Such considerations should play no role in a game with mechanics as gamey as those in Civ6 though.
You COULD argue that an army also represents the entire infrastructure and drain on manpower, which may or may not be why it was included in Civ1, but in my book, just having the entire investment go poof feels kinda wrong.
Don't get me wrong, I'd love having a civ-alike embracing the simulationist aspects the series inherently posessed, more and more of which were abolished with Civ5 and 6 ... but unfortunately, this game isn't it.
You COULD argue that an army also represents the entire infrastructure and drain on manpower, which may or may not be why it was included in Civ1, but in my book, just having the entire investment go poof feels kinda wrong.
Don't get me wrong, I'd love having a civ-alike embracing the simulationist aspects the series inherently posessed, more and more of which were abolished with Civ5 and 6 ... but unfortunately, this game isn't it.