Fall patch discussion thread

Not a problem with the patch (I certainly don't see what you posted). Most likely a problem with your graphics drivers or video settings.
 
Biggest problem is they require iron/niter to upgrade. Both seem very rare and require a tech to reveal so you are stuck with regular warriors until infantry if you don't get either one.

This is a really annoying aspect of this game. I wish instead preventing players from building the units for a missing resource, they would still allow the units to be built, but instead give them a combat penalty, like -50% or -75% until the resource is hooked up (one could think of it as being built with an inferior substitute resource).

I think civ5 did it that way (well, for existing units when you lost the resource). Which reminds me, whatever happened to the concept of one strategic resource per unit that Civ5 had?
 
This is a really annoying aspect of this game. I wish instead preventing players from building the units for a missing resource, they would still allow the units to be built, but instead give them a combat penalty, like -50% or -75% until the resource is hooked up (one could think of it as being built with an inferior substitute resource).

I think civ5 did it that way (well, for existing units when you lost the resource). Which reminds me, whatever happened to the concept of one strategic resource per unit that Civ5 had?
The best model for strategic resources imo was in Kael's Fall from Heaven II Civ IV mod. Bronze ave +1, iron gave +2 to unit strength. It mattered a lot, but you weren't totally screwed without the resources.
 
-50% would be worthless in CIV6.
According to FilthyRobot, a +30 combat difference is enough to instakill units. -50% can be even more than -30 combat strength.

So a flat decrease like -10 strength or so should be better. Or come up with another solution.
As of right now, the patch didn't fix anything. For example in my last immortal game, Norway had iron in range of a city but never bought the tile or settled another city closer to it. In atomic era, he had warrior and chariot ARMIES for crying out loud. :/ It's so silly.
 
Not a problem with the patch (I certainly don't see what you posted). Most likely a problem with your graphics drivers or video settings.

I don't know. I have the latest Nvidia drivers.

I turned off some video settings in the game options, and it is all right now.
 
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Really? The AI is upgrading in my game...
Are you sure they're upgrading and not just building new units from scratch? They do get some crazy production boosts, so it's probably very easy for them to modernize through production.

S.

Positive. I can see into their border. They are not upgrading as efficiently as I am, but, they are upgrading their units.
 
I noticed something different with this patch. Crash reports. Anyone else getting these?

I keep getting crashes when running more advanced economic policies when I have a lot of economic slots open (running Democracy, great merchant +1 economic slot, Big Ben). Just had one now. This is the first time I seen the crash report. I figure I'll report this on the fall patch notes.
 
Since the patch, the warmongering notifications don't seem to match what happens in game. In several games I've gotten into it with an AI, and the pop up says my penalty will be "light" or "none". Nevertheless, every other Civ denounces me as a warmonger, even though all the indicators signal no penalty.

What the hell?

Moderator Action: Merged into the main Fall patch discussion thread
 
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After finishing my first post-patch game I've decided to now wait for the second patch. The AI is still so ludicrously terrible that I just can't bring myself to play another game. :(

Sadly, the fact that some of the attempted AI fixes basically failed (ie settler escorting & unit upgrading), means it might be more than one extra patch before it becomes satisfactory.

The early patch was still a good thing, for the extra play testing of the attempts if nothing else. But I have accepted we are basically in open beta untill atleast the first expansion.
 
Do they know what they are doing or are they just using us to beta test their ideas? Unit upgrading and settler escorting does not work as intended. In my latest game (post patch), I have seen lone settlers right at my doorsteps (clearly the AI wanted to get to the other side of my land but was stuck at my borders) and I can see a lone settler stuck in no man's land in 1400AD. I saw one settler being escorted by a catapult (that makes real sense lol).

As for unit upgrading, I see city states swarming with units that seem to follow their tech development. However, when you see the AI in 800AD (this is on emperor difficulty) fielding a warrior corp trying to fight off your crossbows and mameluks, it's just an embarrassment for the game developer.

I guess, it will take a long time until they start to really improve the game. Mind you, I paid a lot of money for this turd and I am NOT willing to fork out more money for some DLC that puts stuff into the game which should be part of the vanilla experience. It's currently Civ6 - beta. If we users don't start to show that customers are kings, this is bound to continue. They should be ashamed of the product they dared to dish out a month ago.
 
This is utterly pathetic.

25 years of the franchise and the 6th iteration in the series (with a patch that specifically mentions it) and the game doesn't have a functioning AI that can escort a settler.

How does anyone expect this game will ever have an AI that challenges the player on any difficulty at any stage of the game after 50 turns. Or expect to ever have a fun, exciting war with an AI that can't do the very basic of things like escort a settler or upgrade its units.

Waiting for another patch is a waste of time. The only time this game will have a functioning AI is when the community work on it. Not the Devs.
 
I would wish some exciting wars, where the AI can actually mount a challenge. Currently, the issue is that if the AI would actually put your cities in danger, they start to pillage your land and after the war, it takes forever to repair districts. That is nothing but game breaking annoying. I am sure if the AI were to be a real threat, the pillage penalties have to be a lot less punishing.
 
I would wish some exciting wars, where the AI can actually mount a challenge. Currently, the issue is that if the AI would actually put your cities in danger, they start to pillage your land and after the war, it takes forever to repair districts. That is nothing but game breaking annoying. I am sure if the AI were to be a real threat, the pillage penalties have to be a lot less punishing.
You want the AI to challenge you but don't like the pillaging?

If anything, the AI missed many opportunities to pillage and cripple me in my 1st and only post patch game on Trajan/Immortal

they did attack early and take my 2nd city before I took it back. In the late game, I also saw Spain surround and demolish Japanese cities with corps. artillery barrage. There's noticable improvements for sure, but more work is needed.

Overall the patch is much more stable now; running on DX12. Not getting the game crashing on exit bug anymore.
This was obviously a hot fix patch with some balance stuff thrown in. A lot of the bigger issues and requests haven't even been addressed yet.

Still waiting on a log.
 
Look, I want the AI to attempt to take over a city. I do the same and never pillage as I plan to make the city mine and it should be productive. If all you achieve is to pillage, then what is there to take over? A city that you spend ages on repairing? That can't be the way.

I wouldn't mind them trying to pillage key resources, that makes sense.
 
Pillaging is for when you dont want more land (lots of potential reasons for that), but want to hurt a rival. And get some free yields along the way.
 
been playing planet coaster. i start a new game of civ VI today with the patch installed now and than i hear this sound like a chain rattle but i don't see anything or there are no notifications anyone know what this sound does? and no it's not the sound from the trade route. it sort of goes like "chink" for about half a sec.
 
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What did they change with the Dan Quayle rankings?

I'm still 'winning' with extremely low scores. There's no score bonus for winning apparently, so you're just ranked with your ending score, which means low scores on higher difficulty levels.
 
been playing planet coaster. i start a new game of civ VI today with the patch installed now and than i hear this sound like a chain rattle but i don't see anything or there are no notifications anyone know what this sound does? and no it's not the sound from the trade route. it sort of goes like "chink" for about half a sec.

sounds like your copy of the game is haunted
 
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