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Far Horizons: Past, Present, Future

Discussion in 'Civ3 - Completed Modpacks' started by Sword_Of_Geddon, Jul 6, 2004.

  1. Sword_Of_Geddon

    Sword_Of_Geddon Mysterious Jungle Warrior

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    I wanted to give Air Units the ability to move normally (So they could attack). Ill look into what you described. As for the Navy Idea...thats a good one and I will probably implement it in the next version. Sorry about the Spearman Problem BTW...did it occur with just Tanks or also with Early Tanks? Civ3's combat system is very random..The bonus HP idea is a good one.

    The role of the Battleship goes to the Triton Submarine. I figured people would be building alot of Battleships up until the future era began, and I didn't want people to suddenly have a fleet of Tritons(which can carry two nuclear warheads BTW). Thats why the upgrade to Daedalus Bobiisback.

    Im very happy that everyone seems to be enjoying the mod!
     
  2. tjedge1

    tjedge1 Writer of writerly things

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    Just played for about 3 1/2 hours and I noticed the Pirate Flagships had only 1 move. Is that meant to be or a mistake?

    Other than that, this game is a lot of fun. I didn't get to the modern of industrial times yet, but I'll try to play some more tomorrow.
     
  3. drzoidberg

    drzoidberg Prince

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    It's spelled the "Khmer". and drop the -ians off the end of it. Singular and plural is the same and without.
    -Tom
     
  4. Bobisback

    Bobisback Emperor

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    Well Sword_Of_Geddon you came so close to the frist mod I played without errors but that was short lived there it a error with the Longbow Apache:( (lucky for me I no how to fix errors:) so I can keep playing my game I am about to win)

    btw to fix this go to the Longbow Apache unit folder and rename LongbowApache.ini to Longbow Apache.ini and it should work.

     
  5. cyberstrong

    cyberstrong Chieftain

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    I think this mod is great! I started to play this a few days ago and I have been kind of addicted to this creation. However as I have advanced into the modern era I´ve discovered a few bugs already. I play as germans and the first thing is the U-boat it cannot move, then there is the eurofighter which is missing in the pedaicons or something, the game just quit when i started to build it. Another thing that is quite nice but not that helpful is the terrain, in the beginning the farmlands look great compared to the irrigation terrain before, but when cities grow larger the tiles turn into big cities and huge buildings, making it hard to see whether you´ve built a mine or irrigation. I believe this mod is fantastic and it would be great if these issues could be solved. However I wish to congratulate you for an excellent mod and keep up the good work :) :goodjob:
     
  6. Sword_Of_Geddon

    Sword_Of_Geddon Mysterious Jungle Warrior

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    Oh damn...I thought I got all the errors.

    Ok, so its the Eurofighter and the Apache that have caused problems right?

    I'll make a quick patch. Expect it shortly.

    Glad you like the mod BTW.
     
  7. Sword_Of_Geddon

    Sword_Of_Geddon Mysterious Jungle Warrior

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    Well, other than the Apache and movement issues with the UBoat, I found nothing wrong with the game. I'll post instructions on how to fix it.
     
  8. tjedge1

    tjedge1 Writer of writerly things

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    I have to run a beta tonight for another game, then I'm going to take another shot at this mod. I'll be up for a few more hours so, I'll post my finds and maybe a screenshot of where I'm at once I get there. Then it's back to my my mod for a while.
     
  9. Sword_Of_Geddon

    Sword_Of_Geddon Mysterious Jungle Warrior

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    Hope you enjoy playing it. You diffinitely need a break from modding tjedge. Play some Far Horizons for awile.
     
  10. cyberstrong

    cyberstrong Chieftain

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    I actually havn´t found any so called "ini" files in my far horizons/art/units/longbow direction. all I can find is the configuration file, longbowAttackA.flc, LongbowAttackB.flc, LongbowDeath.flc, LongbowFidget.flc and LongbowRun.flc as i mentioned earlier I had problems when attempting to build the eurofighter, the game quit and there was this note something like: files could not be found victory==.. etc... so i checked the configuration file but I don´t understand how to get this right :sad:
     
  11. Sword_Of_Geddon

    Sword_Of_Geddon Mysterious Jungle Warrior

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    Hmmm....I'll check that out. Sorry for the inconveinace. 99% of mod errors are unit related... :rolleyes:
     
  12. Sword_Of_Geddon

    Sword_Of_Geddon Mysterious Jungle Warrior

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    It seems that Eurofighter error is quite fixable. Just cut and paste the sound files of the Jet Fighter(Both Wav and Amb files) into the Eurofighter foldier.
     
  13. tjedge1

    tjedge1 Writer of writerly things

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    Another way of fixing it would be to just open the ini file(configuration file) and scroll down to sounds and type this in from of each sound that has something typed there.

    ..\Jet Fighter\

    So it should look like this when your done.

    [Sound Effects]
    BLANK=
    DEFAULT=
    WALK=
    RUN=..\Jet Fighter\JetFighterRun.wav
    ATTACK1=..\Jet Fighter\JetFighterAttack.amb
    ATTACK2=
    ATTACK3=
    DEFEND=
    DEATH=..\Jet Fighter\JetFighterDeath.wav
    DEAD=
    FORTIFY=
    FORTIFYHOLD=
    FIDGET=
    VICTORY=..\Jet Fighter\JetFighterBomb.wav
    TURNLEFT=
    TURNRIGHT=
    BUILD=
    ROAD=
    MINE=
    IRRIGATE=
    FORTRESS=
    CAPTURE=
    STOP_AT_LAST_FRAME=

    This way you save space on your hard drive by sharing the file instead of duplicating it. ;)
     
  14. Bobisback

    Bobisback Emperor

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    SO many errors trying to type them all, Space Battleship can't attack land units or sea units because it is a air unit, air units died when a land unit moves on its sqaure it is a game problem so you have to make air units immoble.

    Every jet you add to the game you put a "=" in front of the every thing you copy and pasted for the jet fighter and most of the jets the folder name is like Su27Flanker when it has to be Su27 Flanker
    here is a list units that have errors:
    Euro fighter
    F22 Raptor
    Longbow Apache
    Daedalus
    Pioneer
    Su27 Flanker
    ANIMNAME_PRTO_Durg_Soldier in the PediaIcons.txt needs to be ANIMNAME_PRTO_Derg_Soldier
    MiG21
    MechWalker
    Crawler

    I thing this is it you will have to go and look at every unit and fix the problems.
     
  15. Sword_Of_Geddon

    Sword_Of_Geddon Mysterious Jungle Warrior

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    I wanted Air Units to move normally as an option, and also attack normally. I'm not going to change them back. I will fix the Pediaicons however.
     
  16. Hellbound

    Hellbound Chieftain

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    The early submarine is not invisible :cry: Some man o'war destroyed all my early submarines :cry:

    Is that ok? or is that a bug?
     
  17. Sword_Of_Geddon

    Sword_Of_Geddon Mysterious Jungle Warrior

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    Hmmm, I'll look at that.

    Last two bugs I've got to fix are that problem, and the Uboat's lack of movement.
     
  18. ruiner

    ruiner Chieftain

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    The mod looks great, but when will the next version be available? I think I'll wait till then to DL.
     
  19. Sword_Of_Geddon

    Sword_Of_Geddon Mysterious Jungle Warrior

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    Give me like ten minutes...
     
  20. Sword_Of_Geddon

    Sword_Of_Geddon Mysterious Jungle Warrior

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    Ok, the 2.0 patch is ready to be downloaded(look at the bottom of the first post)
     

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