with the enemy, maybe kidnap population, prompting the enemy a choice to pay a preset amount for their pop back or lose it, and you getting either the cash or the pop in the nearest city. Then it would have a big reward, but you'd also obviously always get caught. Growth is easier to get than production too, so losing pop wouldn't feel like a big loss.

Having production on a recycling center sabotaged just before you get it for your first aluminum or...a wonder getting taken from you because the AI can't let their spy just sit around...yeah, sounds bad to me. Maybe just the reward without the punishment to the other civ, depending on how rewarding it would be.

If you want it non-destructive, if they're building a wonder, you could steal their plans, giving you a +10% increase in producing that wonder. That would be non-destructive to the sabotee, and rewarding to the saboteur, but not enough to the point of being game-changing. If it was enough to give you a 1-2 turn boost to your wonder, that might be enough to be useful but not enough to have it completely devastating.
 
That's a very good point.

For what it's worth, I wish there was one more mission spies could do - Sabotage production. It would be like a coup in the sense that it's higher risk higher reward.

To make it worthwhile, you should also get to look in the city for free any time you want (or after a certain number of turns).

I don't want poisoning water supplies or Civ2 suitcase nukes or anything like that, but sabotaging production actually has a high gameplay value. Plus, with things like Iran, it's seen in the real world quite often.

I'd be happy with "steal map"
 
It's Tuesday?

Games are released Tuesday in North America anyway. I don't really know if patches have anything to do with that time-table though.

Fair enough. Games are often released on Fridays in the UK. Hence me thinking Friday might be our 'happy day' at CFC
 
I'd be happy with "steal map"

I would be happy with even partial intelligence. I feel there should be more types of missions that involve risk equal to what that mission entails. If you go inside another civs territory, and want to learn about what military units they have around a certain city, for example. The devs could make the gathering of this information take longer depending on the experience of the spy sent in. Then there is always the obvious inherent risk of getting caught. Along with how much espionage defense a city has, or the experience of a defensive spy.

The point is, it should be possible to do this kind of thing. Along with things like, killing enemy spies, attracting double agents, setting up a mole network inside an another/enemy civ's espionage service, sabatoging production, improvements (coal, iron, oil, luxuries,farms, holy sites, etc etc). They should open up this spying business. At least by a few more steps than it is currently.

My idea for the mole network would be...If you can somehow do this, and it should be a very difficult process. If you do get lucky and are able to get this done. You would have that other civ caught with their pants down. All of their little secrets would be known to you. You would know their map, where their units are, what they are producing, their intrigue against other nations. This would last for so many turns. let's say 10 turns. Then there would be a percentage chance for the mole network to be uncovered. Otherwise you mole around for another ten turns. With each new ten turn period, it becomes more difficult to cover your tracks. The other thing that would be interesting about setting up a mole network is that you could sell info about that civ to the highest bidder, including enemies who are at war with that civ. How does that idea grab you? :lol::lol:
 
Still check everyday :)

However, in the mean time I did start a new game that I am enthralled with. Large continents map, epic game with Washington. Got a very food poor start and then popped a pantheon from a ruin followed by a longshot Stonehenge so decided to go Liberty/Piety with a shrine/temple focus. Currently have 16 cities after dropping a number back to back on a New World type island strip across the sea. Yep, kind of ironic. Even still, not in first. Rammy is ahead of me in score and tech and is currently fighting two wars gobbling up cities on both fronts. Just mobilized my minutemen to smash a very annoying Monty to nothing while fending off an envious Incan empire to the west.

Ok, I can wait a bit longer for this patch :)
 
As Dark Jedi said, you can already see the city any time you want once a spy establishes surveillance.

What would the higher reward be on sabotaging production? I can only imagine it taking hammers already devoted to something, but I'm not imagining how the saboteur would be rewarded, at least not more than every other civ in the game, and if it's just destructive, it starts looking an awful lot like the unfun system of Civ4.

The reward is to give you an advantage in building a certain wonder or to prevent the other side from obtaining the Manhattan Project. Since the risk should be much higher and the cost higher (you lose a spy), there's less incentive to take the risk. In Civ4, you took a risk because you were bored. Here, it'll strategically harm you with tech stealing, City-State coups, etc., so you'll only do it for a clear concrete advantage.

I wasn't proposing destroying already existing buildings.
 
Windows 8 is out tomorrow, right?
I'll stick with 7 on my OS. Win 8 is for tablets. Looks like down the line all of us traditional users will be switching to Linux. Then I'll have a backup laptop offline with Windows 7, for CiV. To me playing CiV on a touchscreen would just be aggravating. I wouldn't find that relaxing. :lol:

Win 7 is going to remain the order of the day for many businesses. Microsoft should have thought of that and make two different versions.
 
I'll stick with 7 on my OS. Win 8 is for tablets. Looks like down the line all of us traditional users will be switching to Linux. Then I'll have a backup laptop offline with Windows 7, for CiV. To me playing CiV on a touchscreen would just be aggravating. I wouldn't find that relaxing. :lol:

Win 7 is going to remain the order of the day for many businesses. Microsoft should have thought of that and make two different versions.

I just got a new Win 7 laptop last month - no intention of 'upgrading'.

I only asked as I thought the plan was it would be out before Windows 8... it seems not!
 
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