Sword_Of_Geddon
Arbiter of the Sword
Bobisback said:I have been playing this mod for two or three days now I am in the early Modern Era.(before I continue This mod is one of the best mods I have played and just have some Questions)
first I have some Q's about planes I saw that all planes had Hidden nationality, are not immobile, they still have the airmissions, they can move faster, and Some but not all have no operation range I think the only ones are Maverick, Byplane, Laser Bomber, and Buffalo you might one to check. I Don't no about the Hidden nationality this is a good idea but the Ai will bomb the hell out of eveybody without going to war and it would be cheap. so I think you should srap this, now for the are not immobile thing good idea but because of game limitation's and Ai limitation's this will not work but if you had something else in mind that I missed please tell me. planes can move faster I don't no if this is for the immobile thing or not. Now some planes have operation range and some don't I think it is a error but could be wrong. Now off of the plane subject and on to the navy subject, navy's I like the navy setup but in the middle Industrial and all of Modern ages you need to add some Hp to the better ships this is what I propose Destroyer no Hp bonus, Cruiser 1 hp bonus , Battleship 2 hp bonus, you get the picture. Now for middle Industrial and Modern age land units I think you need to put some bonus hp to all of the mechanized units thats so my tank will not lose to a spearman(had that happen 5 times so far) give tanks like 1 hp and mechs like 2 hp and so on. I think Elephant Archers are a little strong, Minuteman need to cost more or have -1 hp(I like -1hp better), and I think Special Forces are way to cheap for all the stuff they give you could give them -1hp because Special Forces come in small groups. What is the point of Twin Swordsman's having biltz if they only have one movement. I also think the Defender should have at least 3 movment. Why does the battleship upgrade to the Daedalus that is a 18\12\5 upgrading to 8\10\5 not to mention the Daedalus is a Transport. What is the Tornado for?
This is a good mod besides all of this stuff I mention
will post some more ideas and suggestions later when I finish this game.
I wanted to give Air Units the ability to move normally (So they could attack). Ill look into what you described. As for the Navy Idea...thats a good one and I will probably implement it in the next version. Sorry about the Spearman Problem BTW...did it occur with just Tanks or also with Early Tanks? Civ3's combat system is very random..The bonus HP idea is a good one.
The role of the Battleship goes to the Triton Submarine. I figured people would be building alot of Battleships up until the future era began, and I didn't want people to suddenly have a fleet of Tritons(which can carry two nuclear warheads BTW). Thats why the upgrade to Daedalus Bobiisback.
Im very happy that everyone seems to be enjoying the mod!