Yeah. Barbs are nasty. The are powerful and much more then the pain in the ass they are in the normal game. So many of your stratigies must also deal with the barbs and not just other civs. I learned that the hard way.
@mattness:
afaik it's no open beta so you will have to ait until it's done (I hope before civ4) I am already waiting since last autumn for this mod
Lets see, we have calculon000, Brother Flame, me, thorgrimm, terrisH (new), and Redddog (but his main job is graphics). But most civs are being tested.
Fe3333au, you don't have to worry about that. I won't release it till it meets my expectations and lets everyone know of my love of the Fallout games. I want this mod to be the best Fallout mod for civ that I can make.
Currently I am being attacked by units that are invisible and the only unit that can see them are NCR rangers, which I had been "down sizing" I had at my height 51 NCR Rangers. I now have 25, with 19 combat ready and the nearest group is 11 turns away. And as you can see I don't have 11 turns. I have 5 turns at most. I'm not doing good here. I am curretly turning production to Combat Armour minguns. 9.10.1 The unit on top of that city is a Combat Armour Sniper 12.8.2 Underneath him is 5 citizen pistols 1.1.1 Yay. I'm screwed.
Nah, he'll be having some competition when wasteworld is done.
But since he was first I'm putting mine several years later and it's more of a mix from FO and wasteland. Plus it's not scheduled prior to 2nd quarter 2006, so it'll be alone for a good time.
Or maybe he's talking about the expansion packs the core team was planning.
I'm not out to make the best mod anyway. I just want to express my differences of opinion with the way Thorgrimm is doing things, and there are some.
Silly Silly Vault Dwellers, they have called down the wrath of the Unity upon their heads! For they have declared war upon the Unity while we were dealing with that metallic scourge, The Empire of the Circuit. So the Vault Dwellers shall have to be dealt with in the most harsh terms.
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