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Fall Under: A Module for RiFE

Discussion in 'Rise from Erebus Modmod' started by MrUnderhill, Jun 16, 2010.

  1. azzedar

    azzedar Warlord

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    A planet called 'nonsense', germany
    so theyre just all summonable units?
     
  2. Valkrionn

    Valkrionn The Hamster King

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    Not even that, really. Gnosling and Psions just come from the Planar Gate, not true summonables.
     
  3. azzedar

    azzedar Warlord

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    they are summoned from the planar gate :p
     
  4. Valkrionn

    Valkrionn The Hamster King

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  5. Viatos

    Viatos Prince

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    Darn. Still, that is a common feature of a lot of the units, at least...summonable, or Kahdi. I don't know, possible those units have some singular identifying trait the code is latching on to? Are they all free units?
     
  6. azzedar

    azzedar Warlord

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    theyre all somehow magical, but i guess that wont interest the code much.
    theyre all unbuildable, arent they?
     
  7. Sjru

    Sjru Dragon

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    Perhaps, you've turned off Savages?
    Else, are you sure you have Fall Under active?
     
  8. Meldon

    Meldon Warlord

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    Nowadays I just turn savages off and select increased animals to make up for it. Might increase demons for a challenge.
     
  9. Viatos

    Viatos Prince

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    Nah, I was just super-lucky. This game I lost the Luchuirp, Lanun, D'teshi, and Sidar to random spawns before turn 150. Bleh. Still unusable. I quit when, unrelated to their various topplings, a stack of Fire Elementals popped outside my borders. At the time I had four Conscripts and an Adept in my closest city, so...
     
  10. Sjru

    Sjru Dragon

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    MrUnderhill, you could steal Wild Mana's ideas about wonders that grants in all cities Barracks, or Hunting lodges, etc. instead of using Commanders. Because commander purpose are to aid in battle, and perhaps, consuming those commander to give all your cities such building, is, maybe, distorting such role?
     
  11. Valkrionn

    Valkrionn The Hamster King

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    Wonders of that nature are not 'Wild Mana's Ideas'. :p

    They've been around for a LONG time. In base Civilization, in Orbis, in many modmods.
     
  12. Sjru

    Sjru Dragon

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    OK, so you could implement them? (I personally liked the Hunting tree and Arrow tower from Wildmana)
     
  13. lemonjelly

    lemonjelly Modding For Ethne

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    If your adding them, can you add unique Pagan Temples to civs, a la Orbis?
     
  14. MrUnderhill

    MrUnderhill Civ-loving Hobbit

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    I could, but I'm not sure if I want to. The Wildmana-style wonders are nice, but I'd rather not have a bunch of clones of the Catacomb Libralus lying around. The way it's set up right now you actually have to do some fighting in order to pick up the Arts of War, rather than just wonder-spamming in a corner of the globe. I might make it so that building the Arts only makes you lose the recruiter promotion (like with Command Posts), but otherwise, I'm happy with how it is now (the Arts will also be getting some big training bonuses in the next version, so that should offset the loss of a GC somewhat).
     
  15. Valkrionn

    Valkrionn The Hamster King

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    Not really. Makes it too easy to get the buildings.

    Eventually something similar will be in, but it relies on a mechanic that won't be in for quite some time.

    I never said I was adding them! Don't make me ban you again, Jemon. :p

    I pretty much agree, though I wouldn't have added the arts either. :lol:
     
  16. lemonjelly

    lemonjelly Modding For Ethne

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    I never said you were ;)
    I was talking to MrUnderhill :D

    anyway, great work :goodjob:
     
  17. Aoleleb

    Aoleleb Warlord

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    Wild Strength 5 causes a CTD if you try to attack a city with a unit that has it. I think this has to do with the fact that with all the Wild Strength promotions your unit has -100% City Attack, so the game sees a 0 STR unit trying to attack and goes "OMG! *dies*"

    Of course that's only a hypothesis, but reloading and not taking WS5 on Duin made it not happen. Any way to fix this? I'd just edit the promo myself, but I can't seem to find it.
     
  18. Meldon

    Meldon Warlord

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    But why would you attack a city with a unit that has -100% city attack strength?
     
  19. EugeneStyles

    EugeneStyles Prince

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    Sick of playing and crashing is quicker than exiting? :D

    Which I guess makes that a feature and not a bug...
     
  20. arcticnightwolf

    arcticnightwolf Emperor

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    that reminds me of bug, when unit with 6 fire strength and fire resistance attacked another unit with 6 fire strength and fire resistance :D
     

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