lockstep
Prince
I like the additional Tourism benefits, especially the reduced unrest time and population loss. Makes selective mid-game conquest more rewarding!
You actually do sacrifice bombers. Since, until airports, you can only have six air units per city, and ten with airports, building a zero means that you lose a slot that could have been used for a bomber.
I wish Workers could do the Samurai thing with Fishing BoatsIt would make costal starts so much less annoying
The change to Japan, while I haven't tried it out yet, seems laughably minor. I remember them saying that the change would reflect Japan's isolationist culture, while they may be able to earn a little bit more culture than usual, I really don't see the association. Now, Japan is the civ which would have benefited from a UU change. Even with the changes to flight, and it not requiring oil I don't see the Zero being taken seriously. In fact, I see it being taken less seriously. So it doesn't require Oil, but who wants to waste the now limited space for a fighter when you could have a bomber?
Great Works of Writing (like the Rosetta Stone) now available from 30% of the Hidden Antiquity Sites. An alternative use of these is to create a "Cultural Renaissance" (equal to a Great Writer's Political Treatise).
Deal History tab on the diplomacy screen now shows more relevant information.
Tourism: Further Benefits from Tourism when Influential with another Civ
Congress: Made Diplo Victory more difficult by increasing the delegates needed to win (2 more on Duel, 7 more on Standard, 9 more on Huge). Also exposed delegate equation values to XML for future tweaking and ambitious modders.
Air Combat - New stacking limits on air units in cities. Starts at 6; increased to 10 when you add an Airport. Game Concept text updated to match this change.
Military AI: Civs with very high FLAVOR_OFFENSE settings (7+) will buy military units with spare gold more frequently. Will boost the number of early attacks we see, especially on high difficulties.
Changed MINIMUM_SETTLE_FERTILITY to 20000, up from 5000 to keep AI civs from settling worthless plots. Added some logging code to track plot values.
No balance changes on Tradition, Rationalism or Consulates is a bit disappointing.
Changed MINIMUM_SETTLE_FERTILITY to 20000, up from 5000 to keep AI civs from settling worthless plots. Added some logging code to track plot values.
YESSSS!!! Lot of good stuff (some incredibly long overdue...), but that one made me cheer the loudest.
This may sound like a dumb question. But is the patch live or is this just the preview of the changes?
I love the patch overall, but one of the funny things was the Great Admiral "improvement". Now you can take your worthless GP and... move him around faster!!!