Walter Hawkwood
RI Curator
Not exactly what you expected, but I thought that I eventually wanted to convert those too, so I thought why not now. Especially since we have a three-way stalemate in our next faction vote. For those of you who haven't cast your votes yet, GO VOTE!
This mini-pack contains various resources found in Kohan 2. Also included are "AncientFount" structures associated with each resource - they are, in fact, obelisks made of a particular resource-material; each of them has an energy sparkle run to the top of it as its animated effect. They are pretty much the same otherwise. These are basically included for completeness sake, as these obelisks of themselves look quite uninteresting to me.
The resources themselves are:
1) Gold. Effect: sparkles.
2) Iron. Effect: gloss.
3) Mana. Effect: energy sparkle.
4) Stone. Effect: none.
5) Wood. Effect: animated swaying + two birds flying in circles above it + sparkles in the air.
Each faction actually has two levels of mines available for each of these resources, but since they are built "on top" of the respective resource model, their value for a mod that doesn't implement these particular resources is low. Therefore, I won't be converting them unless I'm specifically asked to, for any resource or faction.
Get the pack here: http://forums.civfanatics.com/downloads.php?do=file&id=12120
This mini-pack contains various resources found in Kohan 2. Also included are "AncientFount" structures associated with each resource - they are, in fact, obelisks made of a particular resource-material; each of them has an energy sparkle run to the top of it as its animated effect. They are pretty much the same otherwise. These are basically included for completeness sake, as these obelisks of themselves look quite uninteresting to me.
The resources themselves are:
1) Gold. Effect: sparkles.
2) Iron. Effect: gloss.
3) Mana. Effect: energy sparkle.
4) Stone. Effect: none.
5) Wood. Effect: animated swaying + two birds flying in circles above it + sparkles in the air.
Each faction actually has two levels of mines available for each of these resources, but since they are built "on top" of the respective resource model, their value for a mod that doesn't implement these particular resources is low. Therefore, I won't be converting them unless I'm specifically asked to, for any resource or faction.
Get the pack here: http://forums.civfanatics.com/downloads.php?do=file&id=12120
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). As you see, they look nicely both raw and improved, although even for mundane stuff like iron, the look is probably too fantasy to use in non-fantasy mods (it could sorta cut for mithril better than for iron, in my opinion). I placed mana both in quarries and mines, so you could see how it looks with both (and I'm not sure what is the correct industrial method of mana production
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