Chapter 1. XAL'AMUL (Part I)
It is said that Arc'a, the powerful god that made the afterlife his personal playground, was sentenced to eternal prison somewhere in the depths of the world. Xal'Amul's sole goal for existing is to uncover his prison and set him free, as most undead creatures desire. This common goal has created a "kingdom" of sorts, with a citadel in the Desert of Xas, ruled with an iron fist by Great Xalas, a Human necromancer who is said to actually be one of the many grandsons of Arc'a. Xal'Amul is an old and relatively small, but extremely powerful kingdom in the northwestern desert regions of Sekai. The kingdom was said to have been established when Xalas discovered a mass grave from a war long ago and he decided to test his newly researched spells. What resulted was a kingdom that took centuries to create with the back-breaking work of zombie slaves. Xalas wanted a citadel fit for a king who would desire to form an empire, and the sands of this desert quickly turned freezing cold (think Gobi desert). It is even rumored that Xal'Amul is as old as the Second Age and that Arc'a actually held a battle there purposefully knowing one of his offspring's offspring would later conduct disgusting experiments there.
Scouts from all over Sekai have reported that the Great Xalas has amassed a sizable army and is looking to spread his scourge outward from the desert. They could be attacking you, or they might not. But the threat is clear: the undead from the Desert of Xas will begin to scour Sekai in the most unsuspected terrains.
Options:
1.) Do nothing (you do nothing, and your realm is wide open for attack).
2.) Attempt to form relations with Xal'Amul, which may result in a possible friendship or alliance. This will be easier if you are a Chaotic player, but still doable if you are Order (one of your envoys will be sent from your realm directly to the citadel of Great Xalas, either your envoy will return with news of friendship, and a promise that Xal'Amul will not attack your realm, or your envoy will return without a head).
3.) Prepare defenses (prepare for what could be an incoming attack on your realm, but basically stay out this problem as much as you can).
4.) Prepare defenses and possible counter-attack (prepare for the incoming attack, and organize an attack squad to pursue the retreating undead and possibly crush their military).
5.) Get them before they get us! (send troops directly to the Desert of Xas immediately, fight what you find on the way and amass at the Desert of Xas, where your army will wait for further orders).
Your orders (like how many troops are doing what, sepcifically) can be sent to me at any time. If I do not receive your orders, I will assume option 1.