Someone who has played the patch as Germany:
How screwed is Germany if the WC Resolution blocking trade with CS is passed?
So someone explain Samurai to me. I'm guessing they don't upgrade into muskets because it gives a longer window for them to use fishing boats. Or whatever. Isn't this technically a nerf? Japan is stuck with Samurai all throughout Renaissance and the only bonus is the ability to build fishing boats, which is highly situational and won't come into play in most games. Sure, they get drill 1, but I think I'd rather just have the base musket unit with 24 strength and get my own drill 1.
I admit I haven't played a full game with Japan yet in the beta patch, so I could very well be missing something--hence asking in this post.
Quoting myself since I didn't get an answer. Surely someone here must have played a full Japan game with the beta patch and can answer.
Still haven't played them yet, but may have time to do so tonight. Just seems like "unable to upgrade until a full era later" is a nerf. Kind of neat for thematic purposes, but not being able to use muskets all the way until rifles sounds horrible from a gameplay perspective.
Quoting myself since I didn't get an answer. Surely someone here must have played a full Japan game with the beta patch and can answer.
Still haven't played them yet, but may have time to do so tonight. Just seems like "unable to upgrade until a full era later" is a nerf. Kind of neat for thematic purposes, but not being able to upgrade or use muskets all the way until rifles sounds horrible from a gameplay perspective.
About as screwed as Germany was before the fall patch, or before Banking is researched.
OK, they lost the Landsknecht, but their USA got buffed.
Speaking of the Landsknecht: They are really awesome ! Great policy/unit to have when you're Venice. They cost a pittance (especially when you also get Mercantilism) and them being able to move on the turn when they were bought means you can buy one, move him out of the city, buy another, move it out of the city, buy another one...
You can raise a whole army in one city in one turn.
During the Renaissance you can build both Samurai and Musketman. The difference between Samurai and Musketman isn't that much anyway.
Does allow you build Samurai later than you otherwise would have been able.
Does allow you build Samurai later than you otherwise would have been able.
Seems like Landsknechts could really become a balance issue, your point that in theory you could build a army in a single turn, plus if they retain the new bonuses to pillaging and sacking cities?
In theory ? I've done it in my ongoing Venice game and gifted some of them to a CS on the other continent when the Zulu attacked it. I haven't yet researched Metallurgy, so I don't know if they retain their bonus as Lancers.
Commerce really did get a pretty significant buff. It was always one of the better trees and even though they have improved some Exploration policies it still can't compete. I think the best balancing measure would be to saddle the Landsknecht with increased unit upkeep. Mercenaries don't have a reputation for cost effectiveness when used as part of a standing army during peace
How much DOES a Landsknecht cost? This sounds like a bug, normal units don't move on the turn they are purchased, and with Arsenal of Democracy, this sounds like it could have some pretty unfortunate consequences.In theory ? I've done it in my ongoing Venice game and gifted some of them to a CS on the other continent when the Zulu attacked it.
welcome to civfanatics!! :d
I think aesthetics needs a small buff, commerce a tiny one, and rationalism a decent nerf. I mean, it gives science and happiness, two of the three most essential resources in the game. Cut the opener to 5% or cut the +science from specialists to 1 (instead of 2). Then, maybe take out the happiness from universities or observatories. That would balance the trees pretty well, i think. I'm too tired/lazy right now to think of how exactly to balance aesthetics and commerce (patronage seems perfectly balanced).
As for trad/liberty, make meritocracy +2 happiness from connected cities, move ge purchases to liberty from trad, and add to meritocracy (or aristocracy) a 50% reduction of the per-city science penalty.
I agree also on Honor and Piety.
Honor needs a complete revamp, and piety needs a few buffs that, again, i'm too tired to think of.![]()
Changed MINIMUM_SETTLE_FERTILITY to 20000, up from 5000 to keep AI civs from settling worthless plots. Added some logging code to track plot values.
How much DOES a Landsknecht cost? This sounds like a bug, normal units don't move on the turn they are purchased, and with Arsenal of Democracy, this sounds like it could have some pretty unfortunate consequences.
welcome to civfanatics!! :d
I think aesthetics needs a small buff, commerce a tiny one, and rationalism a decent nerf. I mean, it gives science and happiness, two of the three most essential resources in the game. Cut the opener to 5% or cut the +science from specialists to 1 (instead of 2). Then, maybe take out the happiness from universities or observatories. That would balance the trees pretty well, i think. I'm too tired/lazy right now to think of how exactly to balance aesthetics and commerce (patronage seems perfectly balanced).